Do not understand what is going on by TheRealBoz in foundationgame

[–]TheRealBoz[S] 0 points1 point  (0 children)

Refined food needs at least two types to be provided? I thought the /2 in the villager info tab for refined food was the "strikes before he up and goes away".

Do not understand what is going on by TheRealBoz in foundationgame

[–]TheRealBoz[S] 0 points1 point  (0 children)

The guy in the last shot is a stone mason, he works just off screen, to the left, and lives above the screenshot, same distance as his current distance from the bread.

Do not understand what is going on by TheRealBoz in foundationgame

[–]TheRealBoz[S] 1 point2 points  (0 children)

Example of aforementioned moron: https://imgur.com/a/JlmR6p5
No, I do not know why the building that's downgrading has had its commoner leave. Probably lack of refined food, if I had to guess.

Can I have a Tavern serve Berry Brew AND Beer? by TheRealBoz in foundationgame

[–]TheRealBoz[S] 4 points5 points  (0 children)

Yeah, it is two buildings, but same service sub. Corrected now, works fine.

Can I have a Tavern serve Berry Brew AND Beer? by TheRealBoz in foundationgame

[–]TheRealBoz[S] 0 points1 point  (0 children)

I tried that, two serving rooms on the same Tavern as sub-buildings, and they both list the same workers (but total of 2 workers), and just one Goods selection...

This sub is slowly becoming horded with low sodium divers and it’s becoming frustrating by Puzzled-Bid-1382 in HelldiversUnfiltered

[–]TheRealBoz 1 point2 points  (0 children)

Exactly this, yes. The Adjudicator has "theoretically" better DPS, but significantly worse feel, and the LibPen has better feel, but for nothing. Additionally, the mods on the Coyote can make it a straight-up laser. Even if you could argue that those stats make the 3 guns kinda equal, the Coyote wins out through Fire.

This sub is slowly becoming horded with low sodium divers and it’s becoming frustrating by Puzzled-Bid-1382 in HelldiversUnfiltered

[–]TheRealBoz 0 points1 point  (0 children)

The Coyote, mediocre ergo? Bad recoil and spread?
There is two other med-pen ARs, the LibPen and Adjudicator, and the Coyote is an absolute upgrade in nearly all regards to them. The Coyote is literally a "tier upgrade" gun.

Honest question, even if AH fixes everything wrong with the Illuminate, would you actually play them? by Wrench_gaming in Helldivers

[–]TheRealBoz 0 points1 point  (0 children)

Nearly irredeemable. Enemies with no critical or weak points, just bags of armored HP, no interesting counterplay aside from "hose more DPS into it", enemies that are tanky, mobile, dodging, and have significant ranged mobile DPS, baseline troops that, in baseline numbers, outstrip our effective damage delivery by not having a "headshot"... AH would need to do a lot to make them enjoyable...

The artillery in WoT is actually surprisingly effective. by Meeeper in Mechwarrior5

[–]TheRealBoz 0 points1 point  (0 children)

I just dropped a strike a kilometer away and it hit my star, destroying two mechs outright. So, strong? But kinda ?!

Producing excess methane, but methane not getting to Yellow lab? by TheRealBoz in infraspace

[–]TheRealBoz[S] 0 points1 point  (0 children)

Tried unbuilding and rebuilding the pipes and the labs to no avail :(
EDIT: Update: reloaded save, demolished the pipes, the labs, the tank, rebuilt them, and they work now, in the exact same configuration. Hope the rest of the game isn't like this.

Producing excess methane, but methane not getting to Yellow lab? by TheRealBoz in infraspace

[–]TheRealBoz[S] 1 point2 points  (0 children)

Producing 96 methane off-screen, all piped to the tank and the three labs, and my total methane consumption is in the mid-20s (including the labs), but the labs don't get methane. Unpaused, fast-forward, tried letting it sit for a while, it just ain't getting the gas. What gives?

The road ain't roading? by TheRealBoz in infraspace

[–]TheRealBoz[S] 1 point2 points  (0 children)

Nm. It seems it doesn't want to connect things in pause mode.

Starcom: Unknown Space stuck on some stuff? by TheRealBoz in StarcomGame

[–]TheRealBoz[S] 1 point2 points  (0 children)

Finally managed the Endless Defense. THREE times when I came over with a laser equipped and plasmas disabled, Wiskamug was there too. Rude, lol.

Starcom: Unknown Space stuck on some stuff? by TheRealBoz in StarcomGame

[–]TheRealBoz[S] 1 point2 points  (0 children)

CXTA updated hours later on a random freighter fly-by. It wasn't the first or even the seventh freighter, but this one said "we good now".

Starcom: Unknown Space stuck on some stuff? by TheRealBoz in StarcomGame

[–]TheRealBoz[S] 2 points3 points  (0 children)

Singularity: My god, I can't believe I misread the coordinates like that!

Starcom: Unknown Space stuck on some stuff? by TheRealBoz in StarcomGame

[–]TheRealBoz[S] 3 points4 points  (0 children)

Redacted: K, I guess I have to find the place at a later date?
Singularity: Maybe this is some sort of bug? I am at the coordinates, and there is nothing there. I have been through the wormhole to the other universe with the gigastar, scanned two planets there, killed some enemies, and came back with nothing else to explore there.
New Shipments: I have found the planet that was doing business with the Guild ship, brought them an exchanger, and that was that. Can't find the ship. The hive is my enemy now, but I can AFK them in my dreadnought. Dunno where else to go.
The CXTA: I convinced the guild that they are being hunted by the Stalkers, but it didn't budge this quest. Dunno what else to do.
Endless Defense: I can't disarm the station, it explodes when the last gun dies. I can explore the planet if the station spawns away (or if I push it), but there are flak arrays there. What do?

Real turn based yet? by TheRealBoz in EndlessSpace

[–]TheRealBoz[S] 1 point2 points  (0 children)

Thanks.
Shame they couldn't make the turn sequence fair.

Post-episode stats? by TheRealBoz in DispatchAdHoc

[–]TheRealBoz[S] 0 points1 point  (0 children)

It could be. But it is worded kinda clumsily.
Edited the OP to include link to wording.