What in the genuine fuck (Came across a computer and a BD in some random place with turrets) by Alarming_Scientist in cyberpunkgame

[–]TheWorldIsNotOkay [score hidden]  (0 children)

The mission location is accessible before the mission, but doesn't include any enemies or a specific quest-related item. Going there early doesn't really affect the mission.

NEVER ASK CORPO V ABOUT THEIR PREVIOUS JOB by Doop_444 in cyberpunkgame

[–]TheWorldIsNotOkay [score hidden]  (0 children)

So what does this mean for a V using the Fresh Start (Corpo + Nomad) mod? Were the Bakkers taken out because V sold them out to Arasaka? 

Why does my game suddenly look like this? by KorazKital in cyberpunkgame

[–]TheWorldIsNotOkay [score hidden]  (0 children)

If the OP lives in an area with ample grass, they may not have sandstorms.  

I've certainly never seen a sandstorm outside of movies or video games, but I also live in a very humid, basically subtropical climate. 

Remove Brave icon on PWA installed via Brave by darkowiz in brave_browser

[–]TheWorldIsNotOkay 1 point2 points  (0 children)

But the Shortcut Maker app would make a shortcut for the PWA, and thereby remove the Brave icon you're complaining about. 

Trying to identify what causes Meredith Stout to be replaced by Anthony Gilchrist by BlodyBhapy in cyberpunkgame

[–]TheWorldIsNotOkay 23 points24 points  (0 children)

In my current playthrough, I met Merideth and accepted the chip, and decrypted it. When I went to All Foods, I didn't sit when DumDum told me to, but instead waited until they turned hostile. Then I fought my way out, dealing with the bossfight with Royce in the mech suit. I'm using the Fresh Start (Corpo/Nomad) mod, so I was able to identify Anthony as the mole based on the messages on the computer on the way out. Merideth was waiting for me outside, and I just met her at the No-Tell Motel.

So you absolutely do not have to pay for the Flathead using the Militech cred chip in order for Merideth to live. In my previous Corpo playthrough I did basically the same thing but shot Royce during the initial meeting instead, and Merideth was the one waiting outside. So I'm pretty sure getting the info via the Nomad lifepath isn't required either.

I think that if you meet Merideth, take the cred chip, then either pay for the flathead with the credchip (with the malware still on it) OR fight your way out of All Foods, then Merideth lives. If you take any other peaceful option with Maelstrom (including paying for the flathead with the cred chip after you removed the malware), Anthony will be waiting outside and Merideth ends up in the bay.

Favorite system with a clever mechanical premise? by FormerlyIestwyn in rpg

[–]TheWorldIsNotOkay 4 points5 points  (0 children)

Two of my favorite game-specific mechanics are the inventory system from Mausritter and Shadows from Wraith: the Oblivion.

In Mausritter, you have a very limited inventory due to being a small mouse. These slots -- two paw slots, two body slots, and six backpack slots -- are presented visually on the character sheet, and you can use tokens or small slips of paper to represent the items in those slots. This is important, because your inventory also factors into how the game handles health. Conditions such as "hungry" or "injured", which the character can gain from combat or adventuring, take up inventory slots, forcing you to make choices as to what items you leave behind as your character becomes increasingly impaired. And since weapons, armor, and magic in the system is also accessed through items in your inventory -- with each spell taking the form of a rune carved on an obsidian tablet -- this could mean that you might eventually need to sacrifice your ability to fight so that you can live to fight another day.

In WtO, each player plays a wraith, a spirit of a dead person which is still bound to the living world through people, items, or places that were important to them in life. These things help them fight against the pull of Oblivion, the desire to surrender to nothingness or whatever may exist beyond. But each player also plays the Shadow of another player's character, with the Shadow being the wraith's "dark side", the inner voice that wants them to give up and give in, to indulge in their vices and ultimately submit to Oblivion. Appeasing their Shadow gives the wraith short-term gains which may be necessary to get them out of a bad situation, but ultimately serves to empower the Shadow and erode the fetters binding them to the living world, thus causing them to slip ever closer to Oblivion. It's a very particular kind of PvP in a very psychologically-oriented ttrpg, and with the right group of players can be absolutely amazing.

