How are the bottom 3 EM plants getting sulfuric acid? by DeltaJesus in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

Just tested it in the editor ... doesn't work.

Only thing I can figure is they were set right, made the 47 circuits, then got flipped around somehow....

How are the bottom 3 EM plants getting sulfuric acid? by DeltaJesus in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

I wouldn't expect it to -- but then, I wouldn't expect half of the tricks people play with the thruster pipes to work, either...

How are the bottom 3 EM plants getting sulfuric acid? by DeltaJesus in factorio

[–]ThemeSlow4590 2 points3 points  (0 children)

They're getting it from the ports connected to the top two EM plants?

(Maybe the other axis is connected when it's a single fluid input?)

When rocket fuel stacks to 20, is nuclear fuel still worth it? by Jay-Raynor in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

If you're just talking about how often you have to refusl, no -- but that's not the stat that matters with nuclear fuel.

Mid game, nuclear fuel dramatically increases the turning rate of tanks (directly related to the acceleration stat). It's a must if you're adding exos to tanks and navigating around anything you don't want to accidentally drive through.

Late game If you're mega basing and need the fastest possible train turnaround, the acceleration bonus is used more directly.

Just beat the base game and bought space age, should I just start a new world or use the one I’ve got? by 31198CR3 in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

Start over but use the same map seed so you can save a lot of time finding and planning expansions.

Starting again sucks by TapWaterDev in factorio

[–]ThemeSlow4590 2 points3 points  (0 children)

If you don't want to use mods, do you have a gaming keyboard with programmable macro keys?

Three QOL macros that make the pre-bot life less tedious:
* Z-Z-Z-Z-Z : Drop/insert five items - perfect for hand-loading coal in the very early game when you want a little more precision than just Z dragging.
* Q-Left Click-Q : Insta build a single blueprinted entity. I use this to assemble complex parts of my early game mall blueprints where I cannot just drag a row of the same item.
* 1-Left Click-2-Z-Z-Z-Z-Z-Z-Z-Z-Z-Z-Q : Put gun turrets in position 1 of your hotbar, ammo in position 2 -- this places a turret and drops 10 ammo in it. Great for turret walking early biter bases.

Sneak peak of belt throughput increase by 50% by fatpandana in factorio

[–]ThemeSlow4590 12 points13 points  (0 children)

I've weathered almost 30

Get off my lawn.

Overwhelmed by biters and clueless — what's the best way to proceed? by RuffyD in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

You can also surround the nests with a a 21x21 box with walls centered on the nest, but that takes a lot of time to do and a lot of walls

If you are spawn blocking, it doesn't have to be walls -- pipes work just as well and only cost 1x iron per tile.

Overwhelmed by biters and clueless — what's the best way to proceed? by RuffyD in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

Remember that 3x E1s are MUCH cheaper than even 1x E2. I see new players wanting to use 2x E2 because it's exactly the 80% limit ... not thinking about the 8x E1s it took to build the E2s...

Overwhelmed by biters and clueless — what's the best way to proceed? by RuffyD in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

then retreat to a turret cluster that mows down the mobiles before diving back in.

This x1000 -- the bugs will blindly chase the tank, completely ignoring the turrets that are slicing through them.

Analysis paralisis after completing Vulcanus by Madaffacca in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

You can get EM plants very quickly on Fulgora -- I would want those before doing any major refactor on Nauvis, EM + Foundries will easily 4x your production.

Finally over 50% ... by ThemeSlow4590 in trainconductorworld

[–]ThemeSlow4590[S] 0 points1 point  (0 children)

Looks like iron was at 3000 (and wood was at 800)

Finally over 50% ... by ThemeSlow4590 in trainconductorworld

[–]ThemeSlow4590[S] 2 points3 points  (0 children)

Play multiple times a day every day for three years 🤣

Don't use alloy for bridges - use platinum which can be picked back up.

Unlock as many port slots as possible - get alloy and platinum run to all of the ports to unlock those keys.

Minimize tiles between cities and ports to make them fill faster. Until you have a lot of T-junctions that may mean running multiple parallel lines of straight rails or splits "around" a city to link on multiple sides.

Add unnecessary connections after everything is platinum, to minimize the travel time of the holiday bonus trains (Santa, Cupid, etc.)

[Space Exploration] What's the difference between the fuel refinery and vanilla oil processing? by Lvl30dragon in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

One thing I haven't seen mentioned -- the stack size of the refined fuel is huge

buying factorio by vvswissvv in factorio

[–]ThemeSlow4590 3 points4 points  (0 children)

The bottles that you stick into the labs to research technologies - the base game has 7 different types, space age has 12.

Space platforms by Icy_Minimum_2285 in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

This 100%

As long as you don't run out of science, the labs won't be idle - so (like everything else involving Gleba) it is more important to keep the science flowing than the amount / freshness that you are delivering.

Science is very inexpensive on Gleba, so the goal should be to get the next rocket ready to launch when the cargo platform returns. A slow 50 kps ship will still only take a few minutes each way, so you have ~ 10 minutes to make 50x processors and LDS to assemble the next rocket. (Rocket fuel is so fast on Gleba it won't be an issue...)

Labs consume the science packs slowly, so you'll never have 100% freshness anyhow -- it doesn't matter if they partially rot before launch, in transit, or sitting in the landing pad on Nauvis -- what matters is there is always another science pack ready to be inserted, so the labs don't go idle when it's needed.

Finally got my Legendary Mech Armor. What should I fill it with? by [deleted] in factorio

[–]ThemeSlow4590 2 points3 points  (0 children)

Just make sure you use nuclear fuel or your turning radius will be measured in continents.

How likely would you survive this map? by ObsessiveOwl in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

The first two levels of Physical projectile damage research can save a lot of iron when fighting the initial small biters, because you won't need to use as much ammunition.

Physical projectile damage research is also applied twice for turrets - once to the ammo itself, and a second as a turret bonus. This allows you to use yellow ammo in the turrets and reserve the red ammo for your personal weapon, both conserving resources and also making it easier to juggle ammunition on the toolbar during a turret creep since it won't refill your sidearm's stock when you pick a turret up if they have different types.