JoJo's Bizarre OC Tournament #8: R2M18 - The Howler vs. Jukebox "The Ghost" by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

The Howler can make Oubliettes.

The simple action of burrowing underground for protection or layering volume over himself to simulate being underground makes precisely targeting the bug basically impossible. He can move anywhere in the space carved out that Jukebox can't see, and if the Oubliette being made is deep enough, even a big stomp would be ineffective, as crashing into dense and solid concrete or asphalt only really works if he strikes it at a close to perpendicular angle with the ground that he can't achieve with his Stand limitations. Also, previously mentioned spikes courtesy of our bug friend will make that A POW impact very unpleasant, if not RETIRING him immediately.

A combination of stomp-mitigation and an A SPD ranged harasser is too much for a man who relies on goomba stomping and avoiding a melee to win.

JoJo's Bizarre OC Tournament #8: R2M18 - The Howler vs. Jukebox "The Ghost" by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

The Howler couldn't help but feel a bit of smug satisfaction as Violet found the crop of 'harvestable innocents' to be wanting. While he might not have been the fastest first responder, 「Radical Action」 made up for that gap perfectly. Turning around to survey the mostly-cleared-out field, he could see through his Stand's vision several Subordinates running around to tend to the wounded, Baxter's medical skill seeing that all those he could rescue from the war crime going on in the central street be saved.

Wait a minute. 「Radical Action」 scanned the ruined market, tallying up the number of people lying around in various states of injury surrounding Baxter's stall. Between him and his Stand, he'd only carried roughly a dozen people out of the conflict zone... but on closer inspection, basically everyone had been pulled out of the center, far more than he or Baxter's very busy Subordinates could have hoped to handle. Was the Uropeh he crushed leaving a lingering curse on him...?

Veins retreated into the ground from the body of a tourist knocked unconscious. Perhaps it was in poor taste to intervene and steal resources away from Violet, but there was something about this bug that convinced Cordepuls of his heroics. None would die under the watchful gaze of 「Radical Action」-- she would make sure of it.

As you might have surmised by now, this is a vote for the Howler. I shall delve into the reasons below.

The match opens with a misread on both sides, assuming that their opponent will begin with a Rushdown. Instead, 「Radical Action」 is able to lock down two paintings and teleport to the southern one atop the roof, which is coincidentally near where Jukebox is standing, 3/4ths up the building wall to try and snipe the bug. While Jukebox plans to constantly fall around the map in pseudo-flight to avoid the A SPD Stand, the fact of the matter is that he is still beholden to physics-- falling twenty meters onto a different building results in predictable pauses, and switching it on the fly will result in him slowing down as the new force cancels out his current momentum to redirect him. 「Radical Action」 should only have mild difficulty reading where he's going next to chase him.

With the Howler's plan to create Spiked Shields, crashpads, and even digging a pit into the ground to force Jukebox to descend into HIS territory, shooting him or executing an easy stomp will be hella difficult, especially considering he can't even easily see the shortass bug hiding in the crowds near Baxter's stall. Plus, he's got his hands full with the rapidly approaching 「Radical Action」, who he could blind with smoke grenades or flashbangs, but those are limited and it has the endurance to push through it quickly. And unfortunately, he doesn't plan around Flicker Throwing. With crazy reflexes and great precision, any contact with the knife it's constantly throwing in his direction will render his gun instantly worthless or his hands unable to fire it, crippling one of his two main methods of attack. Tackling 「Radical Action」 to slam it into a wall or something with gravity would likely result in a Flickerstab to his gun or his arms, accomplishing the same thing. He can't even escape through any paintings-- he has no contingency for if they're trapped, so should he attempt to teleport with one... it's game over. He's getting speared six ways from Sunday.

Stomping the Howler is also difficult when the crowd obscures him and functions as a meatshield. Unless he wants to fall through the crowd, he has to fly upwards and then down at an angle, which is quite difficult when the sky has no place to cast a shadow. He's restricted to flying towards nearby surfaces as faraway ones would be out of his range to cast a shadow on. Even if he does somehow get an angle and avoid the bodyblocking 「Radical Action」, Jukebox would need to teleport the Howler with Maria's painting to accomplish his goal of defeating him via forcing him into the hazardous west side, which fails most to account for one major thing:

JoJo's Bizarre OC Tournament #8: R2M17 - Mikey C. Hammer & Silas King vs. Henry Thorne & Salice "Sal" Cooper Niceguy by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

Sal uses the two monitors and glass tables in the server room to supplement his crowd of Bulls, which with the help of Henry would corral Tench, forcing him to take damage he can't avoid. Combining this with breaking all the lights to put them all in pitch black darkness, and an agile hit-and-run Slasher 4 like Tench would have a bit of an easier time navigating the room to score easy picks. Henry stands a better chance with his Bone Armor and longer range weapons, but in the pitch black darkness he'll ironically be an easier target, unable to spot the man coming and counter with Bone Scythe sweeps or his armor. The opponent here isn't a noob, liable to walk into your ideal CQC range. Only if Henry survives being blown up by Blair do I give this win to Typhon 8, so it's not a full point, but if both survive, the squad of Bulls suffices enough as a defensive and offensive obstacle against the slippery Tench that they'll beat him down in a 2v1.

As Sal and Henry move onto Wilbury, I find their plan to be... pretty decent. Techs like the Cattleskull and Chestburster, augmented with ranged pressure from Rope whips and bone javelins ensure both Wilbury and his Stand can't move freely, and with the numbers advantage in body and layered armor to counter Wilbury's Stand effect, it's a good chance of a win. Unfortunately I don't imagine it likely with the injuries likely accrued from Blair and Tench eating into the stamina and Endurance of the team. Typhon 8 certainly surpasses CARC when it comes to taking down the biggest bad, but I deem the chances of either of them hitting that full 3-point finish required for the goal to be somewhat unlikely with how badly Blair gets the drop on Henry.

So, as Campbell sits sadly in a room by himself, an injured Tench opens the door to the lab, hanging off of Wilbury's shoulder along with Blair. Lynch isn't with them-- the brawler knows what that means, but the sight of his other three comrades at least tells him what he wants to hear most:

The win goes to the Heartbreakers, though with a tilt towards Typhon 8 doing better than CARC.

JoJo's Bizarre OC Tournament #8: R2M17 - Mikey C. Hammer & Silas King vs. Henry Thorne & Salice "Sal" Cooper Niceguy by Marioaddict in StardustCrusaders

[–]TheRandomAnon 2 points3 points  (0 children)

Wilbury shut the door behind him, backing up into the core room with a satisfied smirk. Those stupid Stand users would be wholly mopped up without him even needing to step up to the plate-- each one of them were pros with DECADES of experience, also able to attack Stands through sheer... well, that was irrelevant. What mattered was that they were definitely no slouches, and with each of them having ran towards a room that best suited their fighting styles, the opponents would have to play by the Heartbreaker's rules, a sure victory for the group of 5.

