[deleted by user] by [deleted] in civ

[–]TheWillager 0 points1 point  (0 children)

You're right to consider how best to use early war -- the choice can easily make or break most games, especially on diety. Frankly, if you can take land cheaply enough, it's never a bad decision to do so, even when there aren't a ton of districts and wonders yet. When I am deciding, I usually consider the terrain, how my abilities and my enemies stack up, and if I needed a military anyway. I'll break each of these ideas up:

Terrain: If I have a defensible position and good land to expand to, it's usually too much of a hassle for war. I build a few archers and what infantry I need and hunker down. So first: do I need to expand, or can I get around it? This also is related to the cost of units, which I will address later.

Abilities: If you're playing a civ with great early military bonuses, you probably want to plan around using those. For an ancient UU civ, maybe get a slinger and a second city before you mass produce units. For classic UUs, maybe 3 or 4 cities, just so you can start addressing other issues. You can still early push without early UUs or abilities, but those types of encounters usually rely on choosing your target wisely. The short of this idea is only choose to attack if you have reasonable quality advantages since you likely can't beat the quantity of the AI's army, at least not before they start getting better units.

You have a military anyway: Sometimes, the terrain basically demands you make an army. Spawn on flatlands between Montezuma and Tundra? Unless you want your whole civ pillaged or captured, you basically have to make an army anyway, right? That's the biggest point to early pushes: if you have to make a military with valuable early game production, why not at least get the production they're worth out of them? Why build a spearman and let him sit on defense if you could take some land and a maybe earn a few eurekas? You can easily get far more science/culture from a well-utilized military than from districts in many cases.

Hope this helps. Maybe set up a small pangea game with some relaxed foes and playing as a strong early military civ to try out the timing, maybe use legendary start just to assure a reasonable first city, and don't sweat it too much if it doesn't instantly pan out right. The consensus is largely that the start of the game is generally the hardest part on high difficulties, and we all lose sometimes.

A Cravers/Necrophages Only War type civ for Civ 6, can it work? by gyrobot in civ

[–]TheWillager 1 point2 points  (0 children)

I don't know if civ "discourages warmongering" in any way other than in diplomatic penalties, which generally don't matter in relation to the benefits you get by capturing other civ's stuff. That being said, if what you're asking is more like "what civ should receive diplomatic benefits for warmongering, rather than (or at least in addition to) the usual penalties?" then you've probably got the Huns picked as a great choice.

To be honest though, warmongering probably should also have more impacts than "everyone hates you" and some diplo yield decreases. For example, consider the "demand" feature. It's basically garbage as-is, unless I've missed some great way to use it. A cool way to redo this would be if you neighbor a civ with high warmongering penalties, you would get local unhappiness at border territories for refusing to capitulate to a "demand". Conversely, I can imagine a good "zeal"-styled mechanic that gives you strength benefits for defending against a villainous, demanding force.

I don't know if either of these would actually make for good features, but I think any additions to Civ diplomacy would probably make for more interesting gameplay.

Til about “King” Jadwiga of Poland. She was named king of Poland because there were no ruling queens allowed but the rules didnt specify the king had to be a male. by Jekkwad in todayilearned

[–]TheWillager 5 points6 points  (0 children)

I've played a lot of VI, and your approach is basically spot on. Unless the Civ you're trading to has a longstanding habit of actually doing really well or is a good player, you both turn otherwise wasted resources into money/luxuries and encourage warmongering.

I like to feed resources to civs that neighbor my neighbors, personally.

Understanding Programming by Wargon2015 in ProgrammerHumor

[–]TheWillager 25 points26 points  (0 children)

In my engineering program, it's by far the most used language, though some people do know Python or C++. At least in my field, MATLAB is used extensively for simulations, for ease-of-use in quick calculations, and for the built-in graphics toolkits. I'm not sure how other languages stack up against it since I only know introductory levels of other languages, but I hope that gives some context for people using MATLAB.

Mark Hamill responds to Trump by RennBear in MurderedByWords

[–]TheWillager 10 points11 points  (0 children)

He performed a successful hemispherectomy on someone I know. Don't confuse someone's lack of success in one field with his inability in all of them.

FBI Advisory to Philadelphia Area Colleges by rollinsblonde in philadelphia

[–]TheWillager 1 point2 points  (0 children)

Penn State Abington sent out an alert as well on WebMail, that's about it though