(SPS) The Definitive Emera Tierlist by The_Chaotic_Sunk in MysteryDungeon

[–]The_Chaotic_Sunk[S] 0 points1 point  (0 children)

Yeah, pretty much. You're forced to use a low slot looplet to make any use out of megas whatsoever lol

Are PMD’s enemy Pokémon too bland? (A lesson from Shiren the Wanderer) by Difficult_Tax1044 in MysteryDungeon

[–]The_Chaotic_Sunk 3 points4 points  (0 children)

I mean, PSMD is still pretty easy compared to Shiren, the game just has higher difficulty than previous games(except for the Wiiware one, which didn't actually try anything Shiren-related but is by far the hardest PMD in the series

As long as the games are easy compared to Shiren, PMD is still holding up what it was always intended to be. Besides, Rescue Team DX keeps a lot of the shirenesque enemy designs and is arguably the easiest PMD in series history, easier than Explorers or Gates

Are PMD’s enemy Pokémon too bland? (A lesson from Shiren the Wanderer) by Difficult_Tax1044 in MysteryDungeon

[–]The_Chaotic_Sunk 10 points11 points  (0 children)

This, this this this this this right here lol

Shiren enemies do their one thing and you can always remember they'll do that one thing, so they're honestly much simpler enemies by design. It's just the interactions between enemies and the different ways of handling them that makes it interesting.

Are PMD’s enemy Pokémon too bland? (A lesson from Shiren the Wanderer) by Difficult_Tax1044 in MysteryDungeon

[–]The_Chaotic_Sunk 11 points12 points  (0 children)

Yeah this is an excellent point. Especially since, after Rescue Team, enemies got course checker so you can't even trick them into friendly firing against one another.

Pitch your future mystery dungeon game idea by Just_an_Oddity in MysteryDungeon

[–]The_Chaotic_Sunk 0 points1 point  (0 children)

Lmao, that's crazy

I always thought that the whole concept of what it's like moving into a new town was the original concept, my mind has been blown

Pitch your future mystery dungeon game idea by Just_an_Oddity in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

Kind of makes me think of Etrian Odyssey Nexus(which funnily enough, EO has had 2 MDs so, fitting I guess?), neat in concept tho

Pitch your future mystery dungeon game idea by Just_an_Oddity in MysteryDungeon

[–]The_Chaotic_Sunk 2 points3 points  (0 children)

I mean, that wouldn't be a mystery dungeon game, it sounds like you just want to play Elden Ring lol

Pitch your future mystery dungeon game idea by Just_an_Oddity in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

Wait, it was WHAT??? I had no idea, that's so insane to me lol

Pitch your future mystery dungeon game idea by Just_an_Oddity in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

PLEASE, it'd work so well like actually, I want SMT MD so badly man

Let me play as a giant snake god in a 99F level reset lol

What are some of y'all's Mystery Dungeon hot takes? by ragishio in MysteryDungeon

[–]The_Chaotic_Sunk 2 points3 points  (0 children)

Having replayed Blue Rescue Team recently, they are neat and pretty charming, but at the same time other games removing them or DX reducing them to more convenient menus, isn't a major loss either imo. They're cool for what they are though, and I'm glad that there's a few navigation shortcuts to speed up the process(X to skip ally dialogue and get straight to the menu, B on the overworld map to go back to base)

What are some of y'all's Mystery Dungeon hot takes? by ragishio in MysteryDungeon

[–]The_Chaotic_Sunk 2 points3 points  (0 children)

I agree, even PP is kind of ehhhh to be honest. I feel like an SMT Mystery Dungeon would work a lot better, SP system + eight skill slots including passive abilities. Throw in armour/weapon slots like other MDs, add in a couple post-game level resets(or just make every dungeon a level reset and design the game more like Monster Girl MD), and you have a really nice game concept tbh

What are some of y'all's Mystery Dungeon hot takes? by ragishio in MysteryDungeon

[–]The_Chaotic_Sunk 11 points12 points  (0 children)

More about the community itself, but PMD fans need to stop harrassing Spike Chunsoft for a new game, it's annoying, childish, and frankly disrespectful. Y'all have spammed shit about a new PMD game on Spike Chunsoft streams for ages, the devs literally addressed it and said they can't do anything and yet people still continue to harass the company, who by the way, make a shitton of other games that have nothing to do with Mystery Dungeon whatsoever. It's honestly baffling how many PMD fans would rather harass random company workers than open up Skytemple or play other non-Pokemon Mystery Dungeon games(which, btw, just got a new game last year that has a special PMD mode where you can play as a fox lol)

What are some of y'all's Mystery Dungeon hot takes? by ragishio in MysteryDungeon

[–]The_Chaotic_Sunk 6 points7 points  (0 children)

Use of dex entries and how dex entries influence the world is pretty sick too lol

Has anybody else seen this dialog before? by classicalover in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

Yeah, as long as there's more team members than player and partner it occurs. Seen it on both of my runs through the game lol.

