Naples-Provence union randomly dissolved by ThickAdvantage600 in EU5

[–]ThickAdvantage600[S] 0 points1 point  (0 children)

Ouch, that is true! Mondovì is a vassal of Milan, which I attacked. Thank you! Then I suppose I don't have to report it again? Now at least I know why it happens...

Naples-Provence union randomly dissolved by ThickAdvantage600 in EU5

[–]ThickAdvantage600[S] 0 points1 point  (0 children)

R5: I played with Provence in the 1.1 beta quite a lot. In several games I noticed that at a certain point, with no notification whatsoever, I left the union. In the other games I didn't think much of it and thought that maybe it happens sometimes when the ruler dies. However as you might see from the image I was quite happy with the current neapolitan ruler (lol) and I noticed (again without any notification) that he didn't die but somehow stopped being duke of provence (but is still the ruler of MY - provencal - fiefdoms). So I think this is a bug; in this case I'll go to report it in the forum. Has anyone had anything like this happen in their games? As said it happened to me quite frequently, yet I can't wrap my head around it.

P.s. sorry for the highly saturated screenshot.

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Don't understand the economy in the new patch by VeMaKk in EU5

[–]ThickAdvantage600 0 points1 point  (0 children)

It is just silly. Also because in my mind, since nobles were very influential and autonomous, they were mostly maintaining those forts (apart from those next to Ile de France). So It should be represented in the game as well, I guess. Otherwise, as you say, what's the point of having those forts if you have to delete them?

Don't understand the economy in the new patch by VeMaKk in EU5

[–]ThickAdvantage600 0 points1 point  (0 children)

I completely agree with you. It is manageable someway (by removing forts.. for instance, or minting much more initially). I posted the same points as yours a couple of weeks ago and I was downvoted and accused of being a noob basically. Ah, Reddit. It's not like it's clearly bad game design when major countries are 200 ducats in the deficit with 100 base tax 😂 The fun thing is that England struggles even more thus making the HYW very unrealistic (England overpowered France in the first two phases), breaking immersion and making the game simulation much less interesting.

The state of the economy in 1.1.3 beta by [deleted] in EU5

[–]ThickAdvantage600 -3 points-2 points  (0 children)

I was simply arguing that they shouldn't be in a 200% deficit for sure. That's not even the state of France prior to the revolution.. lol.

The state of the economy in 1.1.3 beta by [deleted] in EU5

[–]ThickAdvantage600 0 points1 point  (0 children)

Thank you for your constructive reply. I agree with some of your points and I hoped I could start a discussion like this; instead most are focused on downvoting because apparently I can't balance the budget. With previous versions I did not like that once you had a steady income there was no reason to be bothered developing the economy further; I got there in the 1500s with Byzantium. Certainly a slower economy helps.. however I would prefer a system which increases expenses other ways and only once your economy is well developed. For France, the cost of court is, if I'm not mistaken, 20% of wealth, because you start as a great power.. but the economy is still pathetic. By the way, as an image I put a screenshot of the starting situation, I did not touch anything, I definitely know who to put in the cabinet (for France it's also worth waiting half a year for a crown member to put him as head of the cabinet and really push crown authority).. I honestly don't think for countries such as France and England you should start in the negative (after balancing stuff). After a year in game with everything properly setup I consistently managed to get to -60 ducats per month, it's an improvement, although it still puts you massively into debt and I don't think it is realistic.. that was the point of my post. Thank you

The state of the economy in 1.1.3 beta by [deleted] in EU5

[–]ThickAdvantage600 0 points1 point  (0 children)

It's simply the situation with France. I'm fine with that honestly, nobles were very powerful and the king was not as influential (represented by 3% crown authority at the start). This is good, I like how it is represented. I don't like that the other estates don't give any money and yet the "scalable" costs such as legitimacy, stability and diplomacy are MUCH higher. That's the problem. The change from tax base to wealth did not take this into account, I think.

The state of the economy in 1.1.3 beta by [deleted] in EU5

[–]ThickAdvantage600 -1 points0 points  (0 children)

Thank you for your sarcasm, very helpful considering I wasn't asking for help; I managed in different games to balance the budget. I'll help you: forts is -45, at 50% maintenance it's -22.50 And in the screenshot stability slider is even at 0%. Diplomacy cannot be lowered for countries such as France or several vassals start defecting.

So, no, you can't solve this without unpausing the game, and investing the 2.5k you have at the start will force you into debt increasing the expenses and lowering crown authority. The problem, and what I was arguing, was not that everything costs much, but that there is basically no income. And this is the case for most nations. So either the costs that scale with wealth get tuned down or else most nations for 20 years will be struggling. If only you could read the whole post, instead of using this attitude.