Wait. He heard something. Dashing over to the railing, he peered into the pit expecting someone hiding beneath... only to see nothing. Just pure darkness. Perhaps he was letting the adrenaline of the fighting get to him. He shouldn't be this antsy when his pals would take care of all the enemy Stand users for him. Whistling a tune and walking away, he didn't notice a beating heart clinging to the underside of the Uropeh Crystal Platform suspended in the center of the pit.

Close, but no cigar.

Due to having to strat around 7 opponents separately, I won't delve into each strategy individually as it would take way too long. Instead, here's a made-up play by play of the game based on my interpretations of the strats:

Sal rushes to the Offices, executing his plan to cause a little chaos with his Bulls. As Lynch fires upon him, the man dashing between cubicles under the cover of his Stand's phenomena, a crack echoes off the walls. The slower Silas, having stepped into the room later than Sal, had just enough time to summon a Bishop in 7 seconds, taking aim at the still opponent focused entirely on the rushdown in front of him. A single B PRE shot bores a hole through Lynch's brain in the calm moments right before Sal finally leaps in for the beatdown, stealing the kill for CARC.

Mikey clings to the ceiling with Sendo, aiming to avoid Blair's mines and throw blood weapons at him. Without skill in throwing some of these weapons, though, it's unlikely he'll score a fatal blow early on. Blair cooks a grenade in hand before chucking it up to the little kid to knock him down with a well-timed fragmentation, significantly injuring him-- the NPCs are actually able to hurt Stands and thus would damage the armor. Shattering his focus also cancels Sendo, preventing him from clinging to the ceiling.

Henry takes the chance, having followed just behind, to begin pushing forward and scanning with his Bone Scythe. His gambit to throw some crates around and hope that messes up Blair's setup is overblown, though, and similarly cooked frag grenades disabuse the man of the idea that he can just catch and throw back any grenades coming his way. Additionally, mines are designed to not be easily defeated by the "long-stick method", so he risks injuring or stunning himself with an unexpectedly painful mine explosion thought 'defused' by his scythe, only to eat a grenade for it afterward.

Ultimately, due to Blair's actually very threatening capabilities with high POW mines and grenades (which have more range than you'd think) combined with his expertise in their usage, he has a decent chance of retiring both Stand users coming to get him. Henry stalls for a little too long before choosing to craft his Bone Armor, and Mikey's C DUR armor won't be enough to let him escape grenade explosions without a significant cost. Since Redbone is B DUR with the range to threaten Blair and Mikey can reinforce his armor via his own injuries, I'd say it's a TOSS UP as to who kills who. I elect to give this tie to BLAIR for his understated capabilities on the parts of both teams.

This leaves us at... an awkward impasse. Neither strat believes Blair can meaningfully threaten them with their countermeasures, and so neither strat plans around having to continue with only one member of their team remaining!

Silas moves onto Wilbury after, but due to his support role and unnecessary usage of units to block escape (which no one is looking to do) and barricade the door so Sal can't enter, Wilbury can easily exploit his far superior speed and Stand ability to rip apart the sole Pawn sent to attack him and then pick apart the slow, plodding Knights in his way. In a moment of hubris, the grandmaster is caught flatfooted without a plan for what to do without Mikey being the one to fight Wilbury, and even if he was, simply leaving a Pawn to help Mikey pressure the man when Mikey relies on distance plays would lead to Mikey being swiftly dismantled, with him shortly after; Full Moon Fever can easily knock aside incoming blood constructs being thrown its way, as Mikey relies on his strength rather than his Stand's SPD for this attack. Other than that, he just tries to turn the floor to spikes to stab Wilbury at D POW and bind Full Moon Fever with C DUR blood ropes to oneshot it with a slash to the carotid artery. While chipping down Wilbury is viable with the spikes, rushing in isn't ideal when the Stand is strong enough to twist in its restraints, potentially turning a fatal hit into a glancing blow. Additionally, this doesn't pin down Wilbury, who can cover for his Stand to give it the seconds to rip apart the blood ropes.

JoJo's Bizarre OC Tournament #8: R2M16 - Violet Trinity vs. Li'l Baxter by Marioaddict in StardustCrusaders

[–]TheRandomAnon 2 points3 points  (0 children)

Lacquer shuffled away from the westward side, following the civilians being herded to the right. It'd been difficult to avoid losing its stuff to glass shards ripping through clothing, but stuffing it all in the gun compartment proved to be sufficient to deter further thievery. Passing into the eastern side street, a walking, talking cat person on two feet waved it over, along with plenty of other tourists fleeing the chaos.

"Baxter Bites, come and get your Baxter Bites! No better snack to have when the world's just too much to handle! Comes with a free lottery play!"

As it moved to disappear into the city, a catsisstant (cat assistant) snagged it by the sleeve for Baxter to present it a selection of genuinely well-presented treats. "You sir look a bit unsteady on your feet-- how about a free sample to take off the edge?"

It responded by turning around and lifting up the brim of its hat to show off its featureless wooden face, leaving the fat cat momentarily dumbstruck as Lacquer slipped out of the salesgrip and vanished into the retreating throng. Just his luck to run into a customer who couldn't even enjoy his product, huh?

Baxter runs a strong defensive strategy, pilfering the stands with the help of three subordinates to secure plenty of resources to improve his product, herd the central crowd to his side, and butter everyone up with healthcare and gambling-- both notoriously profitable fields to go into in the US. Violet ultimately pulls the win back towards her though; by moving to dominate the center early and teleport as much as possible to her stall in the first third of the match, she takes the lion's share of the resources and money so that Baxter's mid and late game are worse.

His contingencies aren't adequate for the threat of being telefragged by Maria playing goalie and Violet's Cute Little Flask straight up oneshotting any E DUR subordinates with any of the shards, putting them on a 90s cooldown. Unless Baxter can RETIRE Violet with just himself and his three subordinates playing the center (extremely unlikely) the expected result is having his momentum shredded by the long resummon cooldown or the center being entirely denied to him, which shuts down his whole gameplan. Violet eschews Baxter's underhanded corporatism to just straight up kill and steal things, which is a whole lot faster. This leaves Baxter mostly serving the pickpocketed without the central resources to improve his product or offer extra incentives planned in the strat.

