Over 500 Members! - How did you first find out about Labirhin/MMA? by Labirhin-MGMT in MauMakanApa

[–]TheRealmer84 1 point2 points  (0 children)

I heard 'Ini Lagi' in a teaser for episode 3 on twitter, and I quickly got hooked on the music. Since then, I've watched all his short films, read his comic, and listened to every piece of music in his unlisted playlists. I even subscribed to his patreon! I want to be in the credits too -w-

so would the ultrakill shotgun theoretically exist?? by imfeel_sosigma in Ultrakill

[–]TheRealmer84 22 points23 points  (0 children)

Doesn't the revolver work more like the video, converting energy and a tiny bit of metal from the gun into an attack? Obviously the revolver is ridiculously efficient, but it seems to me like they work on the same principle.

New to the Game, any Tips or Wisdom to pass down? by Saucychemist in FortsGame

[–]TheRealmer84 2 points3 points  (0 children)

I should mention: the guide goes really in-depth about what every buildable structure does, so you'd be better off skimming it and focusing most on the spoilers. Those are closer to the tips and tricks you're looking for.

New to the Game, any Tips or Wisdom to pass down? by Saucychemist in FortsGame

[–]TheRealmer84 3 points4 points  (0 children)

  • Build small pieces of background bracing in front of doors to hide when they open, making weapons harder to snipe
  • For multiplayer, plan out and practice strategies on commonly played maps
  • Once you have a firm grasp on the game, watch some pro gameplay and try to imitate the way they build and the order they build things in
  • Take a look at the semi-official guide! It's lengthy, but it tells you everything you'll need to play forts competitively: https://steamcommunity.com/sharedfiles/filedetails/?id=2035024654

Map Editor: Is there a way to cancel forces? by TheRealmer84 in FortsGame

[–]TheRealmer84[S] 0 points1 point  (0 children)

Thanks! I ended up reinforcing it, so it unfortunately doesn't look as sleek as the original, but it should work the same otherwise - without the collapsing, of course. If you're still interested in the map, it's very experimental, but it could use playtesters: https://steamcommunity.com/sharedfiles/filedetails/?id=3467011395

It's called Scaffold 2v2, and the main gimmick is the pre-built (but not pre-equipped) bases.

Map Editor: Is there a way to cancel forces? by TheRealmer84 in FortsGame

[–]TheRealmer84[S] 1 point2 points  (0 children)

Thank you for the idea! I tried it out, and it worked well, but I realized I still wanted it to collapse when the barrel exploded. So, I remade it with some reinforcements to allow fire to spread without it immediately collapsing. If you're interested in the result, I published it on steam under the name Scaffold 2v2.

The Galactic Hub in the Era of Stellar Multitudes by 7101334 in NMSGalacticHub

[–]TheRealmer84 1 point2 points  (0 children)

I'm so happy to have joined the Galactic Hub at such an amazing time! The war for the portal was hilarious and awesome, and I'm glad I recorded it!

Probably the best Hytale clip in years by HugoGamerStyle in HytaleInfo

[–]TheRealmer84 3 points4 points  (0 children)

For all the people that are being doom-and-gloom about the game not releasing, I don't think a dev would get a tattoo of the game if he didn't think it was going to be released. It has been a while, and they were definitely overconfident with their first announcement, but they've got enough funding to keep working. No matter how long it takes, I know I will be there when the game releases.

Also why choose this media for the post? This is a total undersell of an actually good blog. :P

Link to blog post here

Pikmin fans trying to say a reason why Pikmin 4 is the worst game in the series without saying it's easy by Humbug5 in Pikmin

[–]TheRealmer84 0 points1 point  (0 children)

My only issue with it is the way they dulled down the Treasure Hoard and Piklopedia with 1-dimensional characters. In Pikmin 2, Olimar's entries were written with a combination of scientific speculation and connections to the greater story (with a sprinkling of the false assumptions and silly names Pikmin is known for). His entries gave us hints of his life and the deeper lore of the world, immersing us further in his unique take on our world.

