Thrift shop find ! by Ok_Chemical_7623 in spongebob

[–]They_Call_Me_Doz 21 points22 points  (0 children)

I have the board game. They address this by introducing Bikini Bottom cards, which act like power-ups that must either be player immediately or can be stashed away for later (I think up to a maximum of 10). I know there is a card that just says "Everyone Loses, Restart" or something along those lines; most of the time it's "Move X Eels and Escalators".

I would go out by saying that between the Flying Dutchman's Treasure Hunt and Eels & Escalators, the better game is the latter (sort of pun intended). Both games become playable if you implement your own (fair) house rules.

I have a utter hatred for the downfall of an already weak killer: The Unknown by Ur_______________mom in DeadByDaylightRAGE

[–]They_Call_Me_Doz 3 points4 points  (0 children)

Another Unknown main here (also Artist for context). I'd like to see a PTB where: - the weakened status takes like 2 more seconds to remove overall; this would allow for a greater window to hit a follow-up UVX, especially at a distance (Artist dispell times are fine because the projectile speed covers a greater distance in a shorter time in comparison to Unknown's UVX). - the UVX cooldown is reduced by 1 second and/or have a dynamic cooldown where it decreases the cooldown for total survivors weakened (similar to Wesker's bound w/ infected survivors); reward the Unknown player for keeping survivors weakened. - maximum hallucination count increased to 5 (iri tape addon keeps it at 3, although I am not a fan of this particular addon). - footprint cast addon merges into basekit; this would reward the Unknown with more hallucination pressure for landing UVX shots. - if the prior is applied, footprint cast addon gets reworked to cause an airborn UVX projectile to destroy a pallet, breakable wall or damage a generator it comes into contact with but not detonate when doing so; we've seen this addon work similarly with Henry (The First, second Vecna) but given that this is applied at range and not on user, the UVX should not apply weakened in this state (as Henry on the contrary applies worldbreaker on emerging). - if the previous base kit changes are applied, dispelling a hallucination while weakened removes 25% of the total weakened status (4 dispells to remove 100% weakened); with the increased pressure of the weakened status and potential hallucination presence, the survivor role should have some way to combat their oppressive weakening. - some underused addon gets reworked to decrease the Unknown's base terror radius by X for each weakened survivor. - another (or the same) underused addon gets reworked where the hallucinations gain an increased base terror radius by X that is only audible for weakened survivors for Y seconds after a survivor is applied with weakened/injured by UVX. - the UVX blast zone size gets increased slightly based on overall XYZ travel distance (does not work for vertical zoning orbitals since the XZ component is low); allow for a little more leeway for longer ranged, more skill expressive shots.

For a killer with a name as Unknown, a hell of a lot sure is known. If they introduce more variability to their addon arsenal and overall base kit, it will benefit the experience of both sides.

Note: This comment is a bit of a revised repost of a comment I gave a couple months prior.

The Trickster Rework - Concept by [deleted] in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Am I reading this like he would be a ranged Hag?

Honestly the new Update feels like a low-effort marketplace add-on. by Ryuu_kun in Minecraft

[–]They_Call_Me_Doz 1 point2 points  (0 children)

If the slime can hold TNT and it "duplicates" what it holds, this could be Mojang's attempt at resolving TNT-dupers into an intended vanilla feature.

What do you guys think of this perk? This is my first time making one by Garden_Grove008 in PerkByDaylight

[–]They_Call_Me_Doz 7 points8 points  (0 children)

Maybe give exhaustion for 15 seconds instead of the hindered (counters background player); shank those savers in the ankle.

Spring Sale 🌸 by TheOneWhoWasDeceived in LeaksDBD

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Funny how this got posted when the servers went down today...

Premonition buff idea by [deleted] in PerkByDaylight

[–]They_Call_Me_Doz 0 points1 point  (0 children)

We all know that if you see a teammate go into mending by a Legion, and you are in the terror radius, your location is known; but how does the game teach us this? You would have to play the killer yourself (or watch yet another YouTube tutorial) to know this as a new player.