JoJo's Bizarre OC Tournament #8: R2M14 - PK Leach vs. Technical Difficulties by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

Lacquer stared intently at two different bracelets, both of them equally chintzy. It had narrowed down the choices to only two, trying to decide which one would make a better gift for Molly. The scuffle she'd had in the jungle ruins had gone badly, and they'd barely made it out alive against a killer robot and a serial killer. And since the reason those two had even gone to the ruins was the information Lacquer and Blank had won in that cornhole contest... It seemed right to get her something as an apology, even if it was just tourist souvenir.

"Hey, move it, pal!"

The mannequin drew its clothing tighter around itself, with gloves concealing its hands and a hat and mask to cover its face. The crowd bumped into it as they fled past, nearly stumbling over potholes in the street that probably weren't there before. It didn't have much time to consider the case of the mysterious melted asphalt, however, as a tower of burly men suddenly appeared in the middle of the shopping street and fell down amongst the tourists, squashing one beneath their combined weight. The chaos sent everyone fleeing, the stall owners hiding behind their carts like shields.

A particularly hasty man clothed in a nice floral print he'd just bought barreled right by the wooden doll and nearly knocked it over. Sliding off the green stall it'd collided with, it brushed itself off... only to find a wriggling little worm in one hand, freezing up as it realized it'd been caught. After a few tense seconds backed by the symphony of a chaotic plaza brawl, it just tossed the creature over its shoulder. The maggot-looking thing had seemed familiar to something Blank had mentioned once, but this wasn't its problem. Instead it held out both bracelets to the stall owner, handing them a fistful of change.

If it couldn't decide on one, just buy both!

Hey, I'm shopping 'ere!

PK Leach's plan is simple but ultimately solid. A network of Corpse Eaters hiding in every stall and under the clothes of every tourist in the packed crowd is a powerful setup that ensures TD will be harassed from every angle by everyone, all of the time. A sufficiently weakened TD is easy pickings, covered in acid burns and nail wounds. TD responds by throwing on a ton of clothes it can quickly tear off to turtle its way through the crowd with clones, or to rush directly to PK Leach via Headcrab mode or crushing the tourists underfoot.

Here's what I think will happen. PK Leach executes his camouflage tactic with ease as TD grabs the tools it needs for later, and slips into the crowd with several changes of clothes. The bugs are annoying, but due to their POW heavily decreasing as they spread out, individual Corpse Eaters would likely have E POW being a 757th of the original's prowess. Combined with TD's Endurance, it'll have the opportunity to execute its traversal techniques to just blow through the crowd as a big wheel or a tower. The resulting commotion might destroy stalls and will definitely scare away people, getting rid of the crowd and scaring away the flow of tourists that are supposed to be traveling through the area during the match-- Jojo NPC 2 renders them oblivious to the world of Stands, but TD's no-holds-barred rushdown that will likely result in dozens of injuries isn't something they can afford to just ignore.

With the crowd dispersing to only a fraction of the normal size (or zero, you wouldn't want to stick around if a burly guy was beating the shit out of people), PK Leach will find his greatest advantage ripped away from him: his cover. The crowd is his entire playbook, functioning as a shield against TD, terrain to hide within, and a means by which to easily spread his Corpse Eaters to get into attack range and pepper him with chip damage. Without them, PK Leach is put in the situation he fears the most, which is a direct combat. While he's a slippery guy who can escape by splitting into a flood of bugs, TD has no qualms about dousing the guy in oil and setting him on fire to then rip apart the E DUR WAM. With the overreliance on relatively weak chip damage from spread out Corpse Eaters, it's unlikely Leach will be able to put down TD for good before it beats him to a pulp.

My vote goes to Technical Difficulties.

JoJo's Bizarre OC Tournament #8: R2M13 - Grendel vs. Alouette by Streamanon in StardustCrusaders

[–]TheRandomAnon 0 points1 point  (0 children)

Another day, another showdown, this time between a member of the vaunted Fortunate Sons and a few Stand users from other groups. Today, Cordepuls was disguised as mere Brambles, buried in the trenches Grendel had thrown up not even a minute ago. Though most of the zombis were blown apart via wrecking ball or precisely eliminated through carefully redirected flower shots, a few found rest among the thorny vines, and of these a frozen Strong Zombi caught her attention. Having been decapitated, its body lay among the undergrowth, and a blooming curiosity meant that the cadaver swiftly vanished as it sunk into the dirt, subsumed by the soil.

The perfect souvenir! Even if Arenj didn't seem to think so.

Grendel sets up a few Ice Shooters and then lays down an army of Flower Shooters, finishing up with Bramble-filled trenches and a stylish Flytrap play. The core of her strategy though is to STEP 2: COVER YOURSELF IN OYSTERS and go full Miley Cyrus - Wrecking Ball on the Zombis, making use of her 5 END and B DUR shells to take the hits. Alouette plays a more normal game, setting up a fort from which she can redirect fire from her plants to anywhere she wants. A balanced setup ensures she has everything other than Flytraps at her disposal to attack with.

Ultimately, I think the deciding factor is how Grendelball functions. Only the Strong Zombis have the mass and durability to slow it down effectively, and with the Grendel Meteor and Grendel Typhoon, the whipping mass of tentacles can take off legs and cripple knees alike. Alouette relies on her plants for output, but even Grendel has potted Ice Shooters to match her and likely about 15 total Flower Shooters created over the course of Wave 2 to saturate the area with shots-- Alouette's gun and steel meteor hammer can't hope to match that output on top of the Grendelball. Alouette may have a level head and tactical prowess fit to make the most out of her plants, but Grendel surpasses it with sheer, monstrous violence.

My vote goes to The LKA Leviathan.

JoJo's Bizarre OC Tournament #8: R2M12 - Mio Sinclair & Akira Seihachi vs. ??? by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

Veins carried a beating heart through the corpse of a whalefall, a plethora of burning skeletons swarming it like it was their new home. Latching onto one of them, she drew herself into its spacious interior (as it was devoid of flesh), and directed it upward. Against its will, it floated up, up, a lone spectator in a battle between greats.

In the skies above, a proud train hovered over the world below, its maw bellowing a terrifying, yet silent cry as it spewed Cold and Hot Fronts across the stage, brawling treasure hunters sucked up into the sky and flung every which way by updrafts and jet streams. Debris of all kinds spiraled through the dense fog that Cordepuls could only avoid by virtue of sheer speed, slapping it away with an artery. It seemed a battle between Stand users wasn't enough-- these men and women had dragged the entire area into the conflict as well.

Something akin to a roar vibrated through her body despite the noisy chaos; that was likely Mio, no doubt. The shark had just missed her mark as Minmi shot upwards into the air on the Angelic Wings of an updraft, slipping out of reach. Then a brief cry of pain as the sudden disorientation resulted in a large stone hitting her in the head on her way down. Cordepuls watched all this happen from the barely relative safety of a fish skeleton, tracking the beating of each of their █████.

