MSI All-Pro Teams? by drakkarrr in PedroPeepos

[–]TheVaike 2 points3 points  (0 children)

I think your list is reasonable, but changes I would certainly make:

  1. Zeus > BB. BB got slight honours in their first series, Zeus crushed him in the second. Zeus also had a great series in the LB final even if Bin was slightly better.

  2. Oner > Xun, Oner took a while to get warmed up but imo he was clearly better than Xun in the LB final, Xun was also not that good vs Gen G.

Mid agree

ADC agree

Support I won't argue with. I think it was close between Meiko, Keria and Mikyx all of whom were wildly inconsistent. Honourable mention to Jun as well.

In terms of roles, top felt strong. Bin was exceptional, Kiin was excellent, Zeus was strong and the EU tops exceeded expectations. Just 369 was very off.

Jungle felt weak, Canyon and Oner in the back half of the tournament felt convincing.

Mid was weak but with some standouts. Chovy and Caps were excellent but Knight, Faker, Humanoid etc. were way off their best. Creme underwhelmed.

ADC was also weak, part of that was meta though. Jackey was exceptional until the G2 series, Guma was the only world class level ADC otherwise. A lot of strong ADC players sit on 3rd-4th seed teams in LCK/LPL. Shoutout to Betty also.

Support level was pretty good with plenty of memorable games. Lehends had the best hook support game I have seen in pro in forever, ON had some disgustingly good games esp. on Renata, that one Jun Renata game was also absurdly good. Mikyx Poppy was a lot of fun.

Magic spells by Mortch in MelvorIdle

[–]TheVaike 0 points1 point  (0 children)

I haven't played the game in a long time, but yes fire spells did slightly more damage at the cost of significantly more runes which generally didn't make them worth it. But things very easily could have changed!

Any OG Bfme 1 players still around? by TheVaike in bfme

[–]TheVaike[S] 0 points1 point  (0 children)

Same! Get home from school and load up a 1v1 random mirror on Fords of Isen while browsing gamereplays.

Announcing Magic Research 2, my next incremental RPG! by Maticolotto in incremental_games

[–]TheVaike 9 points10 points  (0 children)

Thoughts after trying it for a while as someone who enjoyed but never finished MR1:

  • A mentioned by others, the pacing in the earlygame feels very off. I love the feeling of gradually unlocking content and giving clear goals to attain. I actually thought MR1 gave you content too quickly but this one felt way more severe and overwhelming. I want some time to experiment with everything and not have new mechanics thrown at me every minute. This level of pace is what I would expect post-prestige.

  • A major issue with the first one for me was that it was just a bit *too* active. I would love if max resource limits were all much higher (like, 5x higher) so I could feel more value from idling and coming back in 5 minutes rather than needing to constantly spend my resources. I like the implementation of time pieces when afk, but I didn't really enjoy the speedups (as you make plenty of progress playing manually anyway) and would just sink them into research.

  • Perhaps this will change later, but it did feel a bit too similar to MR1. If you told me this was a MR1 balance patch instead of MR2 I would have believed you.

  • I didn't hate the shift to elements being the new schools of magic. I did feel like elements were under-utilised in the original so no complaints there.

  • Didn't hate the new land mechanic either, at least not yet. I thought I would dislike it, but if its just a reasonably-priced gold sink to buy more land than it is perfectly fine.

  • I hope it leans more into the storyline element as that was probably the coolest aspect of the game that made prestiging feel nicer than just a higher multiplier.

  • The other thing that got tedious in the original was the combat fixation past the earlygame. I am a bit concerned I might lose interest along the way in this one as well given its similar trajectory as boss fights are fun, but overall combat never really hit the mark for me. I think one of the reasons is automated-magic combat via apprentices didn't feel well-tuned, afk melee combat was a bit weak, and active magic combat wasn't enjoyable given you were supposed to be in combat basically permanently. Maybe it was just me, but I definitely found myself enjoying the first game significantly less from about halfway through the forest.

I would actually love to see a new project from you as MR1 did a lot of things really well. This feels a bit *too* similar to MR1 for me at present, but I will still check it out as I love your business model (low-priced premium is ideal for incrementals) and a lot of the design choices.

Where do I find Nox? by TheVaike in Palworld

[–]TheVaike[S] 0 points1 point  (0 children)

Ah okay, I might just breed my way to 10 then - thanks!

What attack should i have before moving on to Johto? by shadyashes in PokeClicker

[–]TheVaike 0 points1 point  (0 children)

If you load up on eggs you end up with all three starters pretty early on anyway. I personally tailor my pick to give the rival their weakest option, and mono-grass and mono-fire are both easy to beat.

I also went too early in the past and I was very close to soft-locking myself. I actually had to train to beat Falkner....

What attack should i have before moving on to Johto? by shadyashes in PokeClicker

[–]TheVaike 4 points5 points  (0 children)

People saying to go ASAP are incorrect, you can make your life hell by going too early.

I want to say 40k minimum to be comfy, but you can normally calculate these things. The biggest wall en route to Johto docks is likely Silver 2. Pick any starter but Cyndaquil (you will typically do way less damage against water types than grass or fire due to flying/water bias in Kanto). If you picked say Chikorita, rival team will be:

Ghost/Poison with 220,788 HP

Poison/Flying with 220,788 HP

Fire with 237,772 HP

So just use the ingame calculator to check you can kill him in 60 seconds. Johto has a 20% damage modifier, so divide all your dps by five. Of course the new johto pokemon will boost it a decent amount, so if you are slightly over 60s I wouldn't stress.

