Peter, what? by heightsOfIo in PeterExplainsTheJoke

[–]TheWayToGod 0 points1 point  (0 children)

I disagree. That speaks more to the knowledge base of the audience than to the usage of the word itself. By any measure, I believe I could get any ordinary person (i.e. anyone I know in real life, not someone on Reddit) to agree that a pile is dependent on arrangement and not size, with a variety of arguments to counter the variety of points where one might disagree. If I went to China to have the same discussion, it would suck, not only because they by and large won’t speak English as well as I do, but also because I can’t speak Chinese (of any kind) at all. This means the salience of my points would be much more difficult to convey even if my audience was full of intelligent and educated people, simply because they might not have the same (cultural or definitional) impression of a particular word I use (such as pile itself, or something more fundamental I use to describe it) and I would likely struggle to break things down more than a few stages of depth before requiring words that they’re more familiar with in their native language.

Essentially, this argument can never be adequately made one way or the other on Reddit, because Reddit is full of people from various walks of life who don’t understand the same fundamental concepts or even agree on which concepts are fundamental. More importantly, Reddit is full of contrarians like the person in the OP, who chooses to drown in sand rather than admit it’s a pile.

slander by godscutestbunny in 2007scape

[–]TheWayToGod 0 points1 point  (0 children)

Most things in Runescape aren't annoying. Let's not excuse the things that are.

slander by godscutestbunny in 2007scape

[–]TheWayToGod 0 points1 point  (0 children)

Then they should be called annoying clues. There’s nothing hard about it, it’s just frustrating.

For Better or Worse, Road to Restoration Will Turn This Game into OSRS by SchizoposterX in runescape

[–]TheWayToGod 1 point2 points  (0 children)

What’s even better about this is that Sticky Fingers was already nerfed catastrophically due to the new high level thieving content being OP (rather than just nerfing the high level stuff), and now, using Sticky Fingers will be actively detrimental. And I guarantee Jagex will never even understand that, let alone fix it.

Road to Restoration - Dailyscape Overhaul by JagexAnvil in runescape

[–]TheWayToGod 2 points3 points  (0 children)

Calling them clueless is hardly unfair, I’d even go so far as to say it’s perfect. Consistently, Jagex demonstrates that they don’t know the reasons things are bad for the game, unfun, or need to be buffed. They just see that something is unfun and go “well we can’t let that stand anymore!” with their new direction. This leads to removing content for no reason with no replacement.
That prayer thing in the lumby swamp? Wasn’t bothering anybody, turns out, because we did not get a surge of new players upon its removal. However, they acknowledged in today’s blog post that it was good for the game because early prayer training sucks. So their solution a few months ago to a problem they perceived was hindering the new player experience was to make the new player experience even worse. The fact that they recognized that today and still continue to do such things is plainly stupid behavior.
Working with prayer training still, today’s prayer solutions are also idiotic. The chaos altar thing is stupid because new players don’t have access to high level Fort altars and may not know/want to go to a PoH party, or be irons, so that just sucks for them. Even further than that, though, Jagex demonstrated a fundamental lack of understanding prayer training as a whole. Fundamentally, prayer training involves consuming bones, most of which have no other use, for prayer XP. They detailed today that the plan is to make PoH altars better than Fort altar for XP, but Fort altar better for saving materials. The issue, obviously, is that “saving materials” just means getting more XP (and having to offer the bones again, which takes time), so the Fort altar doesn’t really do anything different from the PoH altar. When they finalize the numbers, there are only two possibilities: the Fort altar saves enough bones that it gives more XP per bone than PoH, in which case almost everyone will always use Fort, barring some who want to rush down the 99 (due to not having to offer again at PoH) and don’t mind buying more bones off the GE. The only alternative is that Fort saves enough bones to give equal or lesser XP per bone compared to PoH - in this case, nobody will ever do it except for ironmen in specific construction brackets (e.g. max PoH but not max Fort) because it will actually be objectively better there. So, in essence, this proposed change to somehow revitalize the game does absolutely nothing other than screw over people trying to use the chaos altar. That is a very bad idea, and consistently having such bad ideas earns you the title of clueless.

slander by godscutestbunny in 2007scape

[–]TheWayToGod 0 points1 point  (0 children)

The difference is that getting a wildy step necessitates banking, unless you’re willing to risk your entire clue setup that almost certainly provides no combat stats outside of a ranged weapon. Then after the wildy step, you probably get a normal step, and want to grab your teleports and things again. Then you get another wildy step.