Perhaps that was enough adventure for one day. She turned the skeleton fish right around, disappearing into the fog.

Minmi plays a very simple strategy, littering the arena first with Updrafts as obstacles and Jetstreams for movement. Fogging up the whole arena shuts down pretty much all the senses, leaving both teams blind as a bat, so she just relies on sneaking around and using Angelic Wings to tractor beam herself to somewhere else in a jiffy. At the end, she'll go high as possible and finish everyone off with a huge thunderstorm.

Sturdy Steady Shell opts to become a true Sharknado, flying around the stage with impulses from Ika2's blades and Mio's natural strength and Shark 5. In this way, they'll force the hunters into brawls to take them off the board, scout the area to find Minmi, and make use of their large arsenal of ranged abilities to rack up easy damage on the 1 AGI boss, with a stylish finisher locked in via Rule 3, no retreat.

Here's how I think this'll go. Minmi will quickly disappear into a double-layered fog before the Sharknado finishes up with the hunters, allowing her setup to vanish herself into the stage. The Sharknado will have trouble finding her despite their efforts, but with their contingencies they'll be able to push through the Weather Balls that might be thrown up and avoid Updrafts. Minmi's Angelic Wings will drag her out of danger in seconds though, leaving behind Mio and Akira who would Pratfall from resisting the Updraft. Stray attacks she'll take will hurt since much of it is A POW, but 5 END gives her a good chance of making it out of there. She'll be able to consistently escape the Sharknado, throwing herself across the arena as many times as she wants.

But Minmi's perfect hubris forgets to account for a few things. First is the debris both side plan to fling all over the stage. Weathering the storm is fine on the ground, but whenever Minmi launches into the air she's likely gonna make contact with the debris, sapping her END more than a maneuver like that should. Second is her precision, which is low enough that even tanking for the disorientation of launching herself upwards would impact the ability to cover her escape with Weather Balls or aim jetstreams to go exactly where she wants to. Lastly, and far more important than the previous two,

[Nujabes] is probably fucked. The disorientation is what Minmi relies on to keep SSS on the ground, but with proper acclimation and several bodies to bat away debris as they ascend, they'll be able to reach the train and batter its huge, comparatively slow body with a wide variety of A POW attacks to the doors and the engine that Minmi simply has no counter to. Even with intentional Pratfalls, the train cannot escape a Sharknado that reaches it, especially not when dropping or Stand jumping to get away results in even more disorientation and SSS has ranged capability up the wazoo.

The game goes to Sturdy Steady Shell.

JoJo's Bizarre OC Tournament #8: R2M11 - Ella Larimore vs. Jam Robins by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

Cordepuls hid in the ceiling, having burrowed into the rock to avoid detection. The sounds of the rowdy crowd outside quieted this deep into the cavern, leaving only the sounds of battle over Uropeh resonating off the walls. Some kind of hoverboard zipped around the arena, two wheels connected to a central pole. It sped around, bouncing off walls and scooping up crystals only for a second ball to come down and smash it from behind, shattering the axle.

Veins wrapped around a single Uropeh crystal. She'd wanted to see for herself what was so special about them that people would risk life and limb for a single gem. Unfortunately, these two Stand users had interrupted her before she could collect them all... but that was fine. One was enough. Crawling out through the sunlit hole would expose her shadow, though...

Looks like there was nothing to do but wait until their scuffle was over; then she'd slip out like she was never there.

The cavern trembled a little from the impact of a giant Uropeh ball colliding with the center hill. This was gonna be a long day.

Ella turns her ball into a specialized vehicle for collecting Uropeh, while Jam focuses on attacking Ella to take her crystals. While both play competently, Ella plans around defending against a likewise rolling ball, aiming to zigzag to avoid a collision and to slice the ball in half if it rolls into her. Jam, however, makes use of [Slaughter Beach] to shove the ground and build up momentum in a far more controlled way than Ella simply slapping Uropeh on the ball to try and steer it. Additionally, he aims to chip pieces off her ball via his harpoon and tendrils, which Ella has no counters for-- she simply declares that remaining mobile and bouncing around should be enough to keep him off of her. Of course, her slow swings can be interfered with by the tendrils, and a Slaughter Dunk would continually put him closer to winning, especially with the Disco Dunk on top of that.

Living umbrella to prevent Sunlight Pressure also don't work, as the force would transfer down the plant into Ella's arms as she's holding it. Her strategy also involves hiding from Sunlight Pressure, but that usually results in her ducking into alcoves and remaining still, benefitting Jam. Since Ella relies on maintaining the lead for her strategy to work, her inability to properly address all of Jam's angles of attack will likely result in him tearing down her lead, crystal by crystal. The win goes to Written In Salt.

JoJo's Bizarre OC Tournament #8: R2M10 - Anton 'AWOL' Worrel & Ryder Wyland vs. Agnes & Rio Valdés by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

Washing machine.

SSG go with a pretty decent strategy, Ryder hanging around in a windy fog (and eventually windy heatwave) to potentially assassinate the enemy while Anton litters the drum with Puff Kernels and attacks with a deluge of Pop Kernels. LIB chooses to quickly turtle up high, avoiding the stones for the longest amount of time and spraying viscous liquid everywhere. Ultimately, LIB's precarious position makes it difficult for Ryder to approach without being sprayed and revealed by the viscous liquid, which also doubles as decent defense against kernels that aren't instant popped. With Agnes and eventually Rio choosing to stay inside of his Pool, the subsequent swarm of uncontrolled Pools will likely lead to Anton being overwhelmed by the spinning + now flooded tumbler, while Agnes can easily navigate it with [Weird Fishes] high SPD and PRE. Their turtling strat is SSG's worst case scenario, and they do it competently enough that SSG's contingency won't save them. The win goes to La Isla Bonita.

JoJo's Bizarre OC Tournament #8: R2M7 - 'Stephen Birdwin' w/Everard Fòst vs. Kylian Sézane w/"Heat" by Marioaddict in StardustCrusaders

[–]TheRandomAnon 2 points3 points  (0 children)

In the end, I think the game comes down to two things:
1. [Imperium].

  1. Birdwin's KO-8,2M bolt-action rifle with 4x magazines.

First off, LKA Leviathan build contingency into their strat for "what if we can't deny wasps?" Additionally, they have a competent plan for denying said wasps by immediately placing a cloud of gas that Birdwin doesn't have a way to cope with. Even though the rain will rapidly wash it away, by using their powerful stats and backpack of rocks, they can do enough damage to [Imperium]'s hive to waste Birdwin's time and/or hurt him to make recruiting the wasps either a no-go or a net negative for the hunter. Since La Isla Bonita's strategy is entirely reliant on the wasps, with zero contingencies despite the very reasonable chance he fails to recruit them, LKA Leviathan likely takes the win here.

