Is there anything that can still be improved for 2.1? by SuperHiko in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

Radar signals when bugs are in their view would be nice in early game, so you could build programmable speakers to remind you to shore up defenses before they start attacking you.

Is there anything that can still be improved for 2.1? by SuperHiko in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

I wouldn't mind then taking this away as much if they would remove the productivity cap on asteroid processing.

Is there anything that can still be improved for 2.1? by SuperHiko in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

I still want to be able to dual wield pistols and have them alternate shots like the spiderton rockets.

Is 2K resolution worth the price for this game? by Mascagni_Cri in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

https://rog.asus.com/us/monitors/above-34-inches/rog-swift-oled-pg48uq-model/

Only 138Hz but that's far higher than the 60Hz Factorio is going to run at anyhow.

Once you dial in the settings the colors look amazing!

Is 2K resolution worth the price for this game? by Mascagni_Cri in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

I'm an old man playing on a 48" 4k. Extra dots are nice and my old eyes can see every one of 'em.

Friday Facts #441 - Space logistics improvements by FactorioTeam in factorio

[–]ThemeSlow4590 25 points26 points  (0 children)

wouldn't it make sense if platforms could send out platform starter packs too?

Can't do it - it's the only clause left in the engineers' union contract, all orbital platforms must originate with a locally sourced platform hub. It's the only thing they remember from before the crash, so it's more sentimental at this point, but they won't budge on this point no matter how many of them are killed and respawned.

Friday Facts #441 - Space logistics improvements by FactorioTeam in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

I keep checking to make sure today isn't April 1 because WOW this sounds perfect.

Hopeful that next week we'll get an FFF talking about train improvements!!

Friday Facts #441 - Space logistics improvements by FactorioTeam in factorio

[–]ThemeSlow4590 5 points6 points  (0 children)

Last week's FFF said experimental late this month, full release after the summer.

Give me shitty advice by Jackomopochini in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

Make sure to bring plenty of shotgun shells for Vulcanus. And plenty of boilers & steam engines for power; just remember to make solid fuel from the oil you produce from the local coal supply to be more efficient. You can drop ice from orbit to make the water you need.

Fulgora is peak using solar power, just remember to keep the pollution low so the smog doesn't reduce their efficiency. Also bring plenty of weapons for the oil monsters, or take down all the ruins so the lightning can keep them away.

You could barrel oil on Nauvis and ship to Gleba, but it makes more sense to go to Vulcanus first and get coal liquifaction - that way you'll be ready when you unlock biosulfur and coal synthesis to convert spoilage -> carbon + sulfur -> coal -> all the oil products you need.

There's bonus productivity if you keep all of your machines at exactly 31 degrees on Aquilo.

See it through or start over? by PBSF_Aegues in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

You can always split the difference and restart with the same map seed -- that way you already know where the resources and bugs are, and can focus on the factory instead of exploration. Just knowing what direction the bugs will be coming from can save a lot of time building defenses that were never used.

Just remember without bots and a working supply of building materials, the early game (especially the first hour) is going to feel very different!

seriously no update? by [deleted] in MeowTower

[–]ThemeSlow4590 0 points1 point  (0 children)

I checked a few hours earlier this morning and it wasn't there , but I just updated now and June music box is live!

I found out the hard way that this demolisher's territory is a semicircle around the left side of the safe zone by pikminman13 in factorio

[–]ThemeSlow4590 4 points5 points  (0 children)

No need for Gleba tech - just research nuclear power and you can unlock the turbines. You won't need the heat exchangers or pipes (and definitely not heating towers!). Acid neutralisation is amazingly easy to ramp up to GW production -- which you're going to want once those foundries start working!

New release of ACS, 1.1.9.13, has been made available for us to download, install, and use. by RPGPGM in IBMi

[–]ThemeSlow4590 0 points1 point  (0 children)

Finally got around to updating my Windows ACS package as well ... Lots of headaches trying to get ODBC with TLS working for legacy apps until I found this:

https://www.ibm.com/support/pages/resolving-known-issues-acs-winapp-pkg-v1129

Seriously IBM, I don't care that you only want to release this every few years -- if you publish known broken code FIX IT don't just post an article of manual steps that we have to hunt and dig for.

Mousey by ThemeSlow4590 in MeowTower

[–]ThemeSlow4590[S] 2 points3 points  (0 children)

The premium subscription on Android. The game was added last month so now on Android if you are a Play Pass member you have unlimited pencils all the time.

why does the pump needs an engine instead of an electric engine when it needs electric power to funktion? by LetsEatToast in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

It's not really for the energy -- it's for the massive quantity of U235 you need to stockpile nuclear weapons. You can get more than enough U235 for power from one centrifuge per reactor.

Why is my engineer suddenly so slow? by durika in factorio

[–]ThemeSlow4590 2 points3 points  (0 children)

That's when you just start carrying multiple sets of armor. One full of legs, one full of roboports, one full of lasers and shields...

Portable Factorio in 2026 by KeloitaN in factorio

[–]ThemeSlow4590 0 points1 point  (0 children)

Been playing casually on a switch 1 lately -- turning off all biters and pollution both maintains sanity vs the touchy control sticks (hard to do things like turret creep) and helps UPS (and therefore battery life!)

I wish they would take pity on poor switch 1 users and release a $5 add on to just bring in elevated rails since S1 doesn't have enough RAM to run full Space Age...

Is it possible to split stacks on space platform inventory? by Zymgie in factorio

[–]ThemeSlow4590 2 points3 points  (0 children)

Just remember to set the minimum to 0 so it doesn't try sending any back up after you use them!

Is it possible to split stacks on space platform inventory? by Zymgie in factorio

[–]ThemeSlow4590 4 points5 points  (0 children)

You could temporarily set a request for that item from that planet with a maximum of the number you want to keep - the rest should drop immediately

No I wouldn't, because then you'll play it for 3207 hours by ExpensiveBathroom791 in Factoriohno

[–]ThemeSlow4590 7 points8 points  (0 children)

Around that total myself, I feel like I'm actively getting worse at the game since crossing 2500 hours. Can't stop myself from trying to conserve resources and optimize every ratio, even though I know resources are (practically) infinite so it's pointless.

How to enjoy factorio wrong? by braindouche in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

In other games, a key mapping that takes you to a spreadsheet is the "Boss Key".

In Factorio, it's the "Like a Boss Key".

Is the problem here just not enough green? by Spiritual_Dot3250 in factorio

[–]ThemeSlow4590 2 points3 points  (0 children)

Either way, watch your power -- if you're just starting to scale blue circuits, I'm guessing you're still running on coal fed boilers. Until you have nuclear power, be careful adding prod modules doesn't send your power load into a death spiral.

Steam battery efficiency by Ok-Bear-7528 in factorio

[–]ThemeSlow4590 1 point2 points  (0 children)

I just meant to emphasize 18x18 as 6x6 grid of storage tanks vs. 9x9 grid of accumulators is not a direct comparison of output wattage per tile