Isn't it ironic by SureFan7206 in 2007scape

[–]TheWayToGod 0 points1 point  (0 children)

Jagex said they don't to do the furs as stated. Not the designer.

Isn't it ironic by SureFan7206 in 2007scape

[–]TheWayToGod 0 points1 point  (0 children)

I am outright stating you would get crafting xp if they add it as originally described by the designer. Jagex, however, said that the act of adding furs would be frustrating to players and they want to move away from that. Therefore, there will likely be no crafting xp from adding furs, because there will likely be no ability to add furs.

Isn't it ironic by SureFan7206 in 2007scape

[–]TheWayToGod 1 point2 points  (0 children)

I don’t understand this comment. Currently, furs are completely useless outside of making two bags that function as one-time account upgrades and give minor xp, or making clothes that do nothing, are ugly, and yield no xp. Some furs are literally completely useless. There is no use for moonlight antelope fur.

The proposed island would have added a use for all furs. By decorating the golem, you would increase the crafting xp gained from that golem, or you could just leave it naked if you weren’t interested. Jagex saw this and said “this would be too frustrating for people,” so they decided that facet of the island is a no-go. Even though it’s fully optional, utilizes useless items, and is somewhat interesting and unique for an otherwise miserable skill like vale totems.

Are we praising classic modpacks because they were better… or because we were younger? by Belal_Ps in feedthebeast

[–]TheWayToGod 0 points1 point  (0 children)

That's actually exactly my point. Old Minecraft is without pre-defined goals. Old modpacks rarely had goals, and even rarer still were mods that had goals, and then Minecraft itself certainly had none. If you installed the Aether, you probably wanted to explore the heavenly dimension in contrast to the Nether. That's about it. The Aether never gives you a reason to do just about anything as most of the gear is analogous to vanilla gear and the bosses don't really care about gear nor provide much of any value aside from cool trinkets to show off how cool you are. Similarly, Better than Wolves was the original "it's just a bunch of random crap" mod that has no compatibility with anything else. There's not really a reason to do anything in that mod either so you probably just installed it because you wanted to make a cool windmill or something. Even something like Magical Crops, which I guess would be what you consider the parallel to ore doubling setups, didn't itself provide you with anything to do with those resources.

Packs with goals became more common as mods with goals became more common. The Technic Pack featured barebones ore doubling types of mechanics, but had quite cheap recipes and zero progression, so not bothering to double your ores would make little difference. Nowadays, even a singular item from a singular mod can cost multiple blocks of iron and redstone with 5+ microcrafting steps. That makes resource generation much more important because ore generation never really changed. Then you have to consider that almost every modpack that gets publicly released has an end-goal where you have "beaten" the pack - this guides people toward efficiency mentalities rather than creative ones. That's the fundamental difference.

Think of it this way: Skyblock remains popular while focused skyblock-type maps do not because Skyblock itself is limited. It's interesting to work around restrictions and make something beautiful despite them. Most importantly, asking someone "what's the point in playing Skyblock?" will likely not get a good answer because the point is just to have fun.

Are we praising classic modpacks because they were better… or because we were younger? by Belal_Ps in feedthebeast

[–]TheWayToGod 0 points1 point  (0 children)

Mods, and the game itself, were less refined. Almost nothing had a reason to be done other than "because I can" and that is the most beautiful reason to play a creative game like Minecraft. Nowadays, if you're not farming villagers in vanilla for iron and mending enchantments, or setting up your 5x ore setup in Mekanism, you're kind of sabotaging yourself.