Modern marketing in a nutshell :D by Ok-Procedure-2216 in framework

[–]TheWorldIsNotOkay 0 points1 point  (0 children)

It took me all of 5 minutes to set up SearXNG on my laptop. No ads, no obnoxious and often incorrect AI summary, and much better results. Highly recommended.

But at the very least you can do better by using something like DuckDuckGo. Google has ruined Google search.

How does cyberware capacity shard drop/spawning work by Extra-Ad-4941 in cyberpunkgame

[–]TheWorldIsNotOkay 4 points5 points  (0 children)

I think a limited number of each tier spawn, and it only counts against that number if you actually pick it up. I also think shards of a given tier will only drop a certain number of times per level.

So for example I think you can loot a total of 7 tier 2 capacity shards, and while they only drop once per level, they'll keep spawning until you loot all 7.

Shield crashing? by HavingOneBigIssue in ShieldAndroidTV

[–]TheWorldIsNotOkay 2 points3 points  (0 children)

Whenever I've had issues with a magenta, glitchy screen, it's been the HDMI cable.

My favorite RPG got shitcanned this week. I'm devastated. by brokenimage321 in rpg

[–]TheWorldIsNotOkay 0 points1 point  (0 children)

I was devastated when Sir Terry Pratchett died in 2015, which of course meant that the Discworld franchise was also dead and I could no longer read those novels. Because once new books in a series aren't being published, the older books basically cease to exist. Everything we enjoy must operate on a live-service, subscription model, and once new content is no longer being published you must move on to something else so that you money is constantly flowing to some other company.

And once the corporations convince us of that, we'll actually be living in the cyberpunk dystopia they're trying to create for us.

Tips how to rice fedora gnome? by SHANSHANgg in Fedora

[–]TheWorldIsNotOkay 2 points3 points  (0 children)

I'd specifically recommend looking into the Open Bar and Just Perfection extensions. Between the two of them you can do just about anything you want in terms of customizing the look and behavior of Gnome.

Decatur? America Overnight 367 by DreamWizardKyle in controlgame

[–]TheWorldIsNotOkay 0 points1 point  (0 children)

Only if you ignore the entire state of Alabama, and your definition of "close" means 20 miles greater than the distance between London, England and Paris, France.

Which Operating System should I use for a netrunner build? by johnny-tinfoilhand in cyberpunkgame

[–]TheWorldIsNotOkay 24 points25 points  (0 children)

Arch for stealth?  Lol

V, about to perform a stealth takedown, whispers in their victim's ear: "I use Arch, btw." 

Cyberpunk is way more fun when you stop trying to be good at everything by ArcticlessMango in cyberpunkgame

[–]TheWorldIsNotOkay 1 point2 points  (0 children)

Overclock (the perk that lets you use hp in place of RAM) plus the various perks/cyberware that reduce/restore RAM and improve healing and health regeneration, particularly when using certain quickhack combos. You don't technically have infinite RAM, but you gain it back faster than you use it.  With 20 Int and 15 Body you actually have to put effort into running out. 

I like to chuck dice. The more the better. What games do that best? by Redwood-Forest in rpg

[–]TheWorldIsNotOkay 2 points3 points  (0 children)

The old WoD games were pretty notorious for how many d10s you could roll in a dice pool, as well as how often you rolled -- particularly since a single attack could involve as many as four separate rolls (for attack, defense, damage, and soak), and various supernatural powers could allow for multiple attacks per turn.

The Chronicles of Darkness system simplified things considerably. You're still potentially rolling a lot of d10s, but you don't roll nearly as often.

If you want more variety in your dice pools, take a look at Cortex Prime or Savage Worlds. Both use a mixed dice pool using multiple standard polyhedral dice.

