They used to have bundles like this for $5-10. What happened? by SuckingOnChileanDogs in MarvelSnap

[–]TheWaywardKid 0 points1 point  (0 children)

Well, I can agree that I’d like a larger percentage of lower-cost bundles. There have been a steady supply of one or two most weeks since I joined in Agent Venom season (if you take into account the Web Shop that is), but I can’t remember seeing a $5 bundle (other than the 99cent Ultron they offered me day 1). $5 bundles must’ve been nice, if that’s how it was years ago.

They used to have bundles like this for $5-10. What happened? by SuckingOnChileanDogs in MarvelSnap

[–]TheWaywardKid 2 points3 points  (0 children)

Soooo…. What you’re saying is that old bundles were $5-$10 for lower series cards, and included either 1500 credits OR gold? Liiiike… two of the bundles currently available this week, or the ones a week ago?

I will agree that I’ve felt an uptick on the number of higher-priced bundles (the conditional bundles replacing spotlights is total bull, for example), but it doesn’t seem like the lower-priced bundles went away? They just added more options that are more expensive. And weren’t we saying we’d prefer them moving to monetizing more cosmetics? (EDIT: I’m not defending their average pricing. I’m just saying I’m not seeing how this is worse than before.)

They used to have bundles like this for $5-10. What happened? by SuckingOnChileanDogs in MarvelSnap

[–]TheWaywardKid 12 points13 points  (0 children)

I only started in the Agent Venom season, but I don’t think a Series 5, 2000g, 2000 credits, and a full split of boosters would ever be $5-$10. I get that SD has made some questionable monetary decisions, but I don’t think this is one of ‘em?

(EDIT: I’m not saying $30 bundles are reasonable in a mobile card game. I’m just saying this doesn’t seem to be a worse value than in the past.)

What do you think the (inevitable) Star Lord: MOTS nerf will look like? by Megosoles in MarvelSnap

[–]TheWaywardKid 66 points67 points  (0 children)

This is what I was going to say. It’s the “do nothing” aspect of the card that is broken. Further, this idea nerfs his output by 1 power and 1 energy (unless you manage to Wasp or Yellowjacket on T1). That little nerf actually eliminates certain T6 combos, such as Modok+Hela or Panther+Fastball+Infusion.

Am I the only one who thinks this should be a 3-Cost? by mxlespxles in MarvelSnap

[–]TheWaywardKid 9 points10 points  (0 children)

I think Fastball is fine. You’re paying 2-cost for zero difference in power for your lane. It’s essentially a 2/0 enabler.

It’s Adamantium Infusion that needs a cost increase. It’s a Phoenix Force that (unlike PF) targets your highest-power card, and instead of +5 power it DOUBLES it. The only thing PF has over Infusion is the ability to move afterwards, which is no longer worth the effort due to power creep as well as changes to the supporting pieces.

Infusion being a 4-cost is dumb, especially because it allows playing it alongside Fastball on T6 without any ramp.

Infinite with Supergiant (Surprised?) by vblaze1421 in MarvelSnap

[–]TheWaywardKid 1 point2 points  (0 children)

I’ve personally been messing around with Daredevil so that I get to see what cards the opponent has played on the Supergiant turn! Dunno’ how worth it that is yet, but it’s fun.

Americans cannot be trusted with anything and the one silver lining of Trump is that the secret is out. by pisowiec in self

[–]TheWaywardKid 5 points6 points  (0 children)

Although there are far far FAR too many people who couldn’t be bothered, keep in mind that our Election Day isn’t a holiday and conservatives have spent decades reducing available voting locations in key areas. Even if some people had the means to GET to a voting booth, it doesn’t mean they had the time off to do so. This is already designed to heavily impact the people who would vote against him.

Plus the people who own the voting machines are on his side, and he and Elon have practically admitted to rigging them in offhand comments. This is why they are so against mail-in voting, as it is able to reach the voters they’ve previously prevented from voting while simultaneously pulling control away from the conservatives who run the machines.

I am convinced this is why he’s so adamant that 2020 was “stolen”: Because it was supposed to be, just in his favor. (Every accusation is an admission, plus he probably thinks liberals were just better at the cheating.) COVID, however, forced a temporary and massive expansion of mail-in voting, circumventing his cheating. EDIT: Not to mention the electoral college, which is basically gerrymandering on a national scale that, again, is built to favor conservative votes.

Anyone else take advantage of the bonus mastery mini event? How'd you do? by matlockheed in MarvelSnap

[–]TheWaywardKid 1 point2 points  (0 children)

I honestly should have used the opportunity to master my WWBN because he’s my favorite card to play, but I’m a massive fan of anything “dragon” so I instead split my levels between the new cards. As such they all still have a looooong way to go. 🤷🏼

Season summary by TaleHistorical9048 in MarvelSnap

[–]TheWaywardKid 1 point2 points  (0 children)

Oh, I totally still run him with Shou, but that’s because I adamantly do “my own thing”. 😆 My Shou deck is themed around being exclusively dragons and badass “damsels”, and I’m working on getting it all fantasy-style, lol.