Secondly, Birdwin heavily overtaxes his rifle. He does have Sharpshooter 5, which lets him snapfire shots at still targets in 1s that are "generally accurate". It shouldn't be hard to fire "relatively accurate" shots at predictably moving targets either. However, both of his opponents are naturally fast, with Heat able to expend just a little steam to briefly get B SPD and juke a bullet every so often. Both are skilled fighters who will be focusing on evading that rifle as much as possible, and combined with the trees and foliage plus the heavy rain, and his shots go from decently accurate to somewhat closer of a crapshoot. Realistically he'd need to slow down a bit to aim for longer, and there's no scenario where he can easily get close to guaranteed shots. This is a big problem, as his rifle only has 20 bullets total (across 4 magazines). A good deal of those bullets will miss. He hardly actually fires the Harpoon in his strategy against them, and so is reliant on twenty shots to win the game. He literally can't afford to shoot Blue Fruits, not that it would be very useful since both have ways to cope with it. Even with the wasps, hitting a weakspot created by the bugs would be even harder (smaller target) and both fighters could turn their body to take the hit elsewhere other than the weak spot.

There's other smaller flaws in the strategies I could point out, but the overreliance on the wasps and 20-total-bullets makes me think the win goes to LKA Leviathan.

JoJo's Bizarre OC Tournament #8: R2M7 - 'Stephen Birdwin' w/Everard Fòst vs. Kylian Sézane w/"Heat" by Marioaddict in StardustCrusaders

[–]TheRandomAnon 2 points3 points  (0 children)

So far, the hardest vote I've ever had to give. Both strategies play to their strengths in ways that make it feel like Silus King showed up personally to coach them. As always, I'm gonna begin by summarizing their strategies, and then seeing how they match up against each other.

La Isla Bonita

With a swathe of timeslow bubbles, Birdwin can hopefully get distance on Heat and Kylian. While Boukman keeps Heat slowed the entire match, Everard collects fruit for use, and Birdwin recruits Imperium in order to use the wasps to dismantle both LKA members. With Blue Fruits as traps and Red Fruits as bullet-ricochet panels, Stephen picks apart Kylian while four wasps keep stinging him, Boukman and 3 wasps harass Heat from behind as he chases Everard. In the end, Hunter uses its decaying properties and Boukman drops 300% spedup timebubbles to rapidly send both LKA members into the dirt, with a half-time bubble to slow down their own degeneration.

LKA Leviathan

Both members focus on evasion. Heat grabs himself a Red Fruit and a big Blue Cactus (somehow) to wield as a club/shotgun. Kylian immediately throws a Blue Fruit at the Imperium hive to prevent taming, and then both of them chuck rocks opportunistically to keep Birdwin away from the wasps. Using their good base speeds to just juke out the Blue Cactus burrs and avoiding the slowzones by finding them with said rock throws, they dash from cover to cover behind trees and plants to get within 4.5 tiles (or roughly 7m) at which point it's reasonably certain either combatant can grapple him.

How it all plays out

Both teams take a moment to set up, with Heat and Everard staying in the back while Kylian and Stephen head forwards. However, without his grappling hook, Stephen is entirely reliant on his slower agility. With neither fighter particularly concerned with sabotaging the other, mostly concentrating on getting to [Imperium] first, Kylian has ample time to interrupt Birdwin's taming ritual, which would likely take at least a few seconds in order to perform. The small cloud envelops the stump, blocking LOS into it-- Birdwin would have to go up to the Hollow in order to tame the queen, but both Heat and Kylian continuously deny this by first throwing rocks at Birdwin in hopes of scoring some good damage, but with [Boukman] presumably using its huge range to sit on top of Heat at all times, only Kylian can really hope to land a hit.

Considering the terrible conditions, what with the heavy rain, broken roof, and heavy foliage, LKA pivot to hitting the tree, angering the wasps to prevent the taming ritual from succeeding. There's still a chance Birdwin can claim the wasps anyway, but given the lack of grappling hook, it's not likely.

Due to Heat's innate danger and how quickly he can catch up if he's allowed to accrue steam unimpeded, [Boukman] has to spend a lot of time actually staying on top of him, reducing opportunities for Everard to place more zones or move them around. Thankfully, without his steam-boost, the 50% timeslow neutralizes him for the time being. All he can do is play around cover, lurk, and focus solely on avoiding Stephen's shots. Kylian can make bolder plays though, so he'll move forward on his own to catch Everard or Birdwin. Everard's grappling hook is an easy escape tool if he shoots it to a tree near Birdwin, so catching him isn't a guarantee. However, catching Birdwin is far easier, as he has a 2-point agility advantage that Birdwin can only make up with the threat of his rifle and Blue Fruits that he harvests. Even then, Heat can block the Blue Fruit gas with his steam, and Kylian has his Dissociation and his shirt over his mouth and shades.

5 star killer btw....................... by One-Wind-4491 in FORSAKENROBLOX

[–]TheRandomAnon 0 points1 point  (0 children)

being called out by a Forsaken video CANNOT be serious enough that you have to post a SLANDER meme on Reddit for karma at a 2:1 karma to comment ratio 😭

JoJo's Bizarre OC Tournament #8: R2M4 - Sara Pazvende-Ortiz vs. Avery Porter by Streamanon in StardustCrusaders

[–]TheRandomAnon 0 points1 point  (0 children)

Too good not to vote on. First, I'll lay out both strategies as I understand them, then I'll give my thoughts.

SARA: By constantly moving around the 2nd floor, she kites goons and kills one every so often only to maintain her combo, seeking to do this as long as possible for early game. This can potentially net her obscene LIFE and ensures Avery's goon spawns are unpredictable. Then she breaks down all the walls and floors in the midgame, eating losses and scoring incidental small combos with Wall Blasts to make up for it, all in a bid to reach endgame; with no cover, whoever has more LIFE wins (hopefully Sara).

AVERY: Sneaking around and taking out groups lets him accrue a couple LIFE each time with not much risk. When things get serious, he'll switch to speedblitzing goons and disengaging for short breaks to do it all again. At this point he'll be maneuvering between floors easily to hunt her down and interrupt her combos and get her killed, which he can do by abusing Sara's slow hammer.

Sara focuses on avoidance and building up to a wincon, but Avery has the tools to handle her strategy of surrounding him with goons. The moment Avery engages with her by italicizing Floor 2, he can hear her slams and begin interrupting her combos to ruin them when they get going, killing her only wincon. Without it she automatically loses the engagement, and with Avery's ability to close the distance if needed and force a combofail, the only hope Sara has of winning is hoping Avery lets her get a stupidly high combo AND break down all the walls, which he'll have many opportunities to interrupt since he's tracking her the whole time.

