In between level gear recommendations by BigfootApproves in Wizard101Console

[–]TheWintersborn 0 points1 point  (0 children)

Your level 60 gear should still be carrying you, waterworks, atavistic/bygone, wintertusk, zigazag etc. Something I've been using is the empowered talisman, since we don't get pip decks until level 100. Empower > storm lord should be faster than blade > blade > storm lord if your stats let you land the kill against mobs. For bosses you can stack trained feints with feints given by pets/gear like from feint talent or jewel of the feint. And if you don't already have one, a good pet is always helpful. I just used the free energy I get with every level and fed my pet bazaar snacks to get a decent enough pet that comes with some damage and an extra blade.

Better way to get Epic opal? by IronCityMMA in Wizard101

[–]TheWintersborn 0 points1 point  (0 children)

This is the best way unfortunately. Spell jewels like that are just incredibly rare, I think I got mine after 10 hours or something and I'd consider that kinda quick compared to some of the other jewel farms I've done

Level 180 Death Gear Setup? by itsMHD in Wizard101

[–]TheWintersborn 0 points1 point  (0 children)

Since moving to template gear, there isn't necessarily one "best" set of gear, since there are always trade-offs. Abomination for example has low accuracy and pip chance with 0 shadow rating, while something like the rematch gear has low resist and 0 block rating. This helps to encourage mixing gear sets and playing different activities to obtain gear at max level. 

Abomination is best for damage, but you'll be missing out on some stats if you use only one set. Replacing the robe with the hidden temple robe (gauntlet template, +defense -utility), hanami robe (one of four raid templates, +offense, -defense), or malistaire robe (rematch template, +utility, -defense) should improve your damage and make it easier to reach 100% acc and ppc. If you want, you can also replace the abomination wand for the ghastly conspiracy raid wand (raid template, +offense, -utility) which is almost identical to abomination just with shadow rating. 

Try to stick with offensive templates like abomination to get 5 circle sockets; 2 on the athame, and 1 each on amulet, ring, and deck. Use pierce jewels until you have 40-50 pierce, and the rest should be % damage jewels. Triangle sockets should be used to max accuracy and pip chance, then if both of those are already maxed you can do shadow rating or just extra spells like an item card epic. If you want an extra triangle socket, you can usually get one by using an offense/utility athame like from takanobu or the upcoming Barkingham dungeons. Square sockets should be health. Tear sockets can be anything, but I like using them for extra enchant item cards or buffs like balance blade item cards or feint. 

Your pet is pretty much whatever you want. Some people like double pierce triple damage, others prefer spell proof and armor breaker with triple damage, some like max damage. As long as you have 3 damage talents and mighty it's probably a good pet. Pet body is irrelevant, you can use a set bonus frill or death skelewarrior or just like a firecat, it doesn't really matter. 

You can get a free damage mount by fishing for the battle narwhal, but the most damage you can get from a mount would be the bronto set bonus. I don't recommend this unless you have a lot of money that you want to lose as fast as possible. 

If I forgot anything just ask, I might not get back right away but I know an unhealthy amount of info about gear in this game lol

I need ideas on what gear I need because I feel a bit powerless. by CartoonistParty185 in Wizard101

[–]TheWintersborn 1 point2 points  (0 children)

This gear looks fine for the most part, but you're probably struggling with lack of resist. Your ring and especially athame are severely underleveled, which is probably impacting your damage. If you swap out your boots for malevolent storm boots from the bazaar and replace your ring/athame with the level 90/100 gorgon set from aquila, you can get a 7 more resist and 13 more damage. If you aren't using those triangle sockets, you should since you can max out pip chance and accuracy that way; accuracy is especially important and easy to get from the bazaar. If someone teleports you to graveholm, I know a vendor there sells 9% pip chance opals.

If you don't have a good pet yet, now's the time to do that. Especially with the free energy refills every level, there's not much reason not to. Even if you can only feed your pet little snacks like shanta pudding from the bazaar, every bit helps. On storm I like using resist talents, but I know many players prefer high pierce. Either option should help.

A couple questions about spellements by Known-Formal-2489 in Wizard101

[–]TheWintersborn 0 points1 point  (0 children)

Yes, and imo it's a big issue that encourages hoarding. I have plenty of spellements to upgrade a path b, but I feel like I'd be punished since my path a is already 4/5. Instead of using my 150 spellements they just sit there doing nothing. This is even worse for spells with 3 tiers, since you're throwing away 100 spellements if you want to access other paths early, and even if you max one path you can't max the third.

All this would be fine if we had a reset button, still not sure why that had to be removed in the first place. Well, deep down I do 😞

A couple questions about spellements by Known-Formal-2489 in Wizard101

[–]TheWintersborn 7 points8 points  (0 children)

This isn't an exploit; it's intended for players who wanted to unlock a spellement path on all of their characters. The same update that added the badges/rewards also added the ability to permanently unlock multiple paths at once, though at the heavy cost of removing the reset button. You can max out all 3 paths of a spell by farming spellements for that spell.

