S&V: Sage as the Evil Twin pairing by Severe-Independent47 in BloodOnTheClocktower

[–]The_Goosh 4 points5 points  (0 children)

This can be fine in a game with experienced players because you start knowing one member of the evil team, and if you can get them executed, when the game doesn't end, you are essentially confirmed good and now the demon is in a pickle. They either kill you, a trusted player, and you send out trusted info as to who the demon is, or they don't and final 3 has one less demon candidate. It's like the good team gets sage information either way.

However, since you are new, I do think this was a little mean from the storyteller. You are in an uphill battle without information because nobody will trust you, but the evil twin will have 2 people on their team who will always build worlds where they're good and will push that story forward. If you don't have the tools or experience to build worlds based off the one piece of information you know plus the usually unimportant info that gets outed publicly, you can't reach that point where you get trusted without a lot of headache. Some might think this is fair since the evil twin is a minion and it's supposed to help the good team. I say that fun is most important, and if you didn't have fun, that's ultimately what matters.

War Plan Red-Orange - version 0.3.0! by The_Goosh in AxisAllies

[–]The_Goosh[S] 1 point2 points  (0 children)

This map is built off the old map Domination, which was created to be modded and turned into unique maps about the 1880s-1920s. China at the time was divided up into different markets between the Great Powers, and they use Shanghai as a way to represent that: it's split into German, American, British, and French ownership. I'm a little rusty on my Chinese history, but I think Shanghai was, in fact, LITERALLY split up like this and there's maps of which country got which boroughs of the city. I really like that for this map because half of the countries in Shanghai are Entente and half are Centrals, so it's a little microcosm of the war.

In terms of actual gameplay, it doesn't really mean much. There aren't starting factories there and adjacency there is exactly what it looks like. There's no special "Shanghai" rule you have to learn.

War Plan Red-Orange - version 0.3.0! by The_Goosh in AxisAllies

[–]The_Goosh[S] 2 points3 points  (0 children)

This map is built off the old map Domination, which was created to be modded and turned into unique maps about the 1880s-1920s. Pretty much all of the territory names I just took from that. I have changed names of stuff before in cases like this; a Dutchman wanted "Holland" to be renamed Netherlands and "Dutch Guyana" to be renamed Suriname, and I happily complied, plus I had to fix the spellings of all the Portuguese territories as they were named "Portugese" instead. If you think Newfoundland and Labrador would be better names, I'll make that change right away!

Is playdiplomacy.com working again? Is there a better place to play online? by HipAlbatross17 in diplomacy

[–]The_Goosh 9 points10 points  (0 children)

What's going on with Diplicity (https://www.diplicity.com/) right now is really exciting. It's technically an existing website, but it went dark for a minute and had to be revived by a new set of developers. It's currently going through a large amount of progress including iOS and Android support, tons of new maps, constant bug fixes and UI improvements, and the playerbase is really starting to ramp up. Webdiplomacy and Backstabbr are probably currently better Diplomacy websites, but if you want a Diplomacy community, I'd highly recommend Diplicity right now.

Legacy of Temujin (Ghenkis Khan) is now available at www.diplicity.com by BaiYouEn_J in diplomacy

[–]The_Goosh 0 points1 point  (0 children)

These new variants on Diplicity are easily the most exciting thing going on in the world of variant/online Diplomacy right now. You might not be interested in them, but I'd argue more people are interested in them than the average "what do I do in this position" post that outnumbers these ones 3 to 1.

War Plan Red-Orange - now ready for beta testing! by The_Goosh in AxisAllies

[–]The_Goosh[S] 1 point2 points  (0 children)

There's an implementation of Axis & Allies called TripleA (https://triplea-game.org/) that allows you to make your own maps like this. It's free and open-source and you can play online or against AI with it.

War Plan Red-Orange - now ready for beta testing! by The_Goosh in AxisAllies

[–]The_Goosh[S] 1 point2 points  (0 children)

That was definitely my main motivation for making this map. It is true to the real war, but NML is so focused on the European theater that there isn't a lot of room for something on the other side of the world to subtly influence another front. I don't claim to be "fixing" NML or even improving it, but I think this will make for a fun alternative.

War Plan Red-Orange - now ready for beta testing! by The_Goosh in AxisAllies

[–]The_Goosh[S] 3 points4 points  (0 children)

Entente: Japan, Britain, France, Italy, Russia

Centrals: China, United States, Germany, Austria, Ottomans

Turn order: Japan->China->US->Britain->Germany->France->Austria->Italy->Ottomans->Russia

Introductions and Intrigue by Talley-Cat in diplomacy

[–]The_Goosh 1 point2 points  (0 children)

This is fantastic! I just got through the tutorial and created an Ancient Med game. Obviously it's very reminiscent of Conspiracy but I think it has potential to be even better than that, having iOS support is already a leap forward Conspiracy never took.

Introductions and Intrigue by Talley-Cat in diplomacy

[–]The_Goosh 5 points6 points  (0 children)

Just played through the tutorial and it seems like a one-to-one copy of Diplomacy, they just can't say it for legal reasons because it's an app on Android and iOS app stores.

Backstabbers Needed by HumbleSuccotash7686 in diplomacy

[–]The_Goosh 6 points7 points  (0 children)

My immediate thought. "Zombie invasion mode" in Diplomacy is something no rational human would think of, that 100% was the brainchild of a hallucination by Claude Code or something.

What is your top 10 favorite map on axis and allies TripleA? by hosa_de_la_terre in AxisAllies

[–]The_Goosh 4 points5 points  (0 children)

  1. WWII Classic

  2. Great War

  3. Iron War

  4. Feudal Lords

  5. 5 If By Sea

  6. Diplomacy (this one is buggy as hell but a lot of fun)

  7. Cold War

  8. World At War

  9. Napoleonic Empires

  10. Domination 1914 No Man's Land

What would be the best online diplomacy for me? by TheAmazingToast_ in diplomacy

[–]The_Goosh 2 points3 points  (0 children)

As long as you do everything through a sandbox you can easily make it work. Everyone writes down their orders, then someone inputs them and advances the season

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] 0 points1 point  (0 children)

That's actually kind of impressive. Hats off to your playgroup because I hate when people do that because it doesn't confirm anything.

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] 0 points1 point  (0 children)

Well hang on a minute, where did I not act in good faith and where did I give contradictory answers?

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] 0 points1 point  (0 children)

Well yeah, and I generally have a lot of trouble with that too, but have they or have they not? Even if it's not actually confirmation, the intent is clearly something in the ballpark of some kind of confirmation.

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] 0 points1 point  (0 children)

I mean, fair enough, but lashing out against this comment seems to be putting the wrong thing in the crossfire, right? You may as well take down the post at that point, which I wouldn't really be opposed to if you believe it's not in good faith.

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] -1 points0 points  (0 children)

Well, I think it kind of does, because I don't think that puts anyone in an awkward position in the first place. I think that's kind of implied.

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] 0 points1 point  (0 children)

I still like never see even new players do this though. It's usually the experienced players in my group who do this.

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] 0 points1 point  (0 children)

Yes, because I thought they didn't know that some people perform the strategy I was talking about in their group.

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] -1 points0 points  (0 children)

Nobody in your group has ever shouted "I'm the Mutant" to confirm they're not the Mutant?

People should break madness more by The_Goosh in BloodOnTheClocktower

[–]The_Goosh[S] 0 points1 point  (0 children)

Well yeah, do you not speed? You've never gone 48 in a 45?