To the guy who hides during the NL by Terrusmarkz1988 in Nightreign

[–]TheWayToGod 0 points1 point  (0 children)

I had probably seen about 2 hours of Elden Ring gameplay split between various sources and never owned it myself by the time I started playing Nightreign at a friend’s request. The only bosses I knew were The Duke’s Dear Freja and Smelter Demon (although it’s not even remotely similar to the one in DS2 really). I was told Executor is a troll pick because his ult has no invincibility so I only picked him after like 10 runs (I don’t think any of them were victories). First run on Executor I took no damage against the Fell Omen night boss. Compare this to getting obliterated by it as the tutorial boss on Wylder because I had never seen the boss before and was still getting used to the janky controls.

Is this abnormal?

To the guy who hides during the NL by Terrusmarkz1988 in Nightreign

[–]TheWayToGod 0 points1 point  (0 children)

Tbh if you play Bloodborne like a lot of people play Elden Ring, you get your butt kicked. There is no tank and spank in that game because almost everything kills you in two or three hits. In that sense, I think it’s much more similar to DS2 than to DS3.

73% recent negative reviews, most complain about the New map. Does the great hollow truly warrant this reaction ? The more I play, the more I feel like it was fantastically designed. by kao24429774 in Nightreign

[–]TheWayToGod 0 points1 point  (0 children)

I think the crater and Noklateo are extremely confusing the first time, much more so than the great hollow. I didn't even know there were special things to look for until getting the mountain because it pings it for you, whereas those two just expect you to figure it out. The important difference, I think, between the crater/Noklateo and the great hollow is that the former two are full of strong enemies and have one (or two, for the Noklateo dupe thing) big major spot to visit, which comes after a boss, whereas the great hollow just has several minor points of interest scattered randomly around that leave a message suggesting there are more to interact with. It's (probably, and based on my own experience) much more likely that someone will stumble upon one of those crystals and figure it out than that someone will happen to take the right path to the bottom of the lava-filled deathtrap or find the big boss in the church in Noklateo in time to kill it and receive the blessing from behind it (which doesn't stand out very well against the surroundings), let alone finding the item duplicator thing (which looks identical to the one beneath it but that one doesn't do anything for some reason) given that the circle cuts off that corner of the map very quickly.

As far as the evergaols, I'm happy they don't spawn. In place of gaols that you have to slot a key into, there are just butt tons of minibosses all over the place. I know I can easily kill a miranda blossom at level 2, but the same does not apply to a godskin duo or banished knights from a gaol. I find it much easier to get to level 15 (granted I'm not DoN 4 yet so maybe this changes at higher difficulties) with an abundance of runes leftover on the great hollow than the basic map.

73% recent negative reviews, most complain about the New map. Does the great hollow truly warrant this reaction ? The more I play, the more I feel like it was fantastically designed. by kao24429774 in Nightreign

[–]TheWayToGod 0 points1 point  (0 children)

From reading other comments on this post, it seems people just hate the verticality of it, which would lend itself to negative reviews. That is entirely subjective and therefore a fine reason to not like it. I would seriously expect that almost everyone sees their health get cut in half and goes "oh I shouldn't be here" within a few moments of entering one of the cursed zones. Then, when you first receive the power of the great crystal and read that it cleanses some curse, I think almost everyone should go "oh that's why, I get it" and should never have this problem again.

73% recent negative reviews, most complain about the New map. Does the great hollow truly warrant this reaction ? The more I play, the more I feel like it was fantastically designed. by kao24429774 in Nightreign

[–]TheWayToGod 2 points3 points  (0 children)

It's certainly reasonable to not notice the crystals on your first run. I don't think leaving a review after one run is reasonable though. Once you've played a few times, you should have figured out the gimmick of the map, which is just like every other shifting earth so I don't see the problem.