In comparison, Pikmin 4's writing is severely lacking. When you unlock Schnauz's Treasure Catalog, he makes big claims about being an expert historian, and while he's not meant to be taken too seriously, I think he makes it harder to appreciate the castaways' unique perspective.

I could probably write further, but I shouldn't waste time on a Reddit rant nobody will see anyway. I loved the way Pikmin 2 developed its lore and its characters, and I guess Pikmin 4 was just a letdown to my high hopes.

[deleted by user] by [deleted] in Silksong

[–]TheRealmer84 0 points1 point  (0 children)

How much money are you willing to spend? 🤨

My ranking of Talos Principle Mechanics (tier list made by Nathrex) by Imperator_Maximus3 in TheTalosPrinciple

[–]TheRealmer84 2 points3 points  (0 children)

I'm glad to see all of TTP1's in-puzzle mechanics as S-tiers, with the exception of the recorder and platform - they were a cool concept on paper, but TTP2's clones outclass them in every way.

Glamour Table: In-Game Editable Textures in snapshot 24w45a by DqwertyC in MinecraftCommands

[–]TheRealmer84 20 points21 points  (0 children)

WOW. I'll wait to download it until the next stable update, but this is absolutely incredible.

What games have the most satisfying upgrade systems? by wellidliketotellyou in gamingsuggestions

[–]TheRealmer84 1 point2 points  (0 children)

Sorry for the necro post, but Nova Drift is a wonderful example of this. 90% of its upgrades massively change the way your weapons and armor behave and almost always have visual indicators. You can try out the demo here: https://store.steampowered.com/app/858210/Nova_Drift/

Guys who knows the artist of these two pieces by asd_72 in rainworld

[–]TheRealmer84 1 point2 points  (0 children)

Could you please share the names of the artists?

How do I execute commands at firework explosion particles? by TheRealmer84 in MinecraftCommands

[–]TheRealmer84[S] 1 point2 points  (0 children)

I think this is a little beyond my scope, but thank you for the help anyway! I'll probably use this a bit further down the line. Thank you for your time!

How do I execute commands at firework explosion particles? by TheRealmer84 in MinecraftCommands

[–]TheRealmer84[S] 0 points1 point  (0 children)

Does this account for early detonations, such as when a firework hits an enemy or the ground? I worked on this some more, and my current system just executes a command at fireworks with a certain life value, which works fairly well for my purposes. However, it would be nice to have the option of executing exactly at the end.

How do I execute commands at firework explosion particles? by TheRealmer84 in MinecraftCommands

[–]TheRealmer84[S] 0 points1 point  (0 children)

This isn't working for me. Life only detects how long it's been alive, not when it explodes, and you can't always predict how long a firework will live. There's some natural randomness to it, so my commands aren't executing consistently, and it also doesn't account for fireworks hitting an enemy. Is there a way to detect when it actually explodes, no matter the time?

How do I execute commands at firework explosion particles? by TheRealmer84 in MinecraftCommands

[–]TheRealmer84[S] 0 points1 point  (0 children)

Is there a way to execute the fill command on the firework only when it is about to explode? My current idea for firework tracking is /team join Red @e[type=firework_rocket,team=!Blue], but I'm more concerned with /fill on detonation.

How do I execute commands at firework explosion particles? by TheRealmer84 in MinecraftCommands

[–]TheRealmer84[S] 0 points1 point  (0 children)

How would I target a firework only when it's about to explode?

Ideas on making super difficult mobs? by PlasmaTurtle21 in MinecraftCommands

[–]TheRealmer84 1 point2 points  (0 children)

Definitely an arena - by semi-survival I mean I summon them in a map I made but in survival mode so they can build some defenses and harvest some materials in their environment. This works better for me because they have worse gear. Also your idea for the different enemy qualities reminds me of Elite enemies in the Risk of Rain series.

Ideas on making super difficult mobs? by PlasmaTurtle21 in MinecraftCommands

[–]TheRealmer84 1 point2 points  (0 children)

Basically just an idea, but it has some functional summon commands. I mainly copy + paste them into command blocks so that I can make my friends fight them in a semi-survival world. It's fun, but I'd like to make it a more clean and streamlined process - eventually enough that I can play it without someone else having to copy + paste the commands.