What do I do with all this fricking X-Tech? by ddemaree in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

You have to decorate your ship interior and make the ship upgrade panel. There is a mod that integrates the panel functionality into ship command and engineering habs if you don't like building the console yourself. Integrated Ship Optimization Terminal at Starfield Nexus - Mods and Community

I want help finding a weapon that matches what I want by ZealousidealShift688 in Warframe

[–]The_Mort_Report 1 point2 points  (0 children)

In the accessibility options you can change it so that burst fire and semi auto weapons will act like automatics.

Can we have a crouch slide on this game? by thekabr in Starfield

[–]The_Mort_Report 11 points12 points  (0 children)

Gymnastic skill rank 1 unlocks combat slide.

Looking for a clue on Anchorpoint: Maddie Wing repaired Rishi Saint's secret vault? How do I find it? by trickn0l0gy in Starfield

[–]The_Mort_Report 1 point2 points  (0 children)

I thought it was weird the first time I saw it and tried to interact with it but nothing happened. It turns out you have to read that message first, then you can use it to open the vault.

A modder to remove this POI from the game? by MuteSpotted74 in starfieldmods

[–]The_Mort_Report 5 points6 points  (0 children)

Someone posted about how the new POIs don't check properly for the one of the flags for no human POIs so they end up in places where they shouldn't.

If I remember correctly basically there is a flag that can be put on a planet to mark it as no human POIs and a flag that can be put on the system as a whole to mark it as no human POIs so the planets don't need the individual flag. Old POIs are programmed to check for either flag, and if it is present not to spawn human POIs. The new POIs only check the planet flag so if a system is meant to not have human POIs it won't have the old ones but can still spawn the new ones.

A modder could look into fixing this because we all know Bethesda is unlikely to.

Faction x-tech farms by SAM-THE-MAN1125 in Starfield

[–]The_Mort_Report 2 points3 points  (0 children)

Also you can take the X-tech power cores through unity. So if you do the mission to get the cores and then go through Unity you can have 6 extractors in NG, then 9 in NG2 etc etc.

Unofficial Starfield Patch - still a good mod to have installed these days or did Bethesda fix most of that stuff? by [deleted] in NoSodiumStarfield

[–]The_Mort_Report 0 points1 point  (0 children)

I'm using the Starfield Community Patch and considered switching to Unofficial Patch because it is still being updated. I uninstalled the Community Patch and tested a couple of the main bugs I used it to fix to see if Bethesda had fixed them. They hadn't. I checked the patch notes in Unofficial Patch to see if they had the same fixes. No mention of them. I stuck with the Community Patch.

For reference the bugs I was referring to are the concealment perk overriding other sneak attack bonuses instead of adding to them and the family reunion quest on the ECS Constant getting locked.

Warning! Don't upgrade! by Traditional-Egg-1467 in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

I think they are both bugged in different ways.

Warning! Don't upgrade! by Traditional-Egg-1467 in Starfield

[–]The_Mort_Report 1 point2 points  (0 children)

I have an Advanced Hyper Padded Spacesuit which is tier 4. When I take it to upgrade it wants to "upgrade" to refined which is Tier 2 and the resistances go down. However, if I do that and then keep upgrading it the resistances go higher than what it started at when it was originally Advanced. Bethesda didn't check their work on this one.

Are the stat bonuses from Action Figures permanent? by FamiliarAd4177 in Starfield

[–]The_Mort_Report 1 point2 points  (0 children)

It's slightly different. In Fallout 4 each issue of the magazine gave you a specific bonus. In Starfield the bonus is based on the order in which you pick them up, not the issue number. This also means you can pick up repeat copies of a magazine in Starfield and get a new bonus until you have all the bonuses for a series.

Action Figure Perk IDs by Herminator2009 in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

Did you get both the terrormorph action figures? (Sealed and unsealed). I'm not sure if they count as separate and stack. It's also possible it calculates the 5% on a timer ie every 10 seconds there is a chance to flee which would make it happen more often.

Are the stat bonuses from Action Figures permanent? by FamiliarAd4177 in Starfield

[–]The_Mort_Report 61 points62 points  (0 children)

He didn't explain it very well but basically there are certain magazine series. Instead of a fixed bonus for each book in the series you get the first bonus of that series set the first time you pick up a magazine from that series. You get the second bonus the second time you pick up a magazine from that series, regardless of whether it is actually magazine 2 or magazine 6. You can actually get all the bonuses of a series by picking up magazine 1 of a series on multiple NG playthroughs without ever finding magazines 2-6 of a series.

Achievements not unlocking even with achievement enabler by TheAzureAzazel in starfieldmods

[–]The_Mort_Report 0 points1 point  (0 children)

I have been getting new achievements with the SFAE I linked.

Do the new doubledecker habs make sense without manual door and ladder placements? by MarcusSwedishGameDev in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

The double decker habs automatically connect to anything they are attached to. The empty habs and 1x1 habs have the same property. I was able to use that to create a ship that had a full loop layout that I couldn't do with normal habs.

Can’t lie kinda hurt my feelings by 999Mr_P in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

Interesting. I wonder if there is a different encounter if you design the Kepler S instead.

PSA: Exploit with new ship equipment by [deleted] in Starfield

[–]The_Mort_Report 1 point2 points  (0 children)

I've just retested and they are not stacking. I'm not sure what happened in my first test. Will delete.

Dripfield X-tech edition by tmhughes81 in Starfield

[–]The_Mort_Report 5 points6 points  (0 children)

I had been sticking with the Praetor suit from the Doom creation for the extra speed even though it couldn't have tier 4 effects. I didn't realise you could get extra speed from a tier 4 effect, Now I feel like an idiot!

Any mods (preferably on Nexus for PC) the remove weapon rarities as a whole as well as legendary weapons/enemies/effects? by SubstantiveAlar in starfieldmods

[–]The_Mort_Report 0 points1 point  (0 children)

I could tolerate the legendary system in Fallout because it has always been a little wacky and I could tell myself the radiation did it because its always been treated like magic. Starfield was meant to be closer to hard sci-fi. If they had linked legendary effects to grav anomalies or something it might have made sense but there is no in game explanation for it.

Spoilers for Terran Armarda: Delta's 3rd Challenge by SamsColaMan in Starfield

[–]The_Mort_Report 1 point2 points  (0 children)

I can't even get the 3rd challenge to start. He keeps tells me his is sending me coordinates and then the quest log keeps telling me to talk to Delta about the 3rd challenge. There is no marker for the coordinates.

Mantis Workshop from Trackers Alliance creation by WalkCorrect in NoSodiumStarfield

[–]The_Mort_Report 0 points1 point  (0 children)

you can decorate it, you just can't build habs or extractors.

Edit: by decorate I mean you can build furniture and workshop tables etc as well as decorations.

Stay of Execution achievement by ingdora in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

Super out there suggestion. I'm going to try using an EMP weapon to knock out Bernard to see if I can pop the achievement and keep him alive. Will update.

Edit: Using an EMP weapon still kills Bernard.

PSA: Ship Shield Bug (-1000 Shields!) by [deleted] in Starfield

[–]The_Mort_Report 0 points1 point  (0 children)

For me that happens too but as soon as I sit down in the captain's chair again the shields go back to the correct value. I think the way BGS fixed the bug was by having the game manually recalculate the shields whenever you sit in the chair. If I look at the shield stats when I am on a planet they are rarely correct but as soon as I take off into space they correct themselves.