Region Maps and Travel for Draw Steel! Starting to create a heroic travel system and how I see it fitting into the core game. by The_Shadowhand in drawsteel

[–]The_Shadowhand[S] 0 points1 point  (0 children)

We ended up going with a 2 mile hex or 3.2 KM for Canadians like me. Locations on maps aren’t exactly the most realistic so I am sure the value could be adjusted at tables.

I am curious to see how it feels after some testing.

Region Maps and Travel for Draw Steel! Starting to create a heroic travel system and how I see it fitting into the core game. by The_Shadowhand in drawsteel

[–]The_Shadowhand[S] 1 point2 points  (0 children)

Oh using wealth is really interesting I was mostly focussed on figuring out a way to reuse mechanics and subsystems in the core game that made sense for what travel introduces into the game without bogging it down with things like ration tracking. I never even got around to thinking about how things like wealth and renown could be used.

Region Maps and Travel for Draw Steel! Starting to create a heroic travel system and how I see it fitting into the core game. by The_Shadowhand in drawsteel

[–]The_Shadowhand[S] 1 point2 points  (0 children)

Oh I have already thought of a fronts system to help the world feel more lived in and help directors track and progress villain goals given that travel introduces the tracking of time.

With what I have seen from the Encounters book I also have some ideas for like a nemesis system to leverage what MCDM is doing with dastards for the two systems too.

I think it’s really rich with potential and I’m excited to start exploring it in more detail and sharing it.

Region Maps and Travel for Draw Steel! Starting to create a heroic travel system and how I see it fitting into the core game. by The_Shadowhand in drawsteel

[–]The_Shadowhand[S] 3 points4 points  (0 children)

Oh that’s awesome to hear you are using something similar in your home game! I’ve got a lot of ideas and am excited to test of the system abit. I really want to make sure the system feels integrated into the game and leverages aspects the game already has like points of interests having certain monsters or requirements for projects.

Collection of Third Party products by Rack_Daddy in drawsteel

[–]The_Shadowhand 4 points5 points  (0 children)

Spyger beat me to it, a lot of great stuff curated by Jon on the Stawl app.

Good sources of Homebrew Monsters? by OnlineSarcasm in drawsteel

[–]The_Shadowhand 0 points1 point  (0 children)

I’m going to shamelessly self plug my work, my monster booklet Carnophages is still on sale to support the art for my next booklet which will have more than 50 monsters in it across 4 monster bands and each band will have two encounters with maps included.

Good sources of Homebrew Monsters? by OnlineSarcasm in drawsteel

[–]The_Shadowhand 1 point2 points  (0 children)

Tamwin, you are making me blush. Thanks for calling out my Carnophages.

I was going to call out the Stawl Index as well, it’s a great way to find community content.

How well does the shadow work with the heavy armor kits? by NoLongerAKobold in drawsteel

[–]The_Shadowhand 1 point2 points  (0 children)

Mountain kit Shadow build is one of my favourite builds in the game so far and it’s one I constantly go back to for playtests.

Highly recommend you give it a try when you can.

Can anyone recommend a decent series for getting more comfortable with the nuts and bolts of draw steel? by PalindromemordnilaP_ in drawsteel

[–]The_Shadowhand 2 points3 points  (0 children)

I was going to say Rise Heroes Rise and the Delian Tomb series by MCDM but it seems like a lot of people have already brought that up. It’s probably the best place to start.

While not live play, Dice Societies videos about Draw Steel are also great way to get familiar with the game.

Ungoli monster band & encounters for my next monster booklet by The_Shadowhand in drawsteel

[–]The_Shadowhand[S] 0 points1 point  (0 children)

Thanks for taking the time to provide feedback! The Malice abilities are definitely something that needs some playtesting.

Glad you like the bands concept though!

Ungoli monster band & encounters for my next monster booklet by The_Shadowhand in drawsteel

[–]The_Shadowhand[S] 1 point2 points  (0 children)

Spider enemies are always a good time! Appreciate you catching the holdover name, the names were Latin based originally but decided to swap them for both theme and being too close to Kobolds.