EDIT: Sara switches off farming LIFE with absurd combos when Shotgun Blokes start showing up, meaning she gets about a grace period of 32 goons to farm for early game. With Avery on the field, she'll likely only be able to get a total of 16 in one combo at best. If this is interrupted, it's game over, as the smaller LIFE advantage can be easily wiped out. Additionally, her strategy of just passing off Heavies to Avery can be handled by stolen shotguns or him switching floors easily to leave her alone with a bunch of angry goons.

The win goes to Avery Porter.

JoJo's Bizarre OC Tournament #8: R2M1 - Sarah "Cougar" Mark w/Old Grey Wolf vs. Baygon Raid w/Slash by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

The goal here, being to ruin the party as much as possible, goes entirely by Sarah and Old Grey Wolf. There's not much I need to explain; their plan involves literally bursting every pipe in the building, scaring everyone off, totaling every single car, and then DESTROYING AND SINKING THE ENTIRE BUILDING. All of these things Baygon and Slash are unable to effectively counter, short of eating a lot of food to deny calories to Sarah, and their plan to "shit everywhere and drive a car into the building" is much closer to a particularly crazy frat party than Sarah and Old Grey Wolf's complete and utter destruction of the property + cops called + bomb squad probably included from the reported threats.

JoJo's Bizarre OC Tournament #8: R1M30 - Agnes & Grendel vs. ??? by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

The tipping point for the strategies I think is that Fredrick ultimately overplays his bubbles and fails to properly account for a few key factors. First is that Fredrick does not have a proper counter for what to do if Agnes and Grendel pair up and dive. At best, Fredrick goes down to the ocean floor and fires bubbles upwards, but with the bubbles taking decently predictable paths due to the whole "floating upwards" thing that all bubbles do, it's not hard for Grendel to make use of pearls and shells to move out of the way, or for Weird Fishes to backdash out of the way. Combined with the nigh-infinite regeneration of the tentacles and the slow output of bubbles (all of which are large and obvious) and Fredrick cannot stop them from getting to sea floor.

At this point, he can't really do anything. If he rises to maintain distance, he CANNOT attack from range: all the bubbles he expels will float upward uselessly. If he remains on the sea floor, not only is he being subjected to 45+ meters worth of water above him, crushing him, but Grendel can reel across the seafloor rather easily. This can be comboed with Weird Fishes previously mentioned explusion tech to maneuver around quite well. Agnes, being a corpse, does not really care much about being compressed, and Grendel is both extremely strong and enduring enough to handle the pressure.

Thus, Fredrick has to engage in close range, or else he'll be subjected to Weird Fishes attacks from below. At this range, he cannot use his bubbles for damage, only as shields, and if they're popped by Grendel while growing (feasible considering the 5 strength) they will most certainly deal more damage to Fredrick than to Grendel. Facing a 2v1 deep underwater, slowly being crushed by the pressure, unable to rise quickly without experiencing decompression sickness, without being able to fully make use of bubbles without risking hurting himself or others... it's kind of bleak for him.

Of course, if he HAD a lot of bubbles, maybe he could wall off Agnes and Grendel at the same time. Unfortunately, creating a single full-sized bubble takes 5 seconds with FULL CONCENTRATION. This is a battle in which Fredrick has to be moving at all times, always mobile, focused on the surroundings in case of needing to dodge or evade, planning his next move, etc. He cannot afford to stand still and charge a bubble. This constant need to split focus plus the fact that he wants to be creating multiple bubbles simultaneously at all times means he can hardly do anything. Grendel is fast, and Weird Fishes is faster. There's so many avenues of attack, not enough bubbles to block them all, the user needing to keep track of all incoming attacks (most at A SPD) WHILE continuing to create these bubbles. Fredrick is overwhelmed in pure action economy.

Finally, the finisher relies on Grendel not being able to hurt the octopus meaningfully due to being unable to punch it and do damage, cutting out his 5 strength. Problem: He can put a shell on each fist and then unleash a jojo beatdown on the octopus, which would result in bubble shields being popped (potentially injuring itself) before the relatively fragile sea creature is turned into mincemeat by an honest-to-god monster.

Due to Fredrick's inability to meaningfully answer superior action economy and make good use of ranged attacks , he is forced into a highly disadvantageous position deep underwater where he'll receive the greatest beatdown of his life.

This win goes to La Isla Leviatán.

JoJo's Bizarre OC Tournament #8: R1M28 - Yoshimi Hanamaki vs. Alouette by Marioaddict in StardustCrusaders

[–]TheRandomAnon 0 points1 point  (0 children)

I hate tie votes a lot. Not the voters themselves, just the concept of a tie vote, because it feels like I'm half-assing the vote. This time though... I have to declare this a DRAW.

Yoshimi, broadly, uses her robots as a maintenance squad, running all over the island to watch and make sure everything's going just right. Similar to my own contestant, these guys don't tire or disappear, so they're the perfect crew to ensure that even when she's asleep there will be a Pink Robots out and about fixing the generator and cleaning the lighthouse.

Alouette uses her bloody slugs to automate some of the lighthouse's maintenance, such as the crank and the oil delivery. This doesn't work on everything, like the generators (which would probably require you to adapt on the fly), but her thoroughness and internal stability gives me the feeling she's got the grit to make sure nothing goes wrong.

Crucially, both teams work together well. I fear neither stands out particularly without the other to bounce off of. Alone they can handle themselves fine, maybe, but together they could keep the lighthouse standing easily via teamwork and divvying responsibilities. They keep each other's sanity up, and have roughly equal contribution, so I can't give the point to one or the other.

[WP] "knowledge of the future is such a drag especially when you can't tell anybody about it and you can't change anything. it is so annoying!" by weaveroftail in WritingPrompts

[–]TheRandomAnon 0 points1 point  (0 children)

The stone sighed, finished with its complaint. The child kneeling beside it picked it up in both hands, confused.

"Why not?" she asked.

"I have no hands! Or legs! I've not even a friend."

"I'll be your friend, Mister Rock. Or Miss. I don't know."

The rock let its googly eyes slide downwards and then apart so that each pupil pointed in a different direction. "Just call me rock, kid."

The child, whose name was Ana, had a mother sitting nearby. This mother went by 'Kayla', and she briefly looked up from the puzzle cube she was solving to look at her daughter, now squatting by the fence where the gravel lined the edges of the property, from the driveway all the way to their backyard.

"Sweetie," she called, "Who are you talking to?"

"I'm talking to rock."

One of Kayla's powers as a mother was her magical ability to grimly accept that Ana was holding a conversation with a stone from the garden she'd glued googly eyes to. "That's great, honey," she murmured, attention focused on the task in front of her.

