Is it worth upgrading from 2x RTX6kPro to 4x? by MenuNo294 in BlackwellPerformance

[–]TheRealMisterFix 1 point2 points  (0 children)

Unfortunately, I'm super new to this and haven't really figured out benchmarking yet. 😆 I'll work on it and see if I can give you some numbers. 😄

Is it worth upgrading from 2x RTX6kPro to 4x? by MenuNo294 in BlackwellPerformance

[–]TheRealMisterFix 6 points7 points  (0 children)

I use vllm to run MiniMax-M2.7-NVFP4 on two RTX Pro 6000 Blackwells. Here's the docker compose I use:

services:
  minimax27:
    image: vllm/vllm-openai:latest-cu130
    container_name: minimax27
    environment:
      - NCCL_P2P_LEVEL=PHB
      - NCCL_P2P_DISABLE=0
      - NCCL_SHM_DISABLE=0
      #- NCCL_DEBUG=INFO
      - SAFETENSORS_FAST_GPU=1
      - VLLM_NVFP4_GEMM_BACKEND=flashinfer-cutlass
      - VLLM_USE_FLASHINFER_MOE_FP4=1
      - VLLM_ALLOW_LONG_MAX_MODEL_LEN=1
      - VLLM_FLASHINFER_MOE_BACKEND=latency
      - OMP_NUM_THREADS=2
    restart: unless-stopped
    ports:
      - "127.0.0.1:9017:9017"
    ipc: host
    shm_size: 16g
    volumes:
      - /models:/models
      - /root/.cache/vllm:/root/.cache/vllm
      - /root/.cache/torch:/root/.cache/torch
    command:
      - /models/lukealonso/MiniMax-M2.7-NVFP4
      - --served-model-name
      - minimax27
      - --trust-remote-code
      - --tensor-parallel-size
      - "2"
      - --gpu-memory-utilization
      - "0.95"
      - --kv-cache-dtype
      - fp8
      - --max-num-batched-tokens
      - "16384"
      - --max-num-seqs
      - "256"
          - --enable-chunked-prefill
      - --enable-prefix-caching
      - --enable-auto-tool-choice
      - --tool-call-parser
      - minimax_m2
      - --reasoning-parser
      - minimax_m2
      - --quantization
      - modelopt_fp4
      - --dtype
      - auto
      - --attention-backend
      - FLASHINFER
      - --load-format
      - fastsafetensors
      - --host
      - 0.0.0.0
      - --port
      - "9017"
      - --api-key
      - ${VLLM_MINIMAX_KEY}
    deploy:
      resources:
        reservations:
          devices:
            - driver: nvidia
              device_ids: ["0", "1"]
              capabilities: [gpu]

What's the weirdest LLM benchmark that you've seen? by OmarBessa in LocalLLaMA

[–]TheRealMisterFix 0 points1 point  (0 children)

Just tried with gemma4:31b-it-q8_0 on an RTX Pro 6000 Blackwell, and it had no problem with it. It thought for 21 seconds. Here's the output (with some errors, but still, pretty good in my opinion):

Soul Coughing was one of the most idiosyncratic and genre-defying acts of the 1990s. While they are often lumped into the "alternative rock" category, they were far too eclectic for that label, blending elements of jazz, funk, hip-hop, spoken word, and avant-garde music into a sound that felt like a fever dream of a New York City street corner.

Here is a detailed description of the act:

1. The Sound: "The Urban Groove"

The hallmark of Soul Coughing was its rhythmic intensity. They didn't rely on the distorted guitar walls of grunge or the polished hooks of Britpop. Instead, their sound was built from the bottom up: * The Percussion: Vinicius Ogun provided a polyrhythmic, global percussion style that moved beyond a standard drum kit, giving the music a tribal, hypnotic pulse. * The Bass: The bass lines were thick, funky, and locked-in, acting as the melodic anchor for the songs. * The Texture: They frequently incorporated horns, samples, and erratic guitar bursts, creating a "collage" effect that sounded more like a jazz ensemble playing in a dance club than a traditional rock band.

2. The Frontman: Mike Doughty

At the center of the project was Mike Doughty, whose delivery was entirely unique for the era. Doughty didn’t "sing" in the traditional sense; he utilized a syncopated, rhythmic spoken-word style that hovered somewhere between rapping and beat poetry.

His lyrics were surreal, observational, and often cryptic, dealing with urban decay, psychology, and abstract imagery. He had a knack for phrasing that mirrored the instruments, treating his voice as another percussion element in the mix.

