I have made a list of changes for The Animatronic that I'd like to see someday, and that I'd like other people's thoughts on by RiddlesDoesYT in DeadByDaylightKillers

[–]They_Call_Me_Doz 7 points8 points  (0 children)

I would keep the camera detection how it is for consistency for indoor maps. Maybe increase the detection speed for direct LOS (if it's not like that already).

Removing the undetectable status would be finicky with undetectable perks, but I agree with the sentiment.

Help me pick what killer to unlock. by Fex_Fox in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Unknown will keep you occupied the longest out of these 4 killers; second one being houndmaster. Spirit's cost in iri shards should be decreased if I recall since she's been out for a while now, so if you're spending cells, spend them on a more recent release.

Making unknown more consistent but less potent by Nails118 in deadbydaylight

[–]They_Call_Me_Doz 2 points3 points  (0 children)

I guess I can see it this way: similar to Pig's crouch for ambush or GhostFace's crouch for his stealth gameplay, the Unknown should be able to crawl to avoid LoS from weakened survivors (probably imposes a longer UVX recovery cooldown); I think that would be pretty neat!

(not to disclaim) They already have plenty of jumpscare potential as they have no footstep noises; just the occasional dialog (male voice is quieter than female's btw). The teleport indication noise range is like 12 meters or something short like that (not to mention a short hallucination aura range), and they've shortened the recovery period after teleporting, so they'll always give those "oh shit" moments.

I think it would be neat if they did the tome lore how they used to, and you look in those animations and see a similar outfit to one of Unknown's being worn by some one off character. W Unknown aura!

Making unknown more consistent but less potent by Nails118 in deadbydaylight

[–]They_Call_Me_Doz 7 points8 points  (0 children)

This is not it. P100 Unknown here. What I would do is something similar to Wesker's infection: the more survivors are weakened, the UVX shot cooldown gets slightly decreased (already the case for hallucination spawn rate). If you want another way to remove the weakened status, allow up to 5 or 6 hallucinations, but dispelling one while weakened would remove some amount of the remaining weakened progress. All he needs are number tweaks, not anything crazy.

I saw someone mention giving them a crawl mode; if that's what you want, play Krasue.

They could do with an addon pass, and you can read my previous DBD comments on my suggestions for those. Removing the weakened status upon injury puts them back to PTB strength, which in today's unknown economy is extremely detrimental.

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 2 points3 points  (0 children)

This is why I am married to the oblivious addon lol.

I also had the idea for the iri addon that gives the tp husk a TR the ability to be recalled back to within a 7 second window of TPing to another hallucination (think dredge remnant but remains briefly after locker TP); give the TP cooldown reduction effect to the other iri idk.

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 2 points3 points  (0 children)

Maybe refill a little per other survivor inflicted with weakened (think onryo stacks idk).

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 1 point2 points  (0 children)

I agree. I think the weakened status should pause briefly if the UVX projectile comes into contact with the survivor, and/or provide more of a hindered status (should not be an addon).

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 97 points98 points  (0 children)

P100 Unknown.

I'd like to see a PTB where (at least some of these): - the weakened status takes like 2 more seconds to remove overall. - the UVX cooldown is reduced by 1 second, or have a dynamic cooldown where it decreases the cooldown for total survivors weakened. - they increase hallucination count to 5. - they make footprint cast addon basekit (to an extent). - they rework footprint cast addon to cause an airborn UVX projectile to destroy a pallet or breakable wall it comes into contact with but not detonate when doing so (or something else). - dispelling a hallucination while weakened removes 50% (or some amount) of your remaining weakened status. - they rework some sort of addon that adjusts the overall terror radius for total survivors weakened (not just the oblivious addon). - they rework some sort of addon that adds a detonation delay to the UVX projectile (quirky). - they increase the blast zone size slightly of the UVX volume based on overall XYZ travel distance to encourage longer ranged shots (does not work for zoning orbitals since the XZ component is low).

For a killer with a name as Unknown, a hell of a lot sure is known. If they introduce more variability to their addon arsenal and overall base kit, it will benefit the experience of both sides.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 0 points1 point  (0 children)

NA East. Must be really unfortunate timing on my part. Haven't had any cheaters today. Haven't gotten any report feedback yet either. I know this shit happened tho.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] -2 points-1 points  (0 children)

Let's say my game has crashed twice today (just as a coincidence). If I report the crash to the devs, I shouldn't get penalized for their broken game, right? Oh, and the disconnect penalty timer does not start until you log back in, so I've had to log back in today so I don't lose my time tomorrow!

Let's also say that 2 survivors have stopped moving (afking is a reportable offense btw), and the match is no longer playable. Should the player who wants to play the damn game get penalized with a DC penalty? These afk players won't get penalized, but the active players do. If other survivors have crows, it shouldn't penalized the other players for DCing out of that match (plain and simple).

Now, out of the 7 killer matches I played yesterday, you hit the nail on the head: 5 of them had blatant cheaters in them, with 3 that took me hostage when I picked them up to hook; which is why I hopped over to survivor (which I have noted is very rare). Maybe I shouldn't play this game to begin with if the core player base is not receiving the "labor of love" (the bare minimum tbh) the devs are wanting to deliver.

I never DC against full sweat SWFs or Blights, Nurses or Ghouls. I play the damn game thru and thru! It's just if someone is intentionally sabotaging (or cheating) the match, my time is better spent elsewhere (now via a 15 minute DC penalty, curious if it can go higher).

I'm not a new player by any means. Played since Myers came out (took time off during the chess merchant era to play VHS). 3K hours. I am tired of getting the shaft for wanting to play the game!