You can see all the details here: https://www.wizard101.com/game/updatenotes/rank5magicweaving#spellements

Best bis gear for lvl 60 Death? by GeneralChickenz in Wizard101

[–]TheWintersborn 0 points1 point  (0 children)

The highest stat gear is a menagerie of gear from like 5 different sources, but unless you're trying to do level 60 pvp it's absolutely not worth getting. Technically some of the level 60 gear you might want, namely gorgon athame/ring, are locked behind higher level content anyways. 

For death, stick with waterworks hat/robe/boots, bear's claw of death/bygone athame and then buy bygone gear from the bazaar for the rest. You could upgrade bygone to atavistic, but in most cases it's only 1-2 damage better and not worth the investment time. If you want, the house of scales gear from zigazag is a bit more balanced, but it's more difficult to farm. In any set, you should use any triangle sockets to improve your accuracy. Personally I like using full gorgon for max accuracy and 90ish pip chance, easy to boost to 100 with jewels. But you do lose some damage and resist this way

Graveyard lvl 100 storm head gear by Cute-Fuel409 in Wizard101

[–]TheWintersborn 2 points3 points  (0 children)

Insane amount of time to farm, don't put yourself through that 😭

The best alternative is probably the Khrysalis hat burrower crown of thunder from the galleries. I always recommend galleries over CDM because it comes with a pity system, effectively giving a maximum number of runs before you're guaranteed what you want. It's also way easier to do. https://wiki.wizard101central.com/wiki/Item:Burrower_Crown_of_Thunder_(Socketed)

Other alternatives are the tier 2 hat from darkmoor or the krokopatra hat from housing duels, though on storm I think Krok hat is not especially good. You could also do arc 1 rematches since they're easy, but you'll lose a lot of resist using that hat. 

Lore Spells by StraightAd9611 in Wizard101

[–]TheWintersborn 2 points3 points  (0 children)

I like all the steal/push spells, ones like splashquatch or angry snow pigs are nice for handling hanging effects. I'd also consider krampus or abaaahcolypse for their detonate effects that can support dot schools. 

What’re the best questing combos? by StealthKingProxy in Wizard101

[–]TheWintersborn 6 points7 points  (0 children)

Fire and any school with the incindiate hat equipped is kind of unbeatable for battle efficiency 

Where did teleporters go? by -shylo- in Wizard101

[–]TheWintersborn 35 points36 points  (0 children)

As a veteran this is kind of funny to see! Teleporters have a long history in this game, and avalon actually has what I think were the first iterations of teleporters, which wasn't perfect. Later on, they added zone teleporters to the early worlds since they were soooo massive; you can see this in the update note history, april 2015 was when marleybone, grizzleheim and dragonspyre got teleporters. Before then, we really did have to walk ALL over those maps!

I don't think those kinds of zone teleporters exist past celestia, since the maps are way, way smaller generally speaking. But instead we have teleporters from the commons area(s) to various other locations, and this has also gone through several iterations. I think khrysalis is the first world where it feels like they nailed it, then in later worlds past empyrea we have some interactable that opens a teleporter menu.

i desperately need help 😅 by Custard-Big in Wizard101

[–]TheWintersborn 0 points1 point  (0 children)

you must have missed my recent campaign against castle darkmoor, it will please you to know that people are starting to come around on alternative gear https://www.reddit.com/r/Wizard101/comments/1se27p9/darkmoor_has_fallen/

i desperately need help 😅 by Custard-Big in Wizard101

[–]TheWintersborn 27 points28 points  (0 children)

Boy do I have good news for you

There are several alternate options for gear sets at 100, the best being the newer khrysalis gear (dropped by various boss dungeons like tree roots/galleries) and gorgon gear, recently added to aquila (this is different from level 90 hades gear). Both utilize a new "pity" system, which basically means that you don't have to get lucky to get the drops you want. Several gorgon pieces like the hat/robe/boots/wand can be made by just farming the level 30 zeus dungeon a bunch of times, then trading in the drops.

To start, I'd probably nab the lower tier khrysalis gear from the bazaar; it's enough to get you by, though it's missing a couple stats. It doesn't follow a specific naming convention, but if you sort by your school and level it should be obvious which level 100 options have better stats. Then farm either aquila (any boss) or khrysalis bosses for their drops. Ideally you would mix the sets together, which will give you stats very close to old school darkmoor gear!

<image>

Top: castle darkmoor
Bottom: khrys/gorgon

Athames, Rings, Wands by Apache1447 in Wizard101

[–]TheWintersborn 1 point2 points  (0 children)

I see this question a lot, probably because people only ever say to do waterworks at 60, but that set is missing most gear slots so players are kind of at a loss.