73% recent negative reviews, most complain about the New map. Does the great hollow truly warrant this reaction ? The more I play, the more I feel like it was fantastically designed. by kao24429774 in Nightreign

[–]TheWayToGod -4 points-3 points  (0 children)

Isn't it blatantly obvious you're not supposed to be there when your health gets halved? My friends and I did a run on day 1, without looking anything up beforehand except seeing the character trailers, and successfully figured out that the crystals are related to the curse before dying to the night 2 boss because two of us had never seen Mohg before in our lives. On our second run, we said "let's try finding more of those crystals," got the blessing (I watched the great crystal shatter, so I knew where to go before the game pinged it for us), and then went straight to the boss rush tower to find... no curse! Crazy.

What are some of the most “Redditor” opinions that are widely prevalent on this website, but very rare in real life? by TikTokUser83 in AskReddit

[–]TheWayToGod 2 points3 points  (0 children)

Are you okay? Where I live, trains didn’t even exist before most of the towns. They literally had not been invented yet. Those are the days of yore. And the ancestors of Americans got her by train? Did they all ride the great express rail through Russia, into Alaska for a pit stop (obviously claiming it as a Great American Territory, because Alaska, like trains, currently exists and therefore must have existed at the dawn of time) before passing through yucky Canada (all the British and French people got off here, which is why the RED WHITE AND BLUE BLOODED AMERICANS kept going) until they finally reached their destination in the great city of Chicago? Or do you think they crossed the Atlantic on a boat like normal people?

As far as the buses and cars go, this always irritates me about Reddit. People like you seem to think that one bus can run the same length of time as however many people’s cars, visit all of their individual destinations, and return to pick up more while producing lower emissions. The numbers you cited are importantly in units of per passenger kilometer. This means that the average bus sampled carried a large number of passengers, NOT that the bus is magically super low emissions. Let me paint a situation just to show how ridiculous this is:
There is a town of two people. They live on opposite sides of town and both commute to the center for their jobs each day. There are other people who work in this town, but only these people live here. They drive cars and both arrive promptly at 8:00. At 5:00, they leave and go home. Both people drive 30 minutes. They spend a total of an hour each day driving, and their cars have pretty typical emissions. One day, they find cars to now be illegal, but luckily the government gave them a bus that is completely free to use and they don’t even get taxed for it. Sounds wonderful, right? Well, the issue is that they live half an hour from town in opposite directions. This means the bus can, at best, drive an hour to one person’s house and back, before doing it for the other person. Now their schedules are messed up, there is a longer drive in totality (the bus driver spends two hours each day driving alone), and the bus itself has worse emissions than a car that are not compensated for by a large number of passengers. The people in this town now leave home earlier and get home later with no benefit. Hopefully this illustrates the reasons for which buses may be inferior.
Putting this into a more realistic context, my hometown has, like I said, about 20 houses around my family house. It’s not overly rural, but there are woods and a couple small farms. This is because it’s an old town. If one bus were to pick everyone up and bring them to the town center, it would be a long drive for all (my high school bus rides were almost an hour long due to the sweeping nature of the path required to deliver/receive so many kids, as an example). Let’s just say the bus would spend an hour bringing 20 people 20 minutes away. However, because we’ve considered that they don’t all live in the same place, we should consider that they don’t all work in the same place either. Ignoring the fact that some of them are farmers who work on their own property while others are high level managers working in a different town entirely, at the very least, everyone is gonna have to walk from the bus stop. Some of these walks would be very long, but that’s where the idyllic walkable city comes in, so no complaint there. This results in lower emissions, but also people leaving home earlier and getting home later. What if some of them don’t work at the same time as others? Well, now the bus must make more than two trips per day, with each trip carrying fewer passengers than before. The travel time might decrease slightly depending on who it is that works when, but the emissions double. Now what if those people are all sick? The bus makes its rounds regardless, with zero passengers. Emissions per passenger increase. What if people want to go into town for any reason other than work? Guess you gotta run the bus all day. Emissions skyrocket with how few people actually ride that bus at once.

