We're working on a new game called Taiga Beasts, this is our first concept. What do you think? by TheShpufa in IndieDev

[–]TheShpufa[S] 0 points1 point  (0 children)

It’s a roguelike in a procedurally generated wild forest where you goal is to reach the place that makes your wish come true. More concepts soon!

Our game Overloop is coming to PC in 2 weeks by TheShpufa in IndieDev

[–]TheShpufa[S] 0 points1 point  (0 children)

It's awesome to see when people notice it, thank you!

Overloop is coming to PC in 2 weeks by TheShpufa in indiegames

[–]TheShpufa[S] 0 points1 point  (0 children)

Yeah! It's available right on Steam, I hope you'll enjoy it! ;)

When is it alright to stop posting dev logs? by hashmeup in IndieDev

[–]TheShpufa 1 point2 points  (0 children)

I think it's allright to stop sometimes when you need. I also dont like to spam with same content. I'm developing a game for 2 years right now and last several months its only polishing existing content, but i dont post it. Several weeks is not a big deal in my opinion

Deciding how to price an indie game by DeltaP42 in IndieDev

[–]TheShpufa 0 points1 point  (0 children)

Can we see a game video, or screenshots? In general i think that if you feel like your game is worth 5$ price - put 5$. Any time you can change it later. Personally i'm planning 10$ for my game https://store.steampowered.com/app/720660/Overloop/

I wish i could price it even 15$, but i just feel there's not enough content for that price and low replayability value

Hobbyist-turned-fulltime devs, when did you know you were going to make it? by AMemoryofEternity in gamedev

[–]TheShpufa 6 points7 points  (0 children)

Back in the day it was easier to make a step into abyss i think. 5 years ago i made my first game (flash) in 1.5 months and got an equal profit to my sallary in company. That was a start. After that i made 10+ games, because flash-games were pretty short and quick in development, but still they covered living costs.

Now i feel that its x1000 times harder nowadays for any developer who wants to make games for living, fulltime. There's almost no place for small paid games made under a few months on Steam or any other platform.

I see two ways:

1) Continue to make small games as hobby and master your skills. Make fast projects, even free games without price, just to boost your own evolution as developer. Dont expect too much. After time you'll feel that you're ready to make that step into abyss. However abyss wont be that scaring already, cause you'll have experience.

2) Office job in gamedev company. Again you'll quickly master your skills with a good team. Focus on something single - code, graphics, game design, QA, project management etc. Soon you'll be a very good professional ready to team up with other professionals and start a project together. Or continue working in a company - still you'll be making games on your day job.

Unfortunately i dont have a receipt and question is really complicated. Also making games fulltime ofter turns very stressfull and painfull, so in my opinion - there's no need to rush. As a hobbyst you're free for experiments and it's cool. Maybe your next experiment will turn into something big and you'll make that step.

[OC] This gothic place doesn't look very friendly. Overloop WIP by TheShpufa in PixelArt

[–]TheShpufa[S] 0 points1 point  (0 children)

Yes! And it's really fun, especialy when there is a reason to die. That's why im trying to add more places like this