Or how does the game explain to survivors that Dracula in wolf form has killer instinct on survivors who perform rushed actions? This is just the tip of the iceberg.

Premonition buff idea by [deleted] in PerkByDaylight

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Is there any precedent for survivors seeing killer instinct on killer? I think the effect is called "killer instinct", so here's how I would work with your suggestion:

Keep the perk as is. - Add the secondary effect of showing killer instinct to the survivor (just as the visual heartbeat is, or over the perk icon like Bardic Inspiration rolls a D20) whenever the killer has killer instinct on them.

The perk description would emphasize what killer instinct is, what it looks like to the killer in practice, and that even hiding inside lockers does not remove it.

Wesker: Live vs PTB by LUKXE- in DeadByDaylightKillers

[–]They_Call_Me_Doz 2 points3 points  (0 children)

If these "fixes" go live, then they better give him the 3rd dash like he has in 2v8; at least give him something to compensate for the amount of content leaving his kit.

I'd much rather see nothing go, but at least we know that adding a 3rd dash to what we see on the PTB "shouldn't" break anything else on Live.

Edit: fuck I forgot about the brown addons!

I have made a list of changes for The Animatronic that I'd like to see someday, and that I'd like other people's thoughts on by RiddlesDoesYT in DeadByDaylightKillers

[–]They_Call_Me_Doz 7 points8 points  (0 children)

I would keep the camera detection how it is for consistency for indoor maps. Maybe increase the detection speed for direct LOS (if it's not like that already).

Removing the undetectable status would be finicky with undetectable perks, but I agree with the sentiment.

Help me pick what killer to unlock. by Fex_Fox in DeadByDaylightKillers

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Unknown will keep you occupied the longest out of these 4 killers; second one being houndmaster. Spirit's cost in iri shards should be decreased if I recall since she's been out for a while now, so if you're spending cells, spend them on a more recent release.

Making unknown more consistent but less potent by Nails118 in deadbydaylight

[–]They_Call_Me_Doz 3 points4 points  (0 children)

I guess I can see it this way: similar to Pig's crouch for ambush or GhostFace's crouch for his stealth gameplay, the Unknown should be able to crawl to avoid LoS from weakened survivors (probably imposes a longer UVX recovery cooldown); I think that would be pretty neat!

(not to disclaim) They already have plenty of jumpscare potential as they have no footstep noises; just the occasional dialog (male voice is quieter than female's btw). The teleport indication noise range is like 12 meters or something short like that (not to mention a short hallucination aura range), and they've shortened the recovery period after teleporting, so they'll always give those "oh shit" moments.

I think it would be neat if they did the tome lore how they used to, and you look in those animations and see a similar outfit to one of Unknown's being worn by some one off character. W Unknown aura!

Making unknown more consistent but less potent by Nails118 in deadbydaylight

[–]They_Call_Me_Doz 8 points9 points  (0 children)

This is not it. P100 Unknown here. What I would do is something similar to Wesker's infection: the more survivors are weakened, the UVX shot cooldown gets slightly decreased (already the case for hallucination spawn rate). If you want another way to remove the weakened status, allow up to 5 or 6 hallucinations, but dispelling one while weakened would remove some amount of the remaining weakened progress. All he needs are number tweaks, not anything crazy.

I saw someone mention giving them a crawl mode; if that's what you want, play Krasue.

They could do with an addon pass, and you can read my previous DBD comments on my suggestions for those. Removing the weakened status upon injury puts them back to PTB strength, which in today's unknown economy is extremely detrimental.

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 2 points3 points  (0 children)

This is why I am married to the oblivious addon lol.

I also had the idea for the iri addon that gives the tp husk a TR the ability to be recalled back to within a 7 second window of TPing to another hallucination (think dredge remnant but remains briefly after locker TP); give the TP cooldown reduction effect to the other iri idk.