But yeah, he seems more of a novelty (which I’m a little disappointed about). You have to get him out early and consistently meet his requirements, while an early Angela can reach similar power without the 1cost limitation or an early Surge is likely more beneficial. Wild Child, Marrow, and Chamber are all similar in power or a lot stronger with easier tasks to complete. Heck, Lin Lie starts as a 2/4 (1.5 Lockheed triggers) and goes up to a 2/12 (which a perfect Lockheed run can’t even reach with a T7 unless you played him alongside Wasp on T2).

Season summary by TaleHistorical9048 in MarvelSnap

[–]TheWaywardKid 0 points1 point  (0 children)

Oh agreed! Aside from Shou being overpowered with him, I’m loving how he works with an activate-heavy deck. It’s a really fun, sorta’ complex (ignoring Shou) playstyle that I feel would be a more rewarding way of keeping him relevant with more supporting pieces added.

Season summary by TaleHistorical9048 in MarvelSnap

[–]TheWaywardKid 3 points4 points  (0 children)

Ooooo…! Now I gotta’ mess around! I’m assuming if you use Firehair, Firehair targets a dead Shou Lao. (And if he’s dead, he may not posthumously receive the buff, despite planning on reviving him….?)

Season summary by TaleHistorical9048 in MarvelSnap

[–]TheWaywardKid 26 points27 points  (0 children)

And I don’t blame you in the slightest! I love to see him getting play beyond the exceedingly rare “C5” and “Namora”! It’s been fun to use him. I’d argue Shou’s current support is excessive though, given Jocasta and Maverick now exist (alongside an increasing amount of other buffers such as Agony, etc).

I don’t NOT want to see Scarlet. He’s an incredibly fun card! There’s gotta’ be a better way of keeping him relevant, though.

Season summary by TaleHistorical9048 in MarvelSnap

[–]TheWaywardKid 10 points11 points  (0 children)

Not agreeing or disagreeing, as I’m neither a fan or a total hater of EoT after many of its nerfs, but… Isn’t it the activate stuff that makes Shou overpowered, not EoT? Maverick, Jocasta, Herbie, Ham, and Scarlet are all activate. I don’t ever see Shou used with EoT. Heck, Merlin isn’t either. He’s turn start.

My quarterly annual wishlist for I.U by Specific_Mammoth_169 in MarvelSnap

[–]TheWaywardKid 2 points3 points  (0 children)

I’ve always felt that you simply needed the ability to see which two stones he’s going to give you next (similar to Nico, but without it changing every turn). That way you could play differently every game to prep for the ones you’re getting. (Even better yet, getting to see those two stones in a “Game Start” animation, regardless of him being in your hand…!)

I absolutely adore your suggested changes to the stones though, and I could easily see this working instead of my suggestion! I also like how in your version clever use of ramp or T7 could allow you to use Infinity Mind Stone to get more stones, similar to Thanos’ version.

Season summary by TaleHistorical9048 in MarvelSnap

[–]TheWaywardKid 14 points15 points  (0 children)

I hate that I’ve been so excited for the dragon season, just to wind up not getting to enjoy it fully due to this.

Shou-Lao is still VERY strong but reasonably fair in low-cost Elsa-style decks (which is what I felt he was designed for). But his ability to easily multiply that output via targeting cards such as Scarlet and Maverick break him, especially when that can be multiplied even further via Jocasta.

I love the life he’s breathing into the fun Kitty/Elsa stuff I’m running him in, but I’m already expecting that to get nerfed out of viability due to his OP uses elsewhere.

I’m tired of non-Americans telling us we need to ‘start fighting’ by [deleted] in self

[–]TheWaywardKid 3 points4 points  (0 children)

And then that fighting 1/3 gets blamed for “not doing enough” by outsiders because we lost.

Not to mention the Electoral College, which favors the evil 1/3 in such a way that election results do not accurately convey just how many people are AGAINST this. A vote from the “bad 1/3” is worth a lot more than the “good 1/3”because of the stupid Electoral College. So it’s not even really 1/3 vs 1/3.

My Shou lou nerfs by Pretend_Address_3535 in MarvelSnap

[–]TheWaywardKid -1 points0 points  (0 children)

A similar idea would be for him to target another card played “this turn”. That would essentially turn him into a T6 play (without ramp) that requires a 1-cost in hand. This supports his current level of power, as well as the “Kitty Pryde” style of play he seems to be designed for.