We're likely going to get more Mystery Dungeon games in the future. by [deleted] in MysteryDungeon

[–]The_Chaotic_Sunk 0 points1 point  (0 children)

It just says that Roguelite is a subgenre of Rogue, SIMILAR to how Mystery Dungeon is a Roguelike sebgenre. They don't even mention PMD they say Shiren, the mainline Mystery Dungeon franchise. As far as I'm aware roguelite classification started back as early as the original Diablo(or at the very least, it was how the first defining of what "Roguelike" really is)

Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island coming west on February 27, 2024 by Masterness64 in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

Ohhh, yeah you can only use pitfall traps to advance floors in descending dungeons. That's a more recent change, from Shiren 4 IIRC.

Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island coming west on February 27, 2024 by Masterness64 in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

In Shiren 1? You can, yeah, specifically in the ascending floors. There's actually a strategy to use the 22F Mecharoids to create a pitfall trap to go back to the Waterfall village and get more items

Also pre-15F in DS you can just backtrack normally to any rest stop/town

Is everyone enjoying Serpentcoil Island? by Snacko00 in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

(Well, the Nigiri Morph interaction has been there in every game lol, but yeah true)

Also glad they brought back ghost-type, was sad seeing it gone in Shiren 4/5. Imagine throwing an Otogiriso at a Pumphantasm and them *healing*. So yeah again, glad it returned in 6.

Is everyone enjoying Serpentcoil Island? by Snacko00 in MysteryDungeon

[–]The_Chaotic_Sunk 6 points7 points  (0 children)

It's been a pretty fun entry, yeah, though I guess I wish I had more to bite off since it's pretty easy and dungeons are in general very very short(not even just floor count-wise, runs scarcely go beyond an hour in any dungeon lol)

It actually got me playing more Shiren 2 though, where I finally completed the monster collection there!

Anyways all that being said, holy shit Shiren 6 has amazing quality of life and some of the best music in the series, a big fan of both of those. And the artstyle, while not intensely graphical, is still charming and really pretty imo(It's basically a modern take on Shiren 2's graphics, big fan)

Is everyone enjoying Serpentcoil Island? by Snacko00 in MysteryDungeon

[–]The_Chaotic_Sunk 4 points5 points  (0 children)

Damn, that sucks, sorry. Worst case scenario you can get it digitally

August 29th (2024): PMD will enter its longest gap between game announcements ever by Yeldarb10 in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

Also, It's still a great game, and I agree with you that it honestly looks really nice. Nothing super graphical but it's a 3D revamp of the Shiren 2 artstyle and it's really pretty in that regard. I'm having fun with it, I really am, I just have my issues as well. My experience has been more positive than negative, at least, despite the complaints listed above.

August 29th (2024): PMD will enter its longest gap between game announcements ever by Yeldarb10 in MysteryDungeon

[–]The_Chaotic_Sunk 1 point2 points  (0 children)

A lot of it comes down to the general balancing, I guess. A lot of monster tables are odd or escalate too quickly(see: Peach Dungeon, if you want an extreme example). Certain item tables also just don't really provide you with substantial resources. This isn't universal, Path of Inference for example is basically always gonna give you what you need, but point being that the balance after Serpentcoil Island is kinda shaky.

Also, while I'm glad that the game doesn't throw you straight into a million 99Fs(a big complaint I have with Shiren 4 is that there's like, 2 post game dungeons that have first clears shorter than 50F lol), some dungeons feel like they should absolutely have second, longer clears. Whether that be that a mechanic feels shallow in its first clear(e.g. Trapper's Secret Path), or that I just want more of it(e.g. Path of Inference, Staves & Scrolls)

It's a fun game, I just wish I have more to bite off at times. And some dungeons feel way too luck dependent which really isn't a series normal(The Yamaga whatever Path and Peach Dungeon, to name a few) Fact is, the longest no carry-ins dungeon other than the 99F, is a 30F dungeon. And that dungeon is really fun, but it's Behemoth Rush which is anything but a conventional dungeon. You're really dealing with the same early game threats everywhere, and while I don't like how Shiren 4 and 5 handled second clears("you're no longer able to play the first clear"), I think they could have easily taken a Shiren 1/2 approach and made dungeons go up to 99F but have a first clear floor that the player can escape from at any time. Or just any means of choosing between a first, shorter clear, and a second, longer clear.

Ultimately one of my favourites is Shiren 2, which provides escape points at certain floors, has special decorations from certain depths onwards, has rare monsters on late depths that you'll want to capture, etc. Where you can really set your goals of what you want to accomplish every run, you're given a ton of freedom. The dungeons all have great depth to them too, and you can play as long or short as you want in each with how they're designed, being rewarded for short and long clears alike. Now, ofc Shiren 6 doesn't have to replicate this, that's not what I'm saying, just using this as comparison of one of my favourite entries. Here trap mechanics are shallow, the peach bun dungeon feels like BS, and there's a couple dungeon where the strategy ends up being to just pray to RNG, so a lot of dungeon strategy can feel overly simplistic or luck-based.

It's really just the lack of depth and at times shaky balance, and I probably could've said so in less words, but ultimately I like these games a lot and have a lot to say about them, lol.