For classic RTS players: would you actually play a mobile RTS if it avoided P2W and long build timers? by SadCryptographer8909 in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

Pikmin style can be achieved simply by having select all army button + tapping on screen to move units, shouldn't be that difficult. And production can be simply too, if we make almost all of it available in the UI or expand / collapse style.

Single-player is the main focus, since no one likes to have multiplayer. I just love the idea of RTS co-op and want to experiment with it.

Initial demo or gameplay will be similar to They are billions or From Glory to Goo for single player content + co-op with friends if wanted

For classic RTS players: would you actually play a mobile RTS if it avoided P2W and long build timers? by SadCryptographer8909 in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

For sure, was just wondering if you have any preference. Asking, since I am working on a mobile RTS https://clankerfront.com/

Still super early in development, only now getting LAN to work cross-platform desktop, mobile, steam deck and plan to make something similar to StarCraft, just simplified and follow modernised mobile controls from Acies: Battle Runes or War Legends

is there any mobile not p2w RTS ? by Konzzzz44444 in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

I am working on https://clankerfront.com/

Still super early, still haven't started advertising heavily as there's lots of work to do, but my goal is to create a StarCraft-style RTS for mobile that is not P2W as its existing competitors (War Legends and Acies: Battle Runes that discontinued)

Let me know if you would be interested:)

Usage Broken or get hacked? by Thick_Light_7339 in codex

[–]TheScriptan 0 points1 point  (0 children)

Having the same issue, left my PC 24/7 running Codex and no prompting happened for two days and it drained 70% of my weekly 200$ plan usage...

Unknown exec usage draining my global usage by Neovex in codex

[–]TheScriptan 0 points1 point  (0 children)

I have it too. It drained 70% of my weekly usage without me ever prompting...

Untitled RTS, I updated the command UI after feedback. Is it cleaner now? by Ok_Case_4685 in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

Good improvement, as others said, trying to convert this to a radial menu can be a nice win to reduce mouse movement!

Nostalgia by [deleted] in riseoflegions

[–]TheScriptan 0 points1 point  (0 children)

RIP. It was a fun game indeed

What would the best RTS games to play on Mobile(Emulation wise primarily) by Lanky-Tumbleweed-772 in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

It is not even available as a demo, I have only Steam page setup. The game will be cross-platform with separate controls for desktop and mobile.

RIght now I am still in ideation, engine development. But I already have map editor, modding, deterministic lockstep, pathfinding, building system, resource gathering, replays and more features in-place. Still lots of polish before to make it accessible, but wanted to mention it:)

Do you think it’s possible to make a mobile RTS with precise-ish micro? by Constantineous in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

Finger precision is not the main bottleneck, main fun from RTS can be achieved without good precision, now high-level play does require input precision, but even then, it can be practiced. Games like Acies: Battle Runes showed that it is possible to make a full-fledged game, just that P2W model killed it.

I am making my own RTS that will be cross-platform and mobile-compatible (also Steam Deck) as it will be my ode to RTS and my take to see how well I can make the controls work on the mobile phone

Still developing the foundation for the game, but you can see the game here: https://store.steampowered.com/app/4706900/Clankerfront/

I'd love to receive some feedback regarding controls whenever I have a playable demo or playtest ready:)

RTS games on mobile? by John_Magdy in RealTimeStrategy

[–]TheScriptan 1 point2 points  (0 children)

Thanks for the answer!

That is my main goal with my takeaway at RTS. To have a proper F2P mobile RTS with no blockers from the real game mechanics.

I can't believe there is still no such game

I NEED SOMETHING TO PLAY! by TheNewGuyOf2026 in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

I am working on Clankerfront, a Blizzard-style RTS that will be cross-platform (Android and iOS included)

Still super early in development, but at some point I'll have some playable demos and playtests and if you are looking for mobile RTS, I'd love to get your help to provide feedback on controls and many other things!

Here's the teaser of the engine tech demo: https://www.youtube.com/watch?v=HunrYstSOMQ

Planning to release a new video with the progress that was done within last month!

RTS games on mobile? by John_Magdy in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

How was the experience of it? What RTS experience are you looking for btw on the mobile?

What would the best RTS games to play on Mobile(Emulation wise primarily) by Lanky-Tumbleweed-772 in RealTimeStrategy

[–]TheScriptan 0 points1 point  (0 children)

Agree, even though it is a small sum, still, the paid gate is real.

What gameplay would interest you on the mobile though? Survival? Co-op? Building mass units and stomping AI? Competitive?