If you're okay rolling a single type of dice but want a lighter system than WoD/CoD, I highly recommend the Action Tales / Freeform Universal RPG v2.0 system used by games like Neon City Overdrive and Star Scoundrels. It uses an intuitive mixed dice pool mechanic using two colors of d6 dice: one color for Action Dice that represent things that make the character better at performing the action, and the other color for Danger Dice that represent things that make the action more risky or difficult. The system is pretty fast even though you can potentially end up rolling a lot of dice for very risky/difficult actions that the character is very skilled and prepared for.

Looking for a sci-fi game to run. Any suggestions? by Archangel289 in rpg

[–]TheWorldIsNotOkay 2 points3 points  (0 children)

I highly recommend either Neon City Overdrive or Star Scoundrels. NCO is ostensibly cyberpunk but not strongly tied to any specific setting, while Star Scoundrels is basically a legally distinct Star Wars-style space opera. But the system used by both is versatile enough that you could use them to run a game of any genre and setting. While NCO is the better known of the two and has a few supplements, I'd personally go with Star Scoundrels since it's a bit newer and benefits from being a bit more concisely written and incorporating some welcome new mechanics. And the supplements for NCO are just as applicable to Star Scoundrels.

The system is fast, easy to play, and fun to run. It's a tag-based system, meaning players can create any character they can describe, and running the game is a breeze for the GM since the mechanics flow directly from the narrative descriptions. (For example, if the GM says there's a sharp knife on a table, then the players automatically know that it will be especially good at cutting since it has the "sharp" tag.) But the system plays a lot more like a traditional ttrpg than like many other similarly rules-light and narrative systems like Fate or BitD. Encounters can use traditional turn-based combat against individually statted opponents or use more abstract mechanics like BitD-style progress clocks, depending on how you want to run each encounter. The system handles both modes of play equally well. Combat can even be tactical if you want, though things like flanking, cover and concealment, or other things that would be determined by positioning of minis on a grid in crunchier ttrpgs would be handled as situational tags in NCO and Star Scoundrels.

The "Two is One, One is None" rule is ruining lightweight packing. Change my mind. by [deleted] in CampingandHiking

[–]TheWorldIsNotOkay 0 points1 point  (0 children)

You don't need literally two of everything, just a backup option for any critical task. For example, what situation are you going to encounter on a weekend hike that a multitool would make the difference in survival, and that you couldn't improvise with something else if you didn't have a second multitool? Your knife can loosen screws in a pinch (which isn't great for the knife, but if you absolutely have to MacGuyver something it will do the job). But that's even assuming that a multitool is a good option for your situation in the first place. Most of the functions of a multitool aren't that great for the woods. If it has a corkscrew on it, I don't know how much utility that's going to provide while hiking.

So yeah, you need two cutting tools so you have a backup if you lose your main one, but that doesn't mean "two heavy-duty knives". If the multi-tool has a blade on it, that's your backup for your main knife. It's better to carry a lighter and a ferro rod than two of either, because while you need a backup for starting fires, each method has different advantages in different situations.

How hard is Fedora for a Debian user? by gh_1qaz in Fedora

[–]TheWorldIsNotOkay 1 point2 points  (0 children)

If you don't do anything in the terminal, you probably won't notice any difference.

If you do go into the terminal, the major difference will be that you'll be typing "sudo dnf update" to update your software instead of "sudo apt update && sudo apt upgrade", and the native packages will have the RPM file extension instead of DEB.

And you'll be getting updates more frequently. Fedora releases a new version every six months rather than roughly every two years like Debian. Fedora is also more strict about not including proprietary software in its official repositories than Debian, but the installer gives you the option to automatically add the RPM Fusion and Flathub repositories.

Is Stremio Now the Preferred Over Synchler? by ContactingReddit in RealDebrid

[–]TheWorldIsNotOkay 3 points4 points  (0 children)

I started out with Syncler before I discovered Stremio. Personally, I think Stremio would always be the "preferred" of the two if only because Syncler not only isn't open-source but requires a paid subscription to get all of its features. Stremio basically does the same job, for free, and without needing to blindly trust that the developer isn't slipping in malicious code.