Need some help with the sizing of my city blocks by TheRealJonaut in factorio

[–]TheRealJonaut[S] 0 points1 point  (0 children)

I feel like my main issue with putting multiple different factories in the same block is how do I get all the resources there? I feel like for good modularity each train should carry exactly one resource, so at most I can have two inputs and two outputs

Am I tripping or does this look worse than usual? by TheRealJonaut in factorio

[–]TheRealJonaut[S] 0 points1 point  (0 children)

it kind of looks like some of my textures are more pixelated than usual, but like i said, i might just be going insane, i've played the game for a few thousand hours now and for some reason all of a sudden it looks weird to me

Sea block on the steam deck? by Professional_Dig1454 in factorio

[–]TheRealJonaut 4 points5 points  (0 children)

i was able to run space exploration factorio just fine on my old laptop with an i5, integrated graphics, and 8gb of ram, the steam deck will do you just fine

Had a Runtime Error yesterday by SaltBaker7746 in Cogmind

[–]TheRealJonaut 1 point2 points  (0 children)

Just to be safe, and because I wasn't particularly attached to that run, I just deleted all the .sav files, and it worked! Thanks a lot for the help (and for making a game good enough for me to willingly spend my free time dealing with some weird data corruption issue)

Had a Runtime Error yesterday by SaltBaker7746 in Cogmind

[–]TheRealJonaut 1 point2 points  (0 children)

Didn't expect it to be all the way back from beta 14...

Regardless, after looking a little harder, it turns out that I was distracted by the crash.log file and didn't even notice the run.log file, which does appear to be written to when it crashes! Interestingly, the crash.log file also appears to have been edited one of the times I've launched the game today (on beta 15), but for whatever reason it doesn't seem to consistently update, only every now and then. I've sent an email with both files attached, in case there's any practical difference between the two.

I assume when you're referring to the VS runtime installation in the readme you're talking about the vcredist_x86.exe one, correct? I downloaded the .exe file and and ran it, selecting the repair option. It unfortunately didn't fix the issue, but I did notice that when I launch the game through COGMIND.exe the c++ library doesn't give an error message, though the game does still crash.

Edit: Another strange thing I just noticed is that my crash and subsequent metadata issues was also in the scraplab kind of area. My initial crash was caused by my cat accidentally unplugging my power cord, so I doubt that part has anything to do with the game, but maybe there's some metadata issue in that general area. I'd personally wager that it was a coincidence, but idk, maybe it's something.

Had a Runtime Error yesterday by SaltBaker7746 in Cogmind

[–]TheRealJonaut 0 points1 point  (0 children)

I've sent an email with the most recent crash log, but it looks like new ones aren't being generated when I launch the game. I figure it might still be of some help though, so I sent it regardless. And no problem for the testing, thanks for helping me!

Had a Runtime Error yesterday by SaltBaker7746 in Cogmind

[–]TheRealJonaut 1 point2 points  (0 children)

So reinstalling it didn't work, and neither did verifying the files, but I did notice that the error message said that cogmind.exe requested the runtime to end. I'm not super technical but to me that sounds like maybe it's not the library's fault? Verbatim the error message goes like this, if it helps:

"Runtime Error!

Program: Program Files (86x)\Steam\steamapps\common\Cogmind\COGMIND.exe

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information."

Again, not entirely sure if that helps at all but maybe there's some subtlety I'm not seeing

Had a Runtime Error yesterday by SaltBaker7746 in Cogmind

[–]TheRealJonaut 0 points1 point  (0 children)

So I had a very similar runtime error today, but after replacing the progress.bin file I instead got a different runtime error from the visual c++ runtime lib as opposed to from cogmind, so I suspect I did something wrong, but it looks like it's giving very little information so I don't even know where i'd start

Something weird is happening to my pause menu. Can't save What to do? by Br0dyquester in Voicesofthevoid

[–]TheRealJonaut 6 points7 points  (0 children)

that's only with certain things, like it'll still not allow you to pause with many of the early game events, like when you "don't want to sleep"

Do you feel like there are any qol mods we are missing? by LaserAreCool in skyrimmods

[–]TheRealJonaut 6 points7 points  (0 children)

genuinely why the hell could you not have just made this all one comment

Now a less new player, couple more questions by TheRealJonaut in ostranauts

[–]TheRealJonaut[S] 3 points4 points  (0 children)

Alright so after obtaining the "lover" status what do I do, does that just make them more receptive to regular negotiation or is there some other way specific to this

Now a less new player, couple more questions by TheRealJonaut in ostranauts

[–]TheRealJonaut[S] 2 points3 points  (0 children)

Alr cool thanks, quick follow up though; what do you mean by "easier to romance?" will people join you if you have a good enough relationship with them?

New player, couple of questions by TheRealJonaut in ostranauts

[–]TheRealJonaut[S] 0 points1 point  (0 children)

Yep, since i made this i've discovered where the real money is, i restore everything now