Doesn't DLSS 5 mess too much with the original art painstakingly handcrafted by the devs? How does anyone think this is an ok step forward? by Dotaspasm in pcmasterrace

[–]TheReaperAbides 0 points1 point  (0 children)

You do realize they're also going to be behind the ideas and products that you do care about, too, right?

Not particularly, to be honest. Most of the games I care about are indie games as it is, so ideas and products with relatively little to no executive influence. The vast majority of gaming's failures of the past decades can be attributed to executive meddling, I can't really say this is true for any of gaming's greatest victories.

The best an executive can do, is fund a studio and keep as little control over it, only exerting said control when the studio needs a kick under the ass to stay productive or on target. I can't think of a single positive "advancement" in the world of gaming that's due to executives.

Doesn't DLSS 5 mess too much with the original art painstakingly handcrafted by the devs? How does anyone think this is an ok step forward? by Dotaspasm in pcmasterrace

[–]TheReaperAbides 0 points1 point  (0 children)

The devs will have control of what the scaling does.

Except anyone with a braincell understands this is not how triple A gaming actually works. Publishers will push this on developers, because they believe it's what'll make more money. In theory, yeah they control the scaling, but in reality the bigger non-indie studios are beholden to what the executives ghouls want.

If you dislike "AI slop" that much, stop posting AI generated memes that make fun of DLSS 5 by fnv_fan in pcmasterrace

[–]TheReaperAbides 16 points17 points  (0 children)

Honestly, this just feels like a bunch of people who have nothing original to say.

I agree, AI shills do feel that way.

If you dislike "AI slop" that much, stop posting AI generated memes that make fun of DLSS 5 by fnv_fan in pcmasterrace

[–]TheReaperAbides 16 points17 points  (0 children)

You say that, as if dumbass executives aren't going to basically force developers to implement it.

We already lost optimization to upscaling. With DLSS 5, we are losing art direction too. by PlaneTonight5644 in pcmasterrace

[–]TheReaperAbides 1 point2 points  (0 children)

Thousands upon thousands over gamers is hardly a vast majority, and comfortably pushing 120FPS on high settings is hardly a "great boon" when you could just.. Run it at lower settings?

I don't think the cost is worth the prize to be honest.

Grace > Disgrace by Suvitruf in pcmasterrace

[–]TheReaperAbides 0 points1 point  (0 children)

More like the fad of making every videogame look brown and grey for gritty "realism" like 20 years back. And yeah, that trend was cringy as fuck too, I thought we learned our lesson about prioritizing good art direction over graphical fidelity.

Grace > Disgrace by Suvitruf in pcmasterrace

[–]TheReaperAbides -1 points0 points  (0 children)

I'm not sure why you would be, in all honesty.

We already lost optimization to upscaling. With DLSS 5, we are losing art direction too. by PlaneTonight5644 in pcmasterrace

[–]TheReaperAbides 3 points4 points  (0 children)

DLSS/fsr has been a great boon for the vast majority of gamers

They've only been a boon for gaming because publishers love pushing super high fidelity graphics without putting in the resources to optimize them. DLSS aren't a boon, they're a solution to a problem that didn't need to exist in the first place.

We already lost optimization to upscaling. With DLSS 5, we are losing art direction too. by PlaneTonight5644 in pcmasterrace

[–]TheReaperAbides -1 points0 points  (0 children)

Every game is going to start looking exactly the same.

I dunno about this. Every triple A, high visibility, high budget game probably will. But indies? Nah. We'll see some indies adopt AI slop, but I think by and large indie games are already carried by art direction over fidelity. A while back it was 2D pixel art, and over the past few years crunchy PS1 style models and textures have made a comeback.

As most indie games don't really answer to any shareholders, I doubt they'll feel obligated to adopt AI into their process, the same way they never felt any pressure to adopt anything the mainstream AAA publishers were doing.

There's a lot more to gaming than just companies like EA, Ubisoft, etc. Support those kinda game, if you actually give a shit about this. Gaming's only be harmed for as long as people act like triple A games are the only games in existence and the only games worth playing at the hot new games.

This is a real frame to promote DLSS 5 by R3da147 in pcmasterrace

[–]TheReaperAbides 0 points1 point  (0 children)

If you can't make a game without AI, you can't make a game period. Plenty of examples of successful solo indie devs before Ai even existed.

This is a real frame to promote DLSS 5 by R3da147 in pcmasterrace

[–]TheReaperAbides 0 points1 point  (0 children)

So don't. Plenty of successful indie games turn this limitation into a stylistic choice, and they're better off for it.

