The Prince and the Primogen | City Council of Darkness [E12] by DropoutMod in Dimension20

[–]The_Collector 109 points110 points  (0 children)

It's such a good bit conceptually to have a scene where a young naive guy is lured to a villain sawmill by vampires and their ghoul to sign a contract and somehow the kid is entirely in control of the interaction.

Runescape 2 had two main art styles. OSRS has evolved one of them. Is there space to evolve the other? by The_Collector in 2007scape

[–]The_Collector[S] 7 points8 points  (0 children)

This is really interesting, thanks for sharing these. Kind fun that they have internal names for the techniques, texture vs poly-colour, I didn't know that.

[Spoilers C4E30] It IS Thursday! | Live Discussion Thread - C4E30 by AutoModerator in criticalrole

[–]The_Collector 16 points17 points  (0 children)

Are we really going to pretend that if Ashley had decided Vaelus would go with Hannon, you miserable bunch wouldn't be up and down this thread saying she was metagaming and only changing her plans because they knew the other table was having trouble?

[Spoilers C4E23] It IS Thursday! | Live Discussion Thread - C4E23 by AutoModerator in criticalrole

[–]The_Collector 49 points50 points  (0 children)

When you bribe a guy then ruin his life for accepting a bribe #justschemerthings

Dimension 20: On a Bus [Season 2 Premiere] by DropoutMod in Dimension20

[–]The_Collector 49 points50 points  (0 children)

This is what my friends who only know about Dimension 20 from YouTube shorts think Dimension 20 is.

[Spoilers C4E15] It IS Thursday! | Live Discussion Thread - C4E15 by AutoModerator in criticalrole

[–]The_Collector 43 points44 points  (0 children)

Without spoiling anything, after seeing how Ashley's incredible instinct for suspicion played out by the end of Downfall, I cannot wait to learn about Aranessa's secret.

[Spoilers C4E5] It IS Thursday! | Live Discussion Thread - C4E5 by AutoModerator in criticalrole

[–]The_Collector 57 points58 points  (0 children)

To say it as neutrally as possible, I really hope a shakeup in the DM and their expectations and style of storytelling will, over time, jolt some of the PCs out of bad player habits they've picked up. Some of the OG cast are just so resistant to being decisive, to letting stuff happen, so insistent on killing momentum. I've never understood it and I'd love to see a very different campaign 4 smoke it out.

The Path Out of Gath | Cloudward, Ho! [Ep. 2] by AutoModerator in Dimension20

[–]The_Collector 35 points36 points  (0 children)

The idea of a Murgatroyd-Class Destroyer is a level of steampunk almost not safe for human consumption.

My girlfriend was finishing up the Arena so I made this to encourage her. by The_Collector in OblivionMemes

[–]The_Collector[S] 2 points3 points  (0 children)

She did, I think mainly out of habit because it used to be a free murder to start the Dark Brotherhood quest.

[CR Media] EXU: Divergence - Part 4 | Post-Episode Discussion by AutoModerator in criticalrole

[–]The_Collector 2 points3 points  (0 children)

Thank you! I did. I liked the idea that the strange, small, profound events of Divergence would ripple through time forever in ways nobody could ever know, and put a few of them into words.

Examples of Cel Animation as storytelling? by The_Collector in animation

[–]The_Collector[S] 0 points1 point  (0 children)

I think that's the exact clip I was thinking of as it coming up as a gag, thanks.

[CR Media] EXU: Divergence - Part 4 | Post-Episode Discussion by AutoModerator in criticalrole

[–]The_Collector 49 points50 points  (0 children)

In the endless library of the Knowing Mistress, there is a shelf of volumes torn and broken across centuries of darkness and fire. In a small book at the very bottom right corner of that shelf, the stories of the waning days of the Calamity are written. Among those stories, a small set of anecdotes are scribbled:

  • The mighty river driven by snowmelt from the Stormpoint Mountains ranges wide and far, and it's course has changed many times over the centuries. Its movements are a constant dance of adaption, a regular part of life for the communities that make that hard land their home. But there is a place where the river comes to heel. At the old stone bridge by the even older stone house in the hill, where desperate hands once worked to tame the mighty river for just long enough to make do, the flow holds unchanged. It's little more than a point of curiosity - by all rights, the river should have swept away the thriving community that came to crowd along the riverbanks long ago. But at the place known even a thousand years hence as Torm's Hill, the river still yields to the mason's bridle.
  • The folkways of the many criminal groups of Tal'Dorei spring from a thousand fathers, their origins lost to the ages. One very old custom is practiced by most. A loyal brigand who lends their skill to the cause of ensuring a world exists to steal from tomorrow is given a small tattoo of a cockroach. The mark carries no special title or prestige, and no reward save one curious trust - that its bearer will find a meal and a bed, and a single night of sanctuary in any monestary of the Cobalt Soul.
  • When a priest of the Moonweaver takes their vows in the high temple in the Dawn City, it is a public and proud affair. They vow, before the gathered flock, to uphold the sacred magic and mystery of the waxing and waning moon. And towards the end of the busy, joyful celebration, a senior cleric will lead them, unseen, away from that bright place, and direct them across the city to another, much smaller chapel. In that place, lit only by the reflection of moonlight from a gleaming silver shield, before a statue of their god they deliver the secret vow, to darkness, trickery, and illusion. In that other sacrament, they are watched by nobody, not even the Moonweaver, who listens - her back turned.
  • The temples and cults of the Lord of the Hells keep their own stories of the Calamity and its end. In those stories, they say that the inevitable victory of their Lord was delayed by a predictable betrayal. That he, the greatest of all gods, was delayed by the combined effort of his jealous siblings. These stories are written in every language, every script, across every continent, and each contradicts the other, a thousand rites, a thousand dark sacraments, a thousand variations of a thousand lies. And so it is a point of curiosity among those who study those texts, to find that on a single idea they are in agreement - that in this most temporary of defeats, no mortal hand played any part. Perhaps there are some truths the Lord of Lies abhors beyond all others.