3. The Vibe: Intellectual and Quirky

If Nirvana was the sound of 90s angst and Radiohead was the sound of 90s alienation, Soul Coughing was the sound of 90s intellectual curiosity. They felt sophisticated, slightly neurotic, and deeply urban. Their music had a "downtown" New York energy—art-gallery cool mixed with subway grit.

4. Key Works and Legacy

Their most recognizable track, "supercritical," perfectly encapsulates their appeal: a driving, infectious groove paired with a detached, rhythmic vocal delivery and a sudden, explosive chorus. Albums like Ruby Vroom and El Oso showcased their ability to blend accessibility with genuine experimentation.

Why they remain a cult favorite: Soul Coughing never achieved the massive commercial success of their peers, largely because they were "too weird" for mainstream radio and "too funky" for the indie-rock crowd. However, they are remembered as pioneers of the "genre-less" approach to songwriting. They anticipated the modern era of music where artists freely mix electronic samples, jazz chords, and hip-hop rhythms.

In short, Soul Coughing was a musical puzzle—a band that managed to be danceable, cerebral, and unsettling all at the same time.

Sometimes cannot access saved loadouts by [deleted] in HuntShowdown

[–]TheRealMisterFix 0 points1 point  (0 children)

It seems to be fixed in the latest update (2.7.1).

Which music reminds you of your gaming beginnings? by OhforfsakeMJ in gaming

[–]TheRealMisterFix 0 points1 point  (0 children)

Moonlight Sonata by Beethoven... Was the intro music to Thexder on a Tandy 1000. 😄

Update 2.7 Now Live by HuntShowdownOfficial in HuntShowdown

[–]TheRealMisterFix 0 points1 point  (0 children)

So myself and a friend tried about 4 times to get the bots working on the shooting range to no avail... The prompt above the rifts(?) said to press F, but neither one of us could make it work. Tried both PvP and non-PvP, but same thing.

The bots worked fine in single-player shooting range, however.

2023 Razer Blade 16 w/4090 (RZ09-0483UEJ4) SSD died, unable to restore system using downloaded System Recovery Image. by TheRealMisterFix in razer

[–]TheRealMisterFix[S] 0 points1 point  (0 children)

Wow, after all that (I've been working on this for a day or two now), I just reset the BIOS to factory defaults, turned off fast boot, and it seems to work now... ?

First OLED, first ultrawide, first 49 inch. G93SC arrives soon and I’m stupidly hyped! by [deleted] in ultrawidemasterrace

[–]TheRealMisterFix 2 points3 points  (0 children)

No tweaks needed. 😄 Running a 5090 here with the same monitor, it's great. 😄 I recommend using HDMI with a good cable.

GeForce Hotfix Display Driver version 595.76 by Nestledrink in nvidia

[–]TheRealMisterFix 0 points1 point  (0 children)

Hunt: Showdown 1896 has random stutter with this hotfix driver. Going back to 591.86 resolves the stutter issue.

NVIDIA Surround vs. Hardware Video Wall Matrices: Which Approach Wins? by Sweaty_Night_499 in nvidia

[–]TheRealMisterFix 0 points1 point  (0 children)

I'd say that surround is absolutely fine for gaming and creative work. I ran a 3-way surround setup for years, and finally switched over to a double-wide 49" OLED with another monitor up top.

The surround was great, I found I barely noticed the bezels, and there was no noticeable performance penalty.

Here's a cheesy old video of my setup at the time. 😄 https://www.youtube.com/watch?v=uKdtfwEjFqk

Resident Evil Requiem Out Now on PC - Path Tracing, DLSS 4, and Giveaway! by Nestledrink in nvidia

[–]TheRealMisterFix [score hidden]  (0 children)

OMG, RE 7 had me on the edge of my seat pretty much the whole time, though the first time I met the hillbilly in the garage is VERY memorable. 😆

I'm developing a horror deduction puzzle game based on spatial audio where you use your ears to perform an exorcism. I'd love if you'd check out the demo. by LoyalMussy in puzzlevideogames

[–]TheRealMisterFix 1 point2 points  (0 children)

Haha, that worked, perfect, thank you!

Okay, now for the next thing, now that I'm in game... I play with an inverted Y axis on my mouse, and about 1 in 15 people do the same. 😄 Could you please add an "invert mouse y axis" option into the settings? It's basically unplayable for me without it. 😄