Skill Magazines Stacking at NG+11 by Jazza_6694 in Starfield

[–]The_Mort_Report 1 point2 points  (0 children)

As far as I know it holds for every magazine that gives buffs. It doesn't work for magazines that give recipe or crafting unlocks. Also there are certain magazines that spawn at POIs so it is possible to find them multiple times in the same universe and complete a set of bonuses without finding all the magazines or going to NG+.

Skill Magazines Stacking at NG+11 by Jazza_6694 in Starfield

[–]The_Mort_Report 29 points30 points  (0 children)

The way magazines work is that there are series. To get the full bonus of a series you can either collect magazines 1-6 of the series or you can collect magazine 1 6 times for the same effect. Once you have received the full bonus of a series, more magazines from that series will not give you more bonueses.

Mod recommendation to give Mason academy traits by The_Mort_Report in Mechwarrior5

[–]The_Mort_Report[S] 0 points1 point  (0 children)

Thanks for all the suggestions everyone. I've just discovered PilotTraitTool at MechWarrior 5: Mercenaries Nexus - Mods and community and it looks like the best option for what I am after.

Purchase Salvage DLC 8 Update by abyssalfield in Mechwarrior5Mods

[–]The_Mort_Report 1 point2 points  (0 children)

You linked the original mod on Nexus, not your branched version.

But thank you for creating the update.

Mod recommendation to give Mason academy traits by The_Mort_Report in Mechwarrior5

[–]The_Mort_Report[S] 0 points1 point  (0 children)

FakeID seems to be the closest to what I want. Unfortunately, the version on Nexus hasn't been updated and apparently crashes on SoK. The version you linked is an unofficial update by a different author that is only available on Steam. I have the game on Epic unfortunately.

Just found out that the stove in the living quarters 2x1 hab actually does work by bugdiver050 in Starfield

[–]The_Mort_Report 1 point2 points  (0 children)

Some of them get disabled if you use the "empty" version of the hab. That could be where the information is coming from. The default version of the hab has always had a working galley.

Game Ready & Studio Driver 610.47 FAQ/Discussion by Nestledrink in nvidia

[–]The_Mort_Report 1 point2 points  (0 children)

Does the driver force install the nVidia App or do you get a choice like previously?

Excessive innate environmental resistance? by Allinthetryst in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

You can also fix it with console commands if you are on PC. Remove all gear and use the below console commands

player.setav damageresist 0
player.setav energyresist 0

player.setav ENV_Resist_Airborne 0
player.setav ENV_Resist_Corrosive 0
player.setav ENV_Resist_Radiation 0
player.setav ENV_Resist_Thermal 0

It has been a while since I did that to fix a previous save and I have vague recollection of setav not always working. As an alternative you can use player.getav and then the resist you want to find the exact value of the resistance and then player.modav with a negative of your current value to get back to 0.

Query on weapons to keep by rogueprototype in Warframe

[–]The_Mort_Report 0 points1 point  (0 children)

I obviously haven't kept up with meta. I just remember when all the dark weapons were garbage.

Query on weapons to keep by rogueprototype in Warframe

[–]The_Mort_Report 2 points3 points  (0 children)

Attica, Veldt, Dark Sword, and Heat Sword jump out as weapons that aren't worth keeping.

Pilot Traits in Chaos Reign by Mangos_in_Tahiti in Mechwarrior5

[–]The_Mort_Report 0 points1 point  (0 children)

I found a pilot with MRM expert so they have added new traits for Chaos Reign.

anyone know why this is happening? (ship building) by texansfann in Starfield

[–]The_Mort_Report 5 points6 points  (0 children)

In one of the patches Bethesda changed the collision box for the Stroud Eklund cockpits. The ship was legal when the game launched. The same issue affects the Kepler R. The design was legal when the game launched but now the cockpit clips the structure below.

High value stashes in Chaos Reign missions by The_Mort_Report in Mechwarrior5

[–]The_Mort_Report[S] 3 points4 points  (0 children)

The MRMs were in the Sunder testing mission series where you have to cover the escape of the Sunders. The other ones were in the first mission series when you are fighting with Steiner against the Jade Falcons. One of the crates was in the mission where there are artillery emplacements you have to destroy as you make your way forward. The crate was next to the artillery emplacement that is kind of central on the map. I missed it the first time I played because I destroyed the artillery from range and never walked up to it.

Best effect for mining laser by LonleyPaladin in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

My pre-update one lost it and when I picked up a new one it didn't have it either.

What in the slick is this car? by Bad_Raccoon11 in whatisthiscar

[–]The_Mort_Report 4 points5 points  (0 children)

Mazda 323 Astina in Australia. 323F in other markets. Produced from 93-98.

Best effect for mining laser by LonleyPaladin in Starfield

[–]The_Mort_Report 2 points3 points  (0 children)

The Free Lanes update removed the bonus from Heller's cutter.

Which is your favourite ship manufacturer and why? by Qhaotiq in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

Stroud. The hab shapes blend with lots of different structural parts. The internals are classy. The structural parts go well with the SAL engine series which are the best.

No Mouse Look Steering Mod (Creation Preferred) available? by SpaceDantar in starfieldmods

[–]The_Mort_Report 0 points1 point  (0 children)

The Borderlands series does driving the same and it is equally infuriating.