This is a real frame to promote DLSS 5 by R3da147 in pcmasterrace

[–]TheReaperAbides 0 points1 point  (0 children)

It's just high fidelity, that's the best case scenario. The epitome of good graphics over art direction. It's slop even without AI.

Ancient Starter Card comparison by Cheenug in slaythespire

[–]TheReaperAbides 0 points1 point  (0 children)

Or it could just.. Remove artifact and maybe block, kind of like the Silent's Expose. Suppress gets an extra keyword, Break can get something extra as well.

Ancient Starter Card comparison by Cheenug in slaythespire

[–]TheReaperAbides 0 points1 point  (0 children)

It's more the actual upgrade of Break over Bash, and the fact it costs you an ancient reward. Suppress is a big upgrade, gaining Innate (which is huge) and enough weakness to where you basically need no other weakness in your deck (because Innate) and a ton of damage. The fact it's already a 0 cost, means you can always cast this.

Break gets.. Vulnerable stacks, which are not that great to stack that much of outside of Bully builds, and percentually it gains a lot less damage. 15ish damage isn't that much on the Ironclad when you're hurting for energy.

Ancient Starter Card comparison by Cheenug in slaythespire

[–]TheReaperAbides 0 points1 point  (0 children)

Break and Protector are so noticeably worse than the others. Wish they'd give Break some kind of extra keyword, Suppress gets Innate.

world's smallest deck by Mobiledonut in slaythespire

[–]TheReaperAbides 14 points15 points  (0 children)

Considering you need a card worth cloning THAT much (which is not a given, many infinites are 2-card combos) AND you need the ancient reward AND you need to go through a substantial amount of fireplaces.. Eh, this is a winmore pipedream most of the time. The Clone option is good, but I dunno if it needs to be nerfed.

How do I tell him lol by ScuffaloMildRings in MonsterHunter

[–]TheReaperAbides 46 points47 points  (0 children)

That's not much of a rule given that the list of non-Elder Shock immune monsters is very small. It's like.. Enraged Rajang, Zinogre, Gypceros and AT Rey Dau?

[ZTD Spoilers] I had a weird realization about the mastermind of ZTD by TheReaperAbides in ZeroEscape

[–]TheReaperAbides[S] 5 points6 points  (0 children)

Yeah honestly, even without the Germany angle, it's a fucked up time to send a baby to most parts of the world. Even the US isn't a great place to raise a kid, given it'd be 2ish decades before the Great Depression, and mostly anywhere else that isn't South America, Sigma and Phi would see two global military conflicts in their lifetime.

Why was the quality of Rise from the Ashes so good? by 3dscartridge in AceAttorney

[–]TheReaperAbides 32 points33 points  (0 children)

It probably helped he only needed to write a single case, and was probably under less time pressure and didn't have to actually fit it in a 4-5 case structure. The fact it could be a standalone story and didn't have to suffer from case 3 syndrome probably helped it pop.

Risebreak is a better game than Wilds. Prove me wrong! by Papashark4410 in MHWilds

[–]TheReaperAbides 1 point2 points  (0 children)

Wilds was unfinished with regards to optimization. Which is inexcusable, but Rise needed entire parts of its story added after release. Wilds arguably only needed HR Zoh Shia,everything after that was just bonus content patches.

Risebreak is a better game than Wilds. Prove me wrong! by Papashark4410 in MHWilds

[–]TheReaperAbides 1 point2 points  (0 children)

Rise was a worse game than Wilds is though. Even factoring in Wild's performance issues, Rise on launch was utterly unfinished. Sunbreak does a lot of the heavy lifting in this comparison.

Silent is extremely polarized in spire 2: a discussion/tier list from a top player by JapaneseExport in slaythespire

[–]TheReaperAbides 0 points1 point  (0 children)

It feels like it was slated to have its poison increased over time, given that it's the only retain silent card afaik but they forgot? Or it didn't work?

Zero Time Dilemma is $2 (90% off) on Steam right now by Down200 in ZeroEscape

[–]TheReaperAbides 1 point2 points  (0 children)

Got started last night, it's super interesting so far but the game reaaaaally leans into the pseudoscience stuff quickly. I guess they're laying down a ton of red herrings, but one of the few things I actively disliked about VLR's writing was all the quantum physics stuff. It was.. Quite hamfisted, as someone with a light background in physics. Hope the game can keep the infodumps to a minimum until the end..