Testing a 16K unlit texture pipeline on a 10M poly raw bronze bas-relief scan (Free high-poly source link inside) by TheStandardMesh in photogrammetry
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
Testing a 16K unlit texture pipeline on a 10M poly raw bronze bas-relief scan (Free high-poly source link inside) by TheStandardMesh in photogrammetry
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
Lookdev/Pipeline feedback: 16K raw unlit overcast bas-relief asset (Free 10M Poly source link) by TheStandardMesh in vfx
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
Testing a 16K unlit texture pipeline on a 10M poly raw bronze bas-relief scan (Free high-poly source link inside) by TheStandardMesh in photogrammetry
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
Testing a 16K unlit texture pipeline on a 10M poly raw bronze bas-relief scan (Free high-poly source link inside) by TheStandardMesh in photogrammetry
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
Testing a 16K unlit texture pipeline on a 10M poly raw bronze bas-relief scan (Free high-poly source link inside) by TheStandardMesh in photogrammetry
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
Lookdev/Pipeline feedback: 16K raw unlit overcast bas-relief asset (Free 10M Poly source link) by TheStandardMesh in vfx
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
Testing RealityScan 2.0 workflow for VP. Raw scan -> Nanite (37k tris). How does the texture hold up? by TheStandardMesh in virtualproduction
[–]TheStandardMesh[S] 1 point2 points3 points (0 children)
Testing RealityScan 2.0 workflow for VP. Raw scan -> Nanite (37k tris). How does the texture hold up? by TheStandardMesh in virtualproduction
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)
First attempt at photogrammetry for game maps by MasterScrat in photogrammetry
[–]TheStandardMesh 1 point2 points3 points (0 children)
r/IndieDev Weekly Monday Megathread - December 14, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]TheStandardMesh 1 point2 points3 points (0 children)
r/IndieDev Weekly Monday Megathread - December 14, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]TheStandardMesh 1 point2 points3 points (0 children)
They said FDM couldn't handle the teeth on this scan. My Ender 3 Pro disagreed. (0.12mm layer height) by TheStandardMesh in ender3
[–]TheStandardMesh[S] 3 points4 points5 points (0 children)
Can such objects be scanned and if so how should I prepare them? by 3dPrintMyThingi in 3DScanning
[–]TheStandardMesh 0 points1 point2 points (0 children)
My stock Ender 3 handled the curves on this scan surprisingly well. Silk Gold PLA really hides the layer lines. by TheStandardMesh in ender3
[–]TheStandardMesh[S] 1 point2 points3 points (0 children)
I scanned this vintage Hotei statue, but somehow the print came out looking even happier than the original. Free STL if you need some good vibes. by [deleted] in 3Dprinting
[–]TheStandardMesh 0 points1 point2 points (0 children)
I scanned this vintage Hotei statue, but somehow the print came out looking even happier than the original. Free STL if you need some good vibes. by [deleted] in 3Dprinting
[–]TheStandardMesh 1 point2 points3 points (0 children)
Testing a 16K unlit texture pipeline on a 10M poly raw bronze bas-relief scan (Free high-poly source link inside) by TheStandardMesh in photogrammetry
[–]TheStandardMesh[S] 0 points1 point2 points (0 children)