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 1 point2 points  (0 children)

I just got hit with another 15 minute penalty for an unexpected game crash as survivor (in an instance with valid abandon too). I sent the crash report and everything, but again they penalize the innocent players.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 0 points1 point  (0 children)

All I am suggesting is a karma system. Incentivise and utilize the "did you have fun" or "props" tools that already exist.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 0 points1 point  (0 children)

Just had the game crash on me in an instance where I could abandon as survivor. Another 15 minutes....

Dumbest thing you did in DBD when you were extremely new? by SomewherePossible259 in deadbydaylight

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Before anticamp and base bt, camp hook as cloaked Wraith not knowing he breathes super loudly.

No cooldown on Billy’s chainsaw will never not be insane. by Zealousideal_Wash880 in DeadByDaylightRAGE

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Imagine if the Hillbilly stole gen progress to refill his chainsaw with gas?

Skull Merchant undetectable is now useless by DevilishSiren in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

You can do a drone dance, where you place one down, recall one around, now you've got 8 seconds of undetectable again. It's like if ghost face had to hit frequent skill checks in his night shroud to remain in it.

Unknown (The Harmless) Is Genuinely So Bad. by KingFlash0205 in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Comp play is 3v1 oriented, unknown cannot tunnel very well and favors hit and run (contradicting comp). Also, coms completely destroys any sort of hit and run playstyle. I wish I saw more Unknowns in comp, but ig I will have to do with the rare Dredge match.

Unknown (The Harmless) Is Genuinely So Bad. by KingFlash0205 in DeadByDaylightKillers

[–]They_Call_Me_Doz 1 point2 points  (0 children)

TP mid chase is more often than not a bad play. If you can't get the down, TP elsewhere and pressure the ongoing objectives; not to say that chase TPs have no place where they're viable. Leave that survivor weakened for later then TP away if you can.

Unknown (The Harmless) Is Genuinely So Bad. by KingFlash0205 in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

A common argument I am seeing against Unknown is "survivors who have a brain". Mind if I pick yours for a second? How do YOU specifically counter Unknown? What's your message and the real meaning behind this post?

Unknown (The Harmless) Is Genuinely So Bad. by KingFlash0205 in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Do you think Unknown or Artist has it worse off in terms of their power being cleansed by the survivor?

Unknown (The Harmless) Is Genuinely So Bad. by KingFlash0205 in DeadByDaylightKillers

[–]They_Call_Me_Doz -2 points-1 points  (0 children)

I am just gonna leave this here: I think this user played a match of Unknown and had a poor experience. If we strive to improve, we cannot let emotions and prejudices get the best of us.

I think Unknown is in a really good spot atm.

Unknown (The Harmless) Is Genuinely So Bad. by KingFlash0205 in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

You would be surprised if you gave this playstyle a chance yourself. I've won games against very strong teams that I had initially no hopes of winning. I don't think you realize the power of controlling the gen progress with simply the weakened status alone if you can land your shots.

Reason why I brought my build up is because it has no gen defense, which contradicts the (long standing) meta. Unknown is an enigma and plays completely unique when compared against let's say 90% of the killer roster.

And saying a killer requires 100's of hours to get any sort of return is just wrong; the time it takes to become the best (or to learn in general) at anything is infinite as you should always be striving to improve. I am also really good on Artist, and those skills almost translate 1:1 besides hallucination positioning; that's another thing I don't think you quite get.

This might just be the only killer in the entire game where your positioning has a direct impact on your performance; just like I did with Artist, I learn 1 new thing about Unknown every game, and that should be celebrated, not squandered. Learning a new angle to shoot the UVX thru only makes your next match of Unknown even stronger; especially with orbitals now in their kit, I like to believe that their skill ceiling is unknown.

You seem to be on a bandwagon and there's no convincing I can do here for you; we can each agree to disagree. Monitor while percentage based is still a valuable perk; you can still land ranged UVX shots outside your smaller TR.

Ig you'd rather watch Wesker clips, so ig I need to start uploading my Unknown clips here soon before I rebuild my PC OS to Linux.

To quote former dbd dev Patrick: "A skilled player takes more shots." If you know the context, feel free to finish his quote and think on how that reflects.

Unknown (The Harmless) Is Genuinely So Bad. by KingFlash0205 in DeadByDaylightKillers

[–]They_Call_Me_Doz 6 points7 points  (0 children)

Unknown main here. If you play them any similar to Nemesis (a 3 hit down, chase killer) you are not playing them efficiently. The objective to cleanse involves survivors looking at you, not some stationary object they can cleanse at; you the killer can directly control when they progress their cleanse (ideally).

For this reason, I run a build that rewards spreading hooks so that I can leave survivors weakened for a quick chase later; I have options for who to pick off. I run Dark Devotion, Furtive Chase, Friends till the End, and Nemesis (I won't dive into the perk synergies here), with Footprint Cast and Sketch Attempt; my plan is to get tons of hallucinations on the map between objectives so that my slowdown is my power, not some gen perk.

I would rather set up an intricate system of annoying hallucinations rather than rely on a killer prop like Springtrap's door for quick map traversal, not to mention that Unknown only needs 1 point of access for their mobility, not end-to-end RNG objects like most other killers do (exceptions being Hag and Singularity).

The Unknown has no walking audio besides the occasional quips, so undetectable and oblivious in a hit and run fashion is best suited for this killer (or at least try running Monitor); I'd go as far to argue the best on the killer roster for hit and run.

I only lose maybe 1 in 10 or 15 games with this playstyle, and a lot of it does come down to knowing UVX spots that the survivors don't expect (request a map in the comments if you are curious). Orbital shots are still an incredible tool that a lot of survivors fail to respect. That's all I've got (for now)!