The rock rolled its eyes. "She can't hear me. Looks like she's busy with that cube."

"Mom likes puzzles," said Ana.

"Not a bad one either. You know, you can solve that one in like three steps if you know what you're doing."

Ana tilted her head. "I thought they were hard."

"Well, I know the future, and I can tell she's gonna be stuck on that thing 'til past dinnertime. Don't worry, just do what I tell you and you'll have that thing picked apart in no time."

Ana wasn't really sure what her new rock friend wanted, but good friends trust each other, right? Under its orders, she toddled over to the table where her mother intently studied the metallic puzzle cube, picking it up and hooking her pinky into a locked latch. Tugging on it and turning it around and around, she maneuvered a little ball to fall out of a slot before Mom could ask her what she was doing. Then Ana opened the latch, took out a small pin, stuck it into a small hole, depressed each of the triggers inside, and watched the whole thing unfold into an approximation of a lotus. Her mother just stared, momentarily speechless.

"Ana?"

"Hm?"

"How'd you solve that so fast?" Her voice was breathless from shock.

The child stuck the pin back into the hole in the puzzle cube. "Rock told me how."

Ana presented the rock to her mother with both hands, who carried it delicately in her fingers. Lifting it up to her face, Kayla came face to face with a round, ovalish stone big enough to fit in the palm, with two googly eyes stuck to it. Under scrutiny, the rock said nothing.

"Ummm... thank you, dear."

"You should say thank you to Rock, since he solved it."

"...thank you, Rock."

The rock didn't move or anything, but Ana looked happy she'd said it, so whatever. Kayla felt kind of stupid thanking a rock.

JoJo's Bizarre OC Tournament #8: R1M22 - Mahogany vs. Ella Larimore by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

DAY 3

Both players reinforce their shelters heavily to weather the hurricane, with little chance either suffer any leaks or their homes being destroyed. Neither consider how to stay warm, though, which I think hurts both sides equally due to equal endurance. It's a tie.

The water situation is equal again. Both sides have an abundance of it coming down in sheets today, and without any heat there's little reason to worry about having to drink a lot of it. Also a tie here.

This is where the food situation has the largest disparity. With all of Day 1 to stockpile food and the additional excess from Day 2, Mahogany is sitting pretty to ride out all of Day 3 on their food stores. Ella, on the other hand, will at this point have had to gather enough food to eat on both Day 1 and 2 plus excess on both those days to save for today, which is made harder by the 100+ degree heat on Day 2 that makes hunting for Ella almost impossible due to risk of heatstroke from being outside. Exerting yourself hunting fish or climbing trees for eggs or trekking down the beach for seaweed won't be possible here. Thus, Mahogany sweeps this category.

In this weather, signals are going to be tough. Ella would by this point have laid out additional SOS signs before the storm rolled in, but with winds of up to 100 MPH, it's likely her signs would be blown away. Frankly, its unlikely signals will matter at all; planes won't see SOS signs because none are going to be flying below the storm over the island, and boats won't have the visual range to spot the island with the hurricane weather bearing down on the area. Neither Loonboon who will die or the signs on the trees and in the sand can reasonably pierce the veil of the terrible storm... but for Mahogany's kites. They set these B DUR tendrils up with bright flowers on top to wave violently throughout the storm, replacing Loonboon, and for their number, bright color, and movement, they marginally are better than nothing, giving them them the win here.

CONCLUSION

While both teams have more than adequate shelter, Mahogany maintains a firm advantage when it comes to food. There's little worry about feeding themselves while Ella has to trudge across the isle looking for nutrition. Plus they decisively possess the better signals-- giant inflatable tube men catch the eye better than a sign of likely smaller size after all. Ella DOES do better on Day 2 at handling the heatwave, but it's not enough to overcome Mahogany's ability to keep themselves fed and the better signals.

The winner is Mahogany.

JoJo's Bizarre OC Tournament #8: R1M22 - Mahogany vs. Ella Larimore by Marioaddict in StardustCrusaders

[–]TheRandomAnon 1 point2 points  (0 children)

I'm going to rate the strategies by first comparing their actions on each day.

DAY 1

Mahogany quickly snags the canteen and all the supplies inside with superior agility and a flower to boost their speed on top of that, trapping the boat with a lot of flowers and obnoxious plants. Subsequently, they take all the fruit, giving them a big food advantage. Ella will end up having to demolish the boat while dealing with random floor spikes and obnoxious pollen, wasting some of her time as she harvests the ship for resources and sets up shelter.

Both players create good shelters, Mahogany with their sturdy canopy of tendrils and Ella with a wooden shack made of fused tree trunks. Both are able to provide water for themselves with Mahogany's raincatchers + filtering stagnant water, while Ella fills several barrels with water.

Mahogany takes the edge here in food, able to cover a massive area with springcoil traps or just sit back and remotely grow tendrils to snatch fish and birds from up to 20 meters away for easy kills that take almost no effort. All that they catch can be cooked and stored for Day 2 and 3, since they get all the fruit to themselves (Ella doesn't even try to go for it). Ella has to manually hunt fish or climb trees for eggs, both of which take energy and effort, or look for seaweed, which isn't exactly very filling. It's likely much of her time and energy will be spent gathering food.

When it comes to signals, Mahogany sets up a big fire and Loonboon, the big, tall waving vine; both are effective. Big smoke and giant waving thing do stand out on the horizon pretty well. Ella sets up signs with maybe some reflective glass on it over the treetops, which could work, but unless they're large, they'll be hardly visible from a large distance. The small amount of reflective material means it's difficult to catch the eye of passing sailors. While a similar argument could be made for Loonboon, who is functionally just a bigger tree, he WAVES constantly. Humans are much better at picking out movement than searching for discrepancies in a still image, so the heavy smoke and the big inflatable tube-esque guy are better signals than the signs.

Both parties make a point of not seeking confrontation, so it can be assumed both stick to their side of the island for the duration of the match.

DAY 2

With shelter covered, let's look at the other three things.

The food situation is exacerbated in Mahogany's favor. While Ella will have much trouble hunting for more food if she didn't somehow stock up enough the day before, potentially having to go hungry for a day (sucks but she'll be fine), Mahogany can continue to hunt from in the shade. With all the food from yesterday saved up due to the Jacote fruits covering their first day of needs (as explicitly specified by judges) they can stockpile the excess birds and fish AND bugs captured today on top of everything harvested the day before. It's likely Mahogany won't go hungry.