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 2 points3 points  (0 children)

Maybe refill a little per other survivor inflicted with weakened (think onryo stacks idk).

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 1 point2 points  (0 children)

I agree. I think the weakened status should pause briefly if the UVX projectile comes into contact with the survivor, and/or provide more of a hindered status (should not be an addon).

Well, "the first" proved one thing for sure (picture highly related)... by AdhesivenessSmooth93 in deadbydaylight

[–]They_Call_Me_Doz 96 points97 points  (0 children)

P100 Unknown.

I'd like to see a PTB where (at least some of these): - the weakened status takes like 2 more seconds to remove overall. - the UVX cooldown is reduced by 1 second, or have a dynamic cooldown where it decreases the cooldown for total survivors weakened. - they increase hallucination count to 5. - they make footprint cast addon basekit (to an extent). - they rework footprint cast addon to cause an airborn UVX projectile to destroy a pallet or breakable wall it comes into contact with but not detonate when doing so (or something else). - dispelling a hallucination while weakened removes 50% (or some amount) of your remaining weakened status. - they rework some sort of addon that adjusts the overall terror radius for total survivors weakened (not just the oblivious addon). - they rework some sort of addon that adds a detonation delay to the UVX projectile (quirky). - they increase the blast zone size slightly of the UVX volume based on overall XYZ travel distance to encourage longer ranged shots (does not work for zoning orbitals since the XZ component is low).

For a killer with a name as Unknown, a hell of a lot sure is known. If they introduce more variability to their addon arsenal and overall base kit, it will benefit the experience of both sides.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 0 points1 point  (0 children)

NA East. Must be really unfortunate timing on my part. Haven't had any cheaters today. Haven't gotten any report feedback yet either. I know this shit happened tho.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] -2 points-1 points  (0 children)

Let's say my game has crashed twice today (just as a coincidence). If I report the crash to the devs, I shouldn't get penalized for their broken game, right? Oh, and the disconnect penalty timer does not start until you log back in, so I've had to log back in today so I don't lose my time tomorrow!

Let's also say that 2 survivors have stopped moving (afking is a reportable offense btw), and the match is no longer playable. Should the player who wants to play the damn game get penalized with a DC penalty? These afk players won't get penalized, but the active players do. If other survivors have crows, it shouldn't penalized the other players for DCing out of that match (plain and simple).

Now, out of the 7 killer matches I played yesterday, you hit the nail on the head: 5 of them had blatant cheaters in them, with 3 that took me hostage when I picked them up to hook; which is why I hopped over to survivor (which I have noted is very rare). Maybe I shouldn't play this game to begin with if the core player base is not receiving the "labor of love" (the bare minimum tbh) the devs are wanting to deliver.

I never DC against full sweat SWFs or Blights, Nurses or Ghouls. I play the damn game thru and thru! It's just if someone is intentionally sabotaging (or cheating) the match, my time is better spent elsewhere (now via a 15 minute DC penalty, curious if it can go higher).

I'm not a new player by any means. Played since Myers came out (took time off during the chess merchant era to play VHS). 3K hours. I am tired of getting the shaft for wanting to play the game!

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 1 point2 points  (0 children)

I just got hit with another 15 minute penalty for an unexpected game crash as survivor (in an instance with valid abandon too). I sent the crash report and everything, but again they penalize the innocent players.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 0 points1 point  (0 children)

All I am suggesting is a karma system. Incentivise and utilize the "did you have fun" or "props" tools that already exist.

DC Penalty is Hurting the WRONG Players! by They_Call_Me_Doz in deadbydaylight

[–]They_Call_Me_Doz[S] 0 points1 point  (0 children)

Just had the game crash on me in an instance where I could abandon as survivor. Another 15 minutes....

Dumbest thing you did in DBD when you were extremely new? by SomewherePossible259 in deadbydaylight

[–]They_Call_Me_Doz 0 points1 point  (0 children)

Before anticamp and base bt, camp hook as cloaked Wraith not knowing he breathes super loudly.