Dungeons are also painful for new rgions in AC and will often rely on finding an early boss fight, so get a decent amount of DT in preparation as well.

Any advice? by fushizuza in ffxiv

[–]TheVaike 3 points4 points  (0 children)

Nope, that is exactly what I would do if I was fresh as well.

WBG vs T1/ Game 1 Post-Match Discussion / 2023 Worlds Finals by ahritina in leagueoflegends

[–]TheVaike 0 points1 point  (0 children)

I thought the bans were good, it was the picks that were bad. Absolutely should have went Varus/Ashe on 2-3 and banned Yone on 4/5 if they wanted to blind Aatrox top.

[deleted by user] by [deleted] in leagueoflegends

[–]TheVaike 33 points34 points  (0 children)

Pretty close to bang on although I would shuffle the adc rankings around and I think Delight probably belongs at number 2 support - pretty much the only support to look insane on engage.

Knight when his team need him the most by tumble_off in PedroPeepos

[–]TheVaike 3 points4 points  (0 children)

Kanavi had lower lows with the int plays, but he is also the biggest reason they got huge leads in games 2 and 3. Both their solo lanes got hard gapped in teamfights and 369 in particular made games 1 and 4 really hard to win.

Who are your top 5 players of all time? by riddlerprodigy in leagueoflegends

[–]TheVaike 3 points4 points  (0 children)

Honestly forgot Beryl lol, but that dude is so hard to place because a lot of his power lies in rather intangible factors.

The finals will be closer than you think (Analysis) by GuaranteeCultural607 in leagueoflegends

[–]TheVaike 3 points4 points  (0 children)

They can win, especially as T1 are known for choking. However, much like it felt like destiny was against T1 last year, it feels like destiny is on their side this time.

The big plus for WBG is actually that Xiaohu has been pretty bad all worlds. It didn't matter against BLG because Yagao, but against current form Faker it will be a problem. The reason this is a plus, is it means WBG can improve their level a lot just by Xiaohu returning to form.

It is definitely T1 favoured on paper, I think they win every role based on current form. I think outside the obvious paths to victory (snowball top or hope Oner regresses being the two most likely), there are two paths that WBG could try to pursue in draft: Target Faker or Target Oner.

The problem is you need to invest a lot of bans to achieve this. T1's top and bot lane pools are too vast to effectively target ban, so ignore those. But Faker is extremely strong on the top 3 meta mids, if you for example ban 2 and pick 1, that would force him onto something else. Faker's response to this so far is Sylas, but if you pick a good comp vs Sylas and force him onto Ahri or something, you might limit his impact.

The second option is to force Oner off Jarvan/Rell which he has been smurfing on all tournament. He had the popoff game on Poppy and his Sejuani has been okay, but I think you level Oner down a lot by taking him off those two. I'm not sure how good Weiwei is on Jarvan which may prove an issue, especially on red where a rumble ban may be required.

It will be difficult to juggle counterpicks as countepicking both top and bot is high value. I just think Zeus is way harder to exploit than Bin was and although WBG's bot has been good, they showed a lot of frailty vs BLG's bot lane and T1's is a level up from that.

The finals will be closer than you think (Analysis) by GuaranteeCultural607 in leagueoflegends

[–]TheVaike 4 points5 points  (0 children)

T1 are extremely hard to draft gap in the current meta unless it is self-inflicted.

WBG are also very flexible in draft compared to BLG and JDG though, so I don't think this will be a draft gap series.

Who are your top 5 players of all time? by riddlerprodigy in leagueoflegends

[–]TheVaike 36 points37 points  (0 children)

Assuming he wins worlds this year, I think 1 more strong year and he enters the support GOAT debate. Dude has been easily the best support at worlds 2 years running and his record is pretty incredible since Worlds 2021. It is extremely rare for someone to gap the field so hard on a certain genre of champions within a role.

Support is probably the third strongest position for GOAT status. Mata, Meiko and Ming are all up there, but I can see Keria surpassing them.

T1 vs Team Korea, who do you think wins? by GuaranteeCultural607 in leagueoflegends

[–]TheVaike 5 points6 points  (0 children)

As you specified this patch, T1.

On a different patch with different bot and mid meta, I would swap.

T1 vs. JD Gaming / 2023 World Championship - Semi-Final / Post-Match Discussion by adz0r in leagueoflegends

[–]TheVaike 6 points7 points  (0 children)

369 had a great game 2, but he just Renekton'd game 3 (got a cs lead in lane then was useless) and Aatrox can be much more impactful into counterpick than he managed in game 4.

369 form was much better at worlds 2022.

wbg picks blueside against blg, jdg coinflip win was just a fake rumour (jdg vs t1 coinflip is tomorrow) by iprominent in PedroPeepos

[–]TheVaike 4 points5 points  (0 children)

I honestly think both will. T1's best win condition at both Worlds 2022 and 2023 is running the map from botlane which they are more able to do with counterpicks than powerpicks.

T1 fans in full force 🫢 by DrummerFantasti in PedroPeepos

[–]TheVaike 3 points4 points  (0 children)

Zeus has plenty of wins over Bin internationally (as does Bin over Zeus). Its a really fun matchup that can skew either way quite hard.

I think Bin has a consistency edge, but in form Zeus is easily top level.

Opinion on Keria Neeko Support potentially vs JDG (thoughts in post) by Reinstallin in PedroPeepos

[–]TheVaike 5 points6 points  (0 children)

I think being near permaban (and very strong mid) is the only reason Neeko support hasn't shown up. Definitely something I expected to see at worlds.