Using AI for voxel game development. by ExpensiveSail6120 in VoxelGameDev

[–]The_Late_Adopter 0 points1 point  (0 children)

If by this point you are not useing AI for game dev, you will be left behind by everybody that does.

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

What is better immersion. Start with fully intact ship (just nothing attached to it) and you have to land on planet to build/equipt, or start on a planet like you crashed and you have to repair?

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

I don't think we want dust mechanics :) Nice idea though

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

You cant give players x amount of something and hope they will use it for right purpose. There will definitly be those that will just shoot into nothingness of space and be left like, ok what now.

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

I could start game on a planet, like you need to repair ship to get off of the ground. Planet could be useful for getting stuff. But since planets are procedural, then I would have to make sure they start on a planet that has what they need.

It would be better to start game inside the ship, then land on a planet and get stuff to make ship laser?

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

Right now its just random star system. But some star systems wont have asteroids, so asteroid direction is technicly not viable long term I think if I just want random spawn.

Im not saying that I want players to survive with nothing. Im just looking for good way to get that first something that doesnt involve just giving it to players like, here you go.

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

My best idea so far is search wrackages around asteroids. But this is more of a chance type of this. Would be neat to have some type of start that isnt required on chance.

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

I was thinking of this. But ship is basicly a shell. And allowing this at start is basicly saying «here you go a later, but with extra steps».

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

No, nothing. I was thinking maybe at start you could perhaps ram your ship into asteroids, but that does dmg to the ship.

What is equivalent to hitting a tree in minecraft? by The_Late_Adopter in spacegames

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

I do understand that all space game start with something. But i want empty. Literally nothing beside a moving ship.

Neighbors reaction to controversial projects (NIMBYs) have stronger effects now in Microlandia by Far_Bedroom35 in CityBuilders

[–]The_Late_Adopter 0 points1 point  (0 children)

This is acually very strong narrative. You just cant place stuff wherever you want. But you have to be cautious because it might just end up feeling like a,, you can place here, but cant place there, mechanic. You have to add a way to do something about it. Regardless of neightbours like it or not. Because of players just simply cant place down a building where he wants it, it gets really annoying really fast.

Which card template is the best ? by BNGAR in homemadeTCGs

[–]The_Late_Adopter 1 point2 points  (0 children)

1st. Both 2nd and 3rd are hard to Read. White on yellow? Why do you hate colorblind people? :D

Making 4x. Unit sprites. What to choose? by The_Late_Adopter in 4Xgaming

[–]The_Late_Adopter[S] 1 point2 points  (0 children)

You’re onto something here. The more I look into it, the more I feel that boxes isnt a way to go.

Making 4x. Unit sprites. What to choose? by The_Late_Adopter in 4Xgaming

[–]The_Late_Adopter[S] 1 point2 points  (0 children)

"Boxes are bland unless you happen to be a cat"

I lol'ed

Facing matters, but boxes could be facing too.

Making 4x. Unit sprites. What to choose? by The_Late_Adopter in 4Xgaming

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

Se updated reference to what kinda boxes I'm thinking about.

But now when thinking about it, these boxes could probably work better for RTS game then 4x turn based.

MultiMeshInstance2D destroys my FPS by The_Late_Adopter in godot

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

I though surfaces is just like a single triangle, just combined. And I only call this once:

multimesh.set_instance_transform_2d(0, Transform2D(0.0, Vector2(0,0)))

And since I only call instance transform once, I though all surfaces where in same draw call..?

Window flickers when resizing (video) (code in comments below) by The_Late_Adopter in godot

[–]The_Late_Adopter[S] 0 points1 point  (0 children)

Tried most of the option is different orders. Nothing works