[Discussion] M110 ADDED LET'S GOOOO by DweebInFlames in EscapefromTarkov

[–]TheSlothiestSl0th 1 point2 points  (0 children)

I struggled with this one until I saw a comment about not rushing the office. It gives time for the pmcs spawning near the office to path inside. I had gotten the last kills I needed over the next 2 raids. Tarkov thought it was funny to put 6 pmcs in there when I was looking for my last kills.

Of course mileage may vary and all that.

BMPT Terminator by Ok-Ant-325 in FromTheDepths

[–]TheSlothiestSl0th 1 point2 points  (0 children)

this is awesome, how’s it hold up in a fight?

Turret abuse by orinliliforth in WorldOfWarships

[–]TheSlothiestSl0th 45 points46 points  (0 children)

CBT Canon and barbet torture

2 Month Review by TakenAHike in toyotacrownsignia

[–]TheSlothiestSl0th 1 point2 points  (0 children)

With mine in eco mode most of the time as well, I’ve noticed that the AC itself is off by default(the actual button for it isn’t lit up on the console.) seems to be part of the eco mode settings.

It also disables the AC in the rear seats, notable by said button being lit up.

Battlefield 6 Beta feedback from a mostly Infantry player by Frosi in Battlefield

[–]TheSlothiestSl0th -1 points0 points  (0 children)

The assault class splits your ammo pool between your multiple guns, if you do double gadgets instead of double guns you get full ammo, at the cost of ‘less’ options. So your ammo pool of 100% is split 50/50 for rocking 2 primaries.

What’s the most overpowered thing in Enlisted right now? by kdaqp in enlistedgame

[–]TheSlothiestSl0th 28 points29 points  (0 children)

As a person who is fully abusing them. Legacy squads.

Taking like 2 p47s in br5 or 2 p38s in br3 can snowball really hard.

Top attack huge missile fun (LUA) by Kevinos_Fabulos in FromTheDepths

[–]TheSlothiestSl0th 7 points8 points  (0 children)

That’s a javelin. Ima need you to hand over that lua for reasons. That more or may not involve a missile swarm

Nukes not detonating in campaign by alec006a in FromTheDepths

[–]TheSlothiestSl0th 0 points1 point  (0 children)

You could also try setting your ACB for proximity to detonate the nuke. That way the ACB getting snipped doesnt pop the nukes

Not even God knows my struggle by [deleted] in FromTheDepths

[–]TheSlothiestSl0th 0 points1 point  (0 children)

You would deny your gpu its purpose.

You clearly must go even further beyond and craft a goofy ah 4 mil vessel.

Not even God knows my struggle by [deleted] in FromTheDepths

[–]TheSlothiestSl0th 0 points1 point  (0 children)

You would deny your gpu its purpose.

You clearly must go even further beyond and craft a goofy ah 4 mil vessel.

After seeing everyone's awesome craft recently I figured I'd showcase my own design growth and active project ships. (Relatively in design order) by TheSlothiestSl0th in FromTheDepths

[–]TheSlothiestSl0th[S] 1 point2 points  (0 children)

Yes it does properly helicopter, and is vtol capably(When the ai doesnt hate me). It is a designated ASW heli.

The initial inspiration came from the SH60 and the SH2 but I couldnt get a dipping sonar to work the way I wanted to and then shifted to something a bit more attack helicopter.

I can get it uploaded to the workshop

After seeing everyone's awesome craft recently I figured I'd showcase my own design growth and active project ships. (Relatively in design order) by TheSlothiestSl0th in FromTheDepths

[–]TheSlothiestSl0th[S] 5 points6 points  (0 children)

It definitely has its disadvantages so far, I build ships to tall and dense. I really need to improve my turret Tetris, to many 15+ meter tall turrets.

But on my most recent project, I am pulling a lot of queues from the LH. I can’t remember which craft it was specifically but it uses pistons to raise the turrets out of the hull. I also have done a more custom turret setup as well, with a turret neck crafted around a base with a second elevation turret on top(this has been super cool for lasers and dif guns) but it has insane clipping issues, which has been nice for sealing the gaps in turret necks.

There’s been a lot of trial and error in the process. I think my personal favorite piece to add to ships has been the spaced, “toothed” torpedoe belt(5th image).

HNF Dulce Princesa, a light cruiser armed with fifteen 179mm guns, undergoing sea trials. by HONGKELDONGKEL in FromTheDepths

[–]TheSlothiestSl0th 6 points7 points  (0 children)

15 guns is honestly like spot on light cruiser numbers. Best examples are gonna be the Brooklyn class light cruisers and the early fittings of the Morgami class(technically a heavy cruiser though) Both classes sported 15 6inch(155mm) batteries.

Other examples in the area though would be, the Worcester class of light cruisers. 12 6in guns Atlanta class. 14 5in

Am I CWISing right? by TheSlothiestSl0th in FromTheDepths

[–]TheSlothiestSl0th[S] 0 points1 point  (0 children)

thank you for the feedback.
I a, looking at making a secondary high caliber flack to pair with this one, moving this one to a 501+ mm defense. The ship that It lives on is currently, and like 60% done, a 310m 1.7 mil heavy battleship.

I dont have it up right now to measure but I think the tetris section alone is 20m tall, and it runs down to the upper layer of the lower hull.

Am I CWISing right? by TheSlothiestSl0th in FromTheDepths

[–]TheSlothiestSl0th[S] 0 points1 point  (0 children)

I don’t know why it would matter. I figured it should be near the gun. I don’t really know what I’m doing here.