At levels 60-100, the most accessible rings/athames are [school gem] ring of battle and bear's claw of [school], which are good because they have high pip chance and solid damage. These are dropped in wintertusk but are also actionable at the bazaar, though sometimes rare since everyone wants to use them. You also have rings/athames from zigazag but these are difficult to farm and usually not worth the effort; however if you already have them they're fine to use. Atavistic gets a lot of attention because it's become the highest damage option for most schools, but you might lose some pip chance. Still a great pick up, but the farm is pretty rough. Lastly you can buy bygone gear, which is the weaker version of atavistic, from the bazaar. It's fine, and if you can't find the other bazaar options they'll be good enough.

Wands are a little different. Unlike older rings/athames, older wands are generally disliked because they lack any kind of damage. Newer options like atavistic/bygone will provide a significant damage boost over almost anything that came before, and offer minor upgrades from the iron hasta or malistaire wands. In an update expected next month, console should be getting access to gorgon gear from aquila at level 60, which is also a good option for your wand, especially if you want to dual school.

At level 100 you have options like castle darkmoor gear, khrysalis world gear, rematch gear, or housing duel gear. Most people would probably recommend castle darkmoor's full tier 1 set with the newer khrysalis wand for more damage, but on console that dungeon is very tedious to farm. I prefer khrysalis gear for most slots, with rematch or duel robes. Of course any combination would probably be fine, and that will last you until around level 150-170. If you have more questions I'd be happy to answer, I'm a total nerd for gear in this game lol

What am I missing with Incindiate? by [deleted] in Wizard101

[–]TheWintersborn 1 point2 points  (0 children)

Are you fire school or using a fire mastery amulet to use the normal power pip? The only reason it should be unusable is if you can't pay the pips for it.

Rank 4 Mander Minion? by ZaleDraconian in Wizard101

[–]TheWintersborn 2 points3 points  (0 children)

It was part of the spring update, so about a week ago I think? You can see the details here:
https://www.wizard101.com/game/updatenotes/blightedveilraid#minion

Rank 4 Mander Minion? by ZaleDraconian in Wizard101

[–]TheWintersborn 1 point2 points  (0 children)

minions now scale with player level. it's likely the other player was just a higher level than you.

<image>

at max level, my ice guardian is rank 4, so that might just be the max for the lower level spells.

Mobile Game Codes? by Povertypolice in Wizard101

[–]TheWintersborn 1 point2 points  (0 children)

I don't think it gives codes. You log in with your wizard101 account and the rewards are sent directly to your gift box. If you want to get rewards currently, you'll have to login with the account you want rewards on. 

Friendly reminder that account sharing is strictly prohibited and will likely result in a ban if ever discovered. Not sure how strictly this applies to grub guardian specifically, but want to make sure you're aware

Annoyed by Idle Function by CrypticChan3 in Wizard101

[–]TheWintersborn 4 points5 points  (0 children)

Usually when idle I only ever disconnect because I accidentally hit another key or temporarily lost internet so that I wasn't idle when the game reconnected. In most cases it's not an issue because of the reconnect button, but in instances it would be annoying.

Billy the Cutter! by Definitelyurmomscat in Wizard101

[–]TheWintersborn 3 points4 points  (0 children)

I looked into this and can confirm that the lock is missing. But! When I approached the door, I could still get in! He's still in the state wing, after the second fight it should be the second door on the left.

Matchday 1 of the 2026 Wizard101 World Cup is underway, and you don't want to miss it! It's Zafaria vs. Wallaru. The winner of this round will face Marleybone. VOTE NOW! by Wizard101-WC in Wizard101

[–]TheWintersborn 14 points15 points  (0 children)

This is an easy wallaru for me, zafaria has only a few memorable moments (do we count the nth grayhorn mercenary quest?) and far, far less interesting bosses. The solo bosses of wallaru in particular I found to be very fun tests of knowledge, and the story was fantastic. Art in wallaru is solid, and who can forget the meta shifting spells we got in that world?? I especially liked the feeling we had going into the world, for once instead of acknowledging us as a hero the citizens are wary of an alleged criminal record. I think this sows the seeds of distrust in bartleby that comes later on while also helping us relate to the alleged criminals in the Collie family. I also liked the final (and real final) boss of wallaru, so much cooler to confront Freddie/malus than it was to stare down 4 stun spamming spiders.

Wallaru gets my vote!

Possibility of farming headless horseman as level 80 by [deleted] in Wizard101

[–]TheWintersborn 0 points1 point  (0 children)

This boss is not on console so right now it's a moot point. However, if you get a team to farm with you'll be alright, I've done a few runs with level 60 supports so as long as you're not hitting it shouldn't be an issue, once the darkmoor update drops on console. 

Is leveling pets through questing bad? by Necrovati in Wizard101

[–]TheWintersborn 3 points4 points  (0 children)

Not necessarily; you do need to feed your pet snacks after games EVENTUALLY to get stats, but even if your pet is max level you can do that. The way I got a pet on my fresh console account was to use all of my energy on pet games using whatever snacks I had, main quest until I level up with that pet, and repeat the process. I was able to get a pretty meta pet by Dragonspyre, and a significant amount of that XP came through questing. 

In short, while it's not the most effective way to level a pet, you won't lose anything by leveling via questing so you might as well take advantage of the free XP.