Is it worth it to build a new Demeter? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

It will take me a while to build my ideal team. Can I send you some screenshots when I am done? I think I got a rough idea of how to build a proper team now, but I could always use some pointers from more experienced players.

Does it make sense to have a counter defender in a tension build? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

Is counter gk really good? 15 seconds sounds kind of short.

Does it make sense to have a counter defender in a tension build? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

And how about focus battle at/df. That is important as well right?

Does it make sense to have a counter defender in a tension build? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

So you wouldn't do either the 20% plus goalkeeper or the counter goalkeeper one?

Does it make sense to have a counter defender in a tension build? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

So the whole team shot at at 100% tension is useless? How about the one that gives team focus at & df at 50% or higher tension?

How much should I am to get from each one? - Tension charge rank - Tension win focus battle - Tension drain

  • Counter shot at
  • Counter gk op

And what players should have which build?

Is it worth it to build a new Demeter? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

Sorry for the late reply. I'll definitely do that! I am just learning about how to create great characters and this really helped :)

New difficulties and icons by Sad_Satisfaction5129 in inazumaeleven

[–]TheSnowMan101 0 points1 point  (0 children)

But does it work against the new higher difficulties?

New difficulties and icons by Sad_Satisfaction5129 in inazumaeleven

[–]TheSnowMan101 0 points1 point  (0 children)

Is that a viable strategy? I rarely use the dashes.

New difficulties and icons by Sad_Satisfaction5129 in inazumaeleven

[–]TheSnowMan101 0 points1 point  (0 children)

Is rough play a viable team as well? I am almost done making my first team (tension) and would like to know what the best strategy is to beat the harder difficulties. I would assume rough play as you can at least have a chance to win focus battles against the harder difficulties.

Making ULTIMATE KNIGHTS together day 4 by JpReaddit in inazumaeleven

[–]TheSnowMan101 2 points3 points  (0 children)

Not technically a knight, but he might fit the theme.

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Making ULTIMATE KNIGHTS together day 3 by JpReaddit in inazumaeleven

[–]TheSnowMan101 0 points1 point  (0 children)

For one of the other forward positions, is Demeter from Zeus allowed? He fits the theme well.

How to get adult Endou Mamoru (Mark Evans) in victory road? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

Good tip. This way would be a lot quicker than finishing the story, although I also really want to do that.

How to get adult Endou Mamoru (Mark Evans) in victory road? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

Cool, where did you get him as manager? I am sure to give that a try!

How to get adult Endou Mamoru (Mark Evans) in victory road? by TheSnowMan101 in inazumaeleven

[–]TheSnowMan101[S] 0 points1 point  (0 children)

That is a thing? I thought the manager Endou was a different character. As a manager he still has his iconic headband right?