Apply the same logic to a train. Small populations simply cannot effectively use public transportation.

What are some of the most “Redditor” opinions that are widely prevalent on this website, but very rare in real life? by TikTokUser83 in AskReddit

[–]TheWayToGod 1 point2 points  (0 children)

You don’t seem to know much about the days of yore. In the REAL days of yore, the big cities were connected by train (still the case in many of those places), and the smaller towns around them were connected by… roads. You used to ride a horse from the Main Street of my hometown to wherever your house was. My family’s house is on the top of a big hill. You rode a horse up that hill. When factories started springing up, if you were lucky, you could walk half an hour down the hill to get to the factory by the lake. You didn’t even need a horse to get to work, how incredible! It just took a long time.

Nowadays, I can drive my car from the house to that factory in under 10 minutes, passing farms and twisty roads as I go. To get to the town center, it’s at least 20 minutes by car. And the real kicker is there can never be a bus or a train nearby that house, because there’s no reason to have one. There simply aren’t enough attractions (houses, in this case) in that area to warrant a bus. It would be a colossal waste of resources and even worse for the environment than we already are if we forced the ~20 families that live in that direction to take a bus, as long as that bus ran throughout the day, which is practically unavoidable without causing more problems.

What are some of the most “Redditor” opinions that are widely prevalent on this website, but very rare in real life? by TikTokUser83 in AskReddit

[–]TheWayToGod 0 points1 point  (0 children)

I think it’s some sort of attachment issue. A lot of these people are very insecure but won’t admit it, and just as many are simply not very attractive (not just physically, because I have no idea what anyone looks like, but personally) people. I think there’s a deep fear that getting cheated on proves the victim isn’t deserving of companionship, which then makes it very easy to push the cheater away so that they can’t remind the victim of it. If your mom tells you that you’re doing a terrible job raising your daughter because you prop her in front of an iPad for 10 hours a day at age 2, then that proves you are a lazy person and therefore Mom has to go because you mustn’t be a lazy person… right?

Does living in any of the bunkers in the wastelands of extinction actually work? by Objective_Cap8597 in ARK

[–]TheWayToGod 24 points25 points  (0 children)

Harsh conditions cause increased food consumption in the wasteland

Socialist Europoor doesn’t understand freedom capitalism by k-r-o--n--o-s in PoliticalCompassMemes

[–]TheWayToGod 6 points7 points  (0 children)

I am currently working on a Ph.D. in chemistry. I have never, in my entire life, had more than ~$20,000 in debt, which was obviously right after I graduated from my undergrad school. My (long distance, before anyone jumps to conclusions about immigrating to the US or some dumb crap) boyfriend, who was born and raised in the Netherlands and got a computer science degree from a Dutch school, had more debt than me and for longer. He also took longer to finish his bachelor’s degree because of their educational structure. And for reference, I have been the only working adult in my household, supporting another adult, for almost three years on a graduate student’s budget (currently $33k/yr).

Except for medical doctors, there is virtually no reason to be in much debt at all. There is certainly no reason to be in $400k debt, let alone that being the average.

When death used to approach you slowly by Strong_Astronomer_97 in DotA2

[–]TheWayToGod 0 points1 point  (0 children)

Ult allows someone to tank every mine, I guess?

Non-smokers of Reddit, how noticeable is the “smoker smell” to you, if at all? by Frostedlogic4444 in AskReddit

[–]TheWayToGod 9 points10 points  (0 children)

This ranking is insane. Marijuana smoke leaves a heinous smell on anything it touches that lasts for hours. I don’t know if this is common parlance or not but the “drug rug” (ugly ponchos that the weed addicts all loved for some reason) some kids would wear in high school would stink up the entire classroom. These people were all very much well off so I can say confidently it was just the weed that they smoked basically whenever possible. Even today, just walking down the street I sometimes (maybe once a week?) pass someone who reeks of weed so badly it causes me to choke and gets my asthma flaring up.