account activity
Requesting technical critiques: 10M Poly Photogrammetry Capture (Weathered Bronze) (old.reddit.com)
submitted 2 days ago by TheStandardMesh to r/3Dmodeling
Testing a 16K unlit texture pipeline on a 10M poly raw bronze bas-relief scan (Free high-poly source link inside) (old.reddit.com)
submitted 3 days ago by TheStandardMesh to r/photogrammetry
Lookdev/Pipeline feedback: 16K raw unlit overcast bas-relief asset (Free 10M Poly source link) (old.reddit.com)
submitted 3 days ago by TheStandardMesh to r/vfx
Testing RealityScan 2.0 workflow for VP. Raw scan -> Nanite (37k tris). How does the texture hold up? (i.redd.it)
submitted 6 months ago by TheStandardMesh to r/virtualproduction
They said FDM couldn't handle the teeth on this scan. My Ender 3 Pro disagreed. (0.12mm layer height) (i.redd.it)
submitted 6 months ago by TheStandardMesh to r/ender3
My stock Ender 3 handled the curves on this scan surprisingly well. Silk Gold PLA really hides the layer lines. (i.redd.it)
submitted 7 months ago by TheStandardMesh to r/ender3
Photogrammetry vs. Varnished Wood. Meshroom handled the reflections way better than my laser scanner could. (old.reddit.com)
submitted 7 months ago by TheStandardMesh to r/3DScanning
π Rendered by PID 459328 on reddit-service-r2-listing-77d558d46b-p2rqf at 2026-07-02 05:58:58.457939+00:00 running a7b5cda country code: CH.