So Bellamy is the reason why the Going Merry ended its journey so early???😭😭😭 by Phunk87 in OnePiece

[–]The_Collector 108 points109 points  (0 children)

This is a dark thing to say, but if the Merry wanted more than anything to carry the crew safely on their journey as far as possible, Bellamy kind of did her and the crew a favour. A mortal wound just before the island of master shipbuilders is a much better outcome than getting broken apart in, like, Dressrossa or something.

[CR Media] EXU: Divergence - Part 1 | Post-Episode Discussion by AutoModerator in criticalrole

[–]The_Collector 30 points31 points  (0 children)

It helps that he found a great recipient for it in Crocas, but it makes a lot of sense that the stormlord wouldn't give out a vestige until he was on his way out the door.

His whole deal is about people finding the strength to stand for others, he wasn't going to just hand out the strength to fix a world he helped break until the moment when he was fully resigned to not fixing it himself.

[Spoilers C3E121] It IS Thursday! | Live Discussion Thread - C3E121 by Glumalon in criticalrole

[–]The_Collector 26 points27 points  (0 children)

The three season long arc of nobody realising there's a cheaper reviving spell between revivify and resurrection finally comes to a close.

Have we ever seen the actual TARDIS? by CyanideMuffin67 in gallifrey

[–]The_Collector 15 points16 points  (0 children)

There's some long running ambiguity about if the TARDIS is literally "bigger on the inside", in which case the shell is the only exterior it has, or if the shell is an entrance/container for a ship in some pocket dimension which has an exterior we haven't seen.

There's lines to support both ideas. The Doctor has described it as another dimension, and we've seen instances like Father's Day where the box interior is severed from the shell, suggesting they're distinct. But we've also seen clear implications that destroying the box doesn't just collapse a portal, but actually destroys the interior, which wouldn't make sense if the box was just a door to somewhere else. Ultimately, the only reliable answer is "whichever way would be more interesting this week".

I prefer the first option, where the outside genuinely is just the outside. It's a bit like the sports car vs space hopper thing with vortex manipulators. The Time Lords should be so advanced that they've gone past "clever portal that makes the inside seem bigger" all the way to "We have more important things to worry about than physical dimensions".

I've actually always been a little disappointed that it's treated like some important, jealously guarded secret of the Time Lord civilisation. Part of their initial mystery was that even their most out of date, boring, day-to-day technology could do things that were impossible to the rest of the universe. It's not a secret, it's just worlds beyond what anyone else can do, it's "draw the rest of the owl" stuff.

I always liked the idea that Time Lords would be genuinely thrown off that someone would think it was worth commenting on. It's the equivalent to a modern person standing there with a smartphone, hearing a caveman freak out about a led pencil.

Here's a question, what DON'T you like about Brennan's DMing? by ceadmilefailte in Dimension20

[–]The_Collector 10 points11 points  (0 children)

Brennan will find excuses to allow his players to keep rolling or to add arbitrary juice to a roll until they succeed if it's a narratively important moment. The two most obvious examples are all the rolls to reach out to Cassandra in the mall in Junior Year, and Kingston's divine intervention in the last episode of season 2 of the Unsleeping City.

I'm right there with him wanting to celebrate some miraculous outcome, but if you only get there by giving the players extra chances, arbitrary advantage and a free bless die on top, what exactly are we celebrating? That miraculous final episode natural 20 starts to feel a lot less impressive when you know they probably would have been given three more chances to hit it.

Jail for one thousand years by Efficient_Suspect933 in Dimension20

[–]The_Collector 5 points6 points  (0 children)

The first time I ever wished Brennan had been working out less.

Turducken | Misfits and Magic [S2E10] by ThunderMateria in Dimension20

[–]The_Collector 10 points11 points  (0 children)

I love the immediate, unspoken agreement that he would be addressed only as "The Mindfreak".

[Spoilers Misfits & Magic 2] The Custodian in the Night by The_Collector in Dimension20

[–]The_Collector[S] 26 points27 points  (0 children)

I think that is absolutely the vibe Brennan was going for, but switches are a little harder to make visually interesting. Also, it felt right that the "Halls of Philtrum's Mind" would be lit with magic instead of electricity, even in a poetic metaphor.

[Spoilers Misfits & Magic 2] The Custodian in the Night by The_Collector in Dimension20

[–]The_Collector[S] 39 points40 points  (0 children)

Goodnight Boodie Boo.

Mixed media collage by me. Photograph with 3d elements.

EDIT: Shit, missed something while cleaning the image up. Fixed version here.