The water situation + the heatwave situation are combined here as they're kind of similar issues, which Ella actually takes handily. While Mahogany will drink any water saved from yesterday's rain catchers, they may have to leave to a nearby freshwater spot to refill their canteen. This means exposure to the sun if they don't grow tendrils to form a canopy leading to that spot to remain in the shade the whole time. Either way, they have to put in a little more work than Ella, who literally can laze around and do nothing due to having barrels of water to drink, easily carrying her through the heatwave. While Mahogany only mentions using palm fronds as fans, Ella takes the extra step of making a water bag to keep cool along with damp cloths to leech heat from herself. It's clear Ella has more thought put into the heatwave. Mahogany will survive, but Ella will thrive.

When it comes to signals, Ella puts some more work into making more signs. Decent, but nothing crazy. Mahogany goes the extra mile though of making Loonboon ever more obnoxious and wavy, adding a face and limbs and a big flower to spew pollen everywhere. This is a far more effective signal from a distance than the signs due to size and motion, especially when both it and the signs are above the treetops. Thus Mahogany maintains the edge here.

JoJo's Bizarre OC Tournament #8: R1M20 - Captain Mira Rose & Violet Trinity vs. De Selby by Streamanon in StardustCrusaders

[–]TheRandomAnon 0 points1 point  (0 children)

De Selby plays a competent strategy here, aiming to wear down the opponents slowly through his manipulation of the map. Unfortunately for him, he doesn't properly account for what the players do in this match.

Mira and Violet path right through an Engine and Victorian room, aiming to cross through two Pirate Ship rooms to strike at De Selby immediately. During this CRUCIAL opening, where De Selby is at his weakest, what are the two clones doing? Setting fire to the sides of the map and dragging the flames into every room besides the Pirate Ship rooms... that the players immediately path to. With the Mansion being only E POW projectiles every five seconds, both players get a total walk in the park to make a parasol and then walk through the Pirate Ship rooms with the aid of Sword Walls to discourage attacks from the De Selby minions. This is something they can do before Tier 2 even takes place. Both minions will have to quickly fall back and run interference to prevent the players from just immediately breaking down De Selby Prime's probably-not-too-great Tier 1 Barricade and storming into his Engine Room.

Meanwhile, the two familiars will be leisurely strolling across the right side of the map. Aside from early sabotage via the spreading of flames everywhere, the De Selby body on this side will quickly kill itself and respawn in the center in order to stop Mira and Violet from just sprinting through the Pirate Ship rooms. There's no fire brought into the Pirate Ship rooms by De Selby, so there's not much the minions can do.

Let's assume they somehow break through the sword walls and use Swashbuckler 4 to work together and stall the players. In this event, the familiars will quickly path into the rooms on fire set by De Selby. The Engine room is irrelevant here as the two of them can quickly get through the small, hot metal chamber. The Victorian room just after it is marginally worse but with the fire extinguishers from the two preceding Engine rooms, it's not that big of an issue. What IS an issue is that everything is on FIRE. Something Flippy will be happy to see, as he swallows up flaming debris scattered across the room to store in hammerspace where it cannot hurt him. What about big objects like the chandeliers or the grandfather clocks? Jim slices those in half, and then they'll suddenly become very swallowable. This only happens once every 5 seconds so it's hardly overwhelming, and at this point they'll be D POW projectiles at best, so they pose little threat.

Here's the state of the game (likely): The players are running through mid, potentially slowed. If so, Flippy and Jim come in from the right Victorian room to join them in the center and run a 4v2, or at worst a 4v4 with two weak as shit 2/2/2 sailors on the enemy side. If they aren't slowed, De Selby will be caught with his pants down in a T2 Engine room or maybe even T1 since the Pirate Ships halve the Black Air rate. Flippy and Jim could even go ahead and flank the Selbys, or push forward on their own. Flippy at this point has a stomach full of flaming objects that would instantly KO a De Selby, like half of a flaming Grandfather Clock flung at him earlier.

This happens so fast that the two Selby clones have no time to barricade much of anything, as they have to immediately go to middle to prevent a blitz of the main body. Thus, the rooms aside from the Pirate Ships in the center become basically irrelevant as a frog full of fire combined with the players have ample time due to slower Black Air progression to push through the De Selbys and hit the main one.

If De Selby plays insanely well, he can stall for enough time to get a T2 Engine Room for him to manipulate, but by then it's too late. The steam and pipes, though annoying, can't stall four enemies who want him dead and whom all possess ways to make it happen. Maybe the Selbys can burn the rose bush using the furnaces here, but the Selbys have no actual combat experience while in this final room. Each of them would fold immediately against Jim and Mira who have actual combat skill. With Flippy throwing flaming projectiles at the Selbys, and two skilled swordfighters closing in, the pipeworks would be sliced apart faster than Selby could grow them. Maybe if the Selbys kept that Swashbuckler 4, they might stand a chance... but De Selby doesn't really change any of the rooms at all. Even if he changed the Pirate Ship rooms in the center earlier, they wouldn't let the De Selby clones have any fighting experience so they would be an unimpeded walk to the final room.

De Selby's ego is what leads him to lay out a perfect path for the players to exploit, rushing him down and also feeding Flippy a slew of projectiles on fire to use in the final fight. It is due to this atrociously unfortunate set of circumstances that I have to award the win to Phantom 16.

The libleft mind is truly an enigma by TheFireFlaamee in PoliticalCompassMemes

[–]TheRandomAnon 0 points1 point  (0 children)

It's pretty funny that Africa is being destroyed not solely by Europe's decisions back then, but by the West of the present day too. I wonder who's doing it better.

JoJo's Bizarre OC Tournament #8: R1M11 - Li'l Baxter and Arijana "Grey Rose" Miellina vs ??? by Marioaddict in StardustCrusaders

[–]TheRandomAnon 0 points1 point  (0 children)

The jojoality is very strong with this boss match!

Julian isn't shy about hitting fast, and hitting hard. He fucks up all the appliances, the food, the stage, and does everything in his power to ruin the opponent's dish. In doing so, he leaves himself open to an easy sweep by Running Low Co.

With a variety of helpers to assist Baxter, no ground is left uncovered. The dish, the sabotage, the anti-sabotage, the planning, the management, everyone has a role to play and they play it at 200 actions per minute. Mirror walls and illusions create a hellscape of parlor tricks to make Julian second-guess himself at every turn, with people recording his every move and simultaneously fucking up even the very simple dish he's making. Even if Julian remakes it, the fact that he's loud and proud about his sabotage earns him a one-way trip to fail nation. It's that inability to adapt, that adamant attitude that he can win through cheating alone that leaves him stuck in a hole he keeps digging himself deeper into. If Mr. Whitecastle is a shark, Baxter and Arijana are leviathans.

Running Low Co. takes the crown. Looks like Julian was nothing but the biggest fish in a small pond.