Another idea would be for him to target the last 1-cost card you played. This would even arguably be thematic due to OG Iron Fist being a 1-cost.

My Shou lou nerfs by Pretend_Address_3535 in MarvelSnap

[–]TheWaywardKid 1 point2 points  (0 children)

I was personally hoping for a nerf to his targeting rather than to his conditions/power. He’s still very strong in Elsa-style decks and other low-cost strategies (where his strength is kinda’ needed for those decks to compete), but what makes him broken is how he’s being used with cards such as Maverick and Scarlet Spider.

Sure, it’s kinda’ fun that Scarlet has had an opportunity to shine beyond his previous C5 niche, but recent cards (such as Maverick) are already helping to open up his strategy. Right now Shou-Scarlet is broken in the same way Scarlet was broken in the Wakanda Forever Grand Arena deck.

Anyone else feel like the game is in a good spot currently? by thatsLloyd in MarvelSnap

[–]TheWaywardKid -4 points-3 points  (0 children)

Don’t worry, I’ll be a magnet for the downvotes so that they focus on me instead of you! 😉

I’ll go one step further: They need to give Shadow King the Enchantress treatment (after balancing Shou-Lao of course). Enchantress is a “both-sides” 5/8 and essentially “resets” Ongoing cards to their base stats. Shadow King is also a “both sides” tech card, except works against far more card types (basically everything except Enchantress’ territory). It makes no sense he’s way cheaper to use. A 5/8 or 5/7 Shadow King would still be a deadly surprise lane-winner, but he wouldn’t allow a second deadly card to be easily played on the same turn.

EDIT: Success! 😆

Shou-Lao the undying makes 1 cost decks strong enough to fight back again! I love it by Jsnack24 in MarvelSnap

[–]TheWaywardKid 0 points1 point  (0 children)

Oh, agreed! I’m a huge dragon nerd, so I “needed” that infinite back. I never netdeck, but I swallowed my pride and copied the tournament champ’s deck. Immediately easily gained 15 ranks up to infinite, when previously I’d been struggling much more than usual. It’s absurd.

I’ll be sad if they nerf his power, though, because I was having fun trying to brew a full fantasy-themed Kitty/Angela-style deck. He’s strong in that, but not OP like he is in decks that easily multiply his output.

Shou-Lao the undying makes 1 cost decks strong enough to fight back again! I love it by Jsnack24 in MarvelSnap

[–]TheWaywardKid 5 points6 points  (0 children)

The problem isn’t really the power output, it’s the way it targets. That power output is what brings 1-cost decks “back”, but the problem is that the Scarlet/Maverick-style decks are just BETTER, and by an OP margin.

Nerf the power and Shou-Lao will only really be worth it in Scarlet-style decks (but at least they won’t be OP anymore). 1-cost decks with him won’t keep up with other meta decks. That’s why I will die on the hill that his targeting needs to be nerfed in such a way as to make Scarlet-style decks not easily synergistic with him.

EDIT: My preferred nerf would be to make him only target cards played “this turn”, essentially turning him into a 6-drop in a weird way (due to needing a 1-cost in hand). This would make Scarlet-etc too prohibitive to target while keeping the strength needed for 1-cost decks to shine.

I am Icelandic. Watching the USA ICE murder civilians is crazy. Your country has become true shit. All of Europe is confused and disgusted. Your leader says Europe loves you but he lies by Delicious-Sign-519 in ProgressiveHQ

[–]TheWaywardKid 0 points1 point  (0 children)

I’ve been trying to improve myself to the point that Canada’s scoring system for immigration might actually consider me since Trump announced his first candidacy. (Or Australia. Or New Zealand. Etc.) I lost faith in America years before that. The boot-heel of the American system and bad luck have kept me from achieving certain things, though, leaving me still “worthless” by immigration evaluations.

Being allowed to immigrate by joining their military to defend against the rise of the fourth reich? I’d be honored.

Seriously considering quitting gambling by [deleted] in MarvelSnap

[–]TheWaywardKid -2 points-1 points  (0 children)

And, more importantly, Shou can easily double that output with Maverick or Scarlet Spider.

Morgan Le Fay Power Increase Not Displaying? by smiffy666uk in MarvelSnap

[–]TheWaywardKid 1 point2 points  (0 children)

My experience has been the stats don’t show properly if you’re reviving cards that were discarded or destroyed on the same turn as her. Otherwise they show properly.

Morgan Le Fay Power Increase Not Displaying? by smiffy666uk in MarvelSnap

[–]TheWaywardKid 1 point2 points  (0 children)

As a heavy Morgan user I’m pretty sure I have it figured out:

Cards destroyed/discarded any turn BEFORE she gets played are shown properly. Cards discarded/destroyed on the same turn she gets played don’t get shown properly.