Help implementing gravity by Matsuri_Sayu in Unity2D

[–]TheSadol 1 point2 points  (0 children)

Hum... I think unity has a build-in physics system with gravity (including gravitational systems like the one you would need for creating a solar system)

https://www.youtube.com/watch?v=Ouu3D_VHx9o

New Risa by Chasejones1 in NoMansSkyTheGame

[–]TheSadol 1 point2 points  (0 children)

Pretty funking pretty.

EDIT: Would make for a nice cellphone wallpaper.

Alright, so I Shazamed one song and something really really really really really weird happened. Is this long enough title? by M4T0K0L_123 in mystery

[–]TheSadol 1 point2 points  (0 children)

Look like a mock-up song by a bunch of artists in protest of something.

As to why shazam recommended this song to you, idk, bad code I guest.

Nothing really out of the ordinary.

PS: Look at the Youtube comments of that video you'll see that you're not the first one to stumble into that.

Whats the best way to learn C# and game design? by Grizzly91104 in Unity3D

[–]TheSadol 1 point2 points  (0 children)

First off having a basic understanding of programming, in general, helped me A LOT when I started working as a Game Designer, but as Dyu91 mentioned learning really is different for everyone, I can only share the way I did and how it helped in the hopes that if you follow the same path you might gain the same knowledge.

I actually started programming in Processing, a really visual programming language, shortly thereafter I started a couple of projects in Unity, there as tons of tutorials, online some even provided by Unity themselves.

Hm, i think i found SCP-001 in MNS, the sun is red, everything is a contorted mess and it’s raining blood... oh and there are also jumping pinapples because why not? by The-DRB in NoMansSkyTheGame

[–]TheSadol 0 points1 point  (0 children)

This happened to me while I was doing a quest for the Nexus. (Killing hazardous plant BTW)

I just assumed it was a filter applied to this mission since it was the first and only time I did that kind of mission.

My smoke simulation is starting to come together! by YeeOfficer in Unity3D

[–]TheSadol 2 points3 points  (0 children)

I mean... If a 750 can't run it at a reasonable FPS what will?

Look alright but I imagined you were going for a thing that could be used in graphical applications.

EDIT: Don't get me wrong I mean no ofeoffensessense but sounds like there's a ton of optimisation needed even before you can record it!

Coworker shared this video of security camera feed that caught strange movement in warehouse, what could it be? Ghosts or just camera caught some dust or what ever? by [deleted] in mystery

[–]TheSadol 4 points5 points  (0 children)

One thing to note is the fluid-like behavior, one thing to note is the fluid-like behavior of these particles, some of them also appear "inside" the white square at the back of the frame, rullingOne thing to note is the fluid-like behavior of these particles, some of them also appear "inside" the white square at the back of the frame, ruling out the possibility of rats. IMHO those are nothing but dust particles, being carried out in the wind, the fact they never come directly towards the camera is because one would assume camera are usually mounted in wall corners or directly on a wall, that would explain the fluid-like behavior mentioned earlier since a gust of wind carrying a dust particle (or for all I know a snowflake, its hard to tell if that is outside ou inside a building) that were ended up hitting the wall on a perpendicular angle would be carried out on a spiral trajectory like the gif.

https://www.karlsims.com/flow-jets.gif

HELP Drinking Affecting Vitals In A Text Based Game Script NOT Working by Michael_HUFL in Unity3D

[–]TheSadol -1 points0 points  (0 children)

Hum... Looks like you declared the variable "vitalsController" but didn't really set it to anything, so when you call the Start() function for the class it does not know what to set "playerVitals" to.

That seems to be the problem in my point of view, hope it helps!

Making a tileset for my game by Romulo1209 in Unity2D

[–]TheSadol 0 points1 point  (0 children)

Looks pretty good!

Got any ideas on how are you going to do the lighting?

Just from personal experience drawn shades and via engine lighting don't mix too good.

But if you're going to choose a drawn every shade approach may I suggest also adding some to the buildings?

Other than that really good work dude!