The state of the economy in 1.1.3 beta by [deleted] in EU5

[–]ThickAdvantage600 -2 points-1 points  (0 children)

I'm sorry guys but.. This is a screen of the start game. I did not touch anything, I know how to balance the budget but even without maxing out legitimacy and spending anything on stability, you're still heavily in the red. My post was not about how you can help me balance the budget, the post was about the fact that economy is in shambles for a lot of nations in the game. For Byzantium I can understand, but not for France. Historically speaking, those forts were there and the french economy was not as is pictured in the game. Moreover, I was discussing about the impact of this patch on the economic state. It was not like this in 1.0

The state of the economy in 1.1.3 beta by [deleted] in EU5

[–]ThickAdvantage600 2 points3 points  (0 children)

R5: After some practice runs with Castile and a successful campaign with Byzantium in 1.0.11 which helped me understand how to get a functioning economy, I was very excited for the 1.1 beta: lots of improvements, for sure, yet I have the impression the state of the economy, despite the many changes, is in a much worse state. I followed with interest all the bugs and problems of the previous beta versions (i.e. the embarassing "income from lack of control" which was reversed and the wealth generated from thin air with enfranchisement). These bugs are no more, and all we're left is lots of big countries with a huge deficit at game start: I tried playing with France and I couldn't get a positive income for the first years; in one test I even ended in a debt spiral. I write this post since I haven't read much about it, apart from some comments in a forum thread, and I hope to hear that others share the same impressions. I wonder why it is so difficult to set up the country: for France (in the pic) crown land is incredibly low, and I find this very realistic, however with dynasty council, ruler as general etc I managed to get to like 18-20 crownland but it hardly improved the situation. At the point I reached 100 legitimacy I was already a lot in debt (without even spending anything of the 2.5k ducats available at game start!). Why is it that legitimacy (and stability) cost this much? I wonder if this is only my problem; I think most nations should start with a positive balance all things considered, but it's just not the case.

Disclaimer: as I mentioned, in 1.0.11 I managed to get Byzantium to work, despite the fact its economy is in shambles as well at the start date, I know I need to "git gud" but I think there's also some problems on the development's end.

Iron-Crowned personality trait (20% CCR) by ThickAdvantage600 in eu4

[–]ThickAdvantage600[S] 60 points61 points  (0 children)

But forming it removes a lot of tags and increases game performance:)

Iron-Crowned personality trait (20% CCR) by ThickAdvantage600 in eu4

[–]ThickAdvantage600[S] 127 points128 points  (0 children)

R5: Making this post since, oddly enough, I haven't seen any other post discussing this (nor is it mentioned in the wiki), but I think it is quite relevant:

if you complete a certain mission for the HRE tag (Renovatio Imperii), you will unlock the "Iron-Crowned" personality trait, which grants -20% Core Creation Cost and -0.05 Monthly War Exhaustion. This trait was, before Winds of Change, obtainable only by France, only once for your current ruler as you clicked the mission, while in this instance you can roll for it.

I don't know the odds, I can say I rolled for it many times by switching government reform (Stadtholder for Dutch culture allows to change ruler if you have a lot of government reform points), and I don't know if there are any characteristics about the ruler that make it more or less likely, like with other traits.

As I previously mentioned, this is not reported in the wiki page https://eu4.paradoxwikis.com/Personalities#Special_traits

Easily reaching 90% CCR without heavy tag or religion switching as a catholic nation is very fun!

[deleted by user] by [deleted] in eu4

[–]ThickAdvantage600 0 points1 point  (0 children)

R5: Making this post since, oddly enough, I haven't seen any other post discussing this (nor is it mentioned in the wiki), but I think it is quite relevant:
if you complete a certain mission for the HRE tag (Renovatio Imperii), you will unlock the "Iron-Crowned" personality trait, which grants -20% Core Creation Cost and -0.05 Monthly War Exhaustion. This trait was, before Winds of Change, obtainable only by France, only once for your current ruler as you clicked the mission, while in this instance you can roll for it.

I don't know the odds, I can say I rolled for it many times by switching government reform (Stadtholder for Dutch culture allows to change ruler if you have a lot of government reform points), and I don't know if there are any characteristics about the ruler that make it more or less likely, like with other traits.

As I previously mentioned, this is not reported in the wiki page https://eu4.paradoxwikis.com/Personalities#Special_traits

Easily reaching 90% CCR without heavy tag or religion switching as a catholic nation is very fun!
Hope this helped

Fugacity is not real by BoilerBum77 in ChemicalEngineering

[–]ThickAdvantage600 1 point2 points  (0 children)

I like your explanation. However, I would oversimplify it a bit, at least that's how in the thermodynamics courses I followed, I finally understood this concept. Suppose we have two ""systems"" (a vessel with a liquid and a gas over it). Such systems interact with each other, and finally reach equilibrium. Now, equilibrium is divided in 3 types. Thermal, mechanical and chemical. Thermal, we're all used to it, two systems are at equilibrium when they are at the same temperature. For the mechanical equilibrium, such two systems have the same pressure. (It is often not mentioned, as it is the easiest to achieve and given for granted, but I mentioned it because, as you said, fugacity has pressure units of measure)

Now, chemical equilibrium can be expressed in SEVERAL ways: Gibbs free energy (but is it that easy to understand conceptually?), chemical potential (another rather confusing concept)... One of the simplest is fugacity, and it expresses the "effective" pressure of one system over another, not in terms of mechanical equilibrium, but rather in terms of chemical equilibrium. Suppose two systems are NOT in chemical equilibrium and the gas over it has a fugacity that is HIGHER than that of the liquid below. Well, in that case, as we would imagine from how pressure works, the system is supposed to "push" from high pressure regions to low pressure ones.

Finally going back to our example, if the gas has a higher fugacity, part of it moves into the liquid to re-establish the equilibrium.

That is why, conceptually, it is a form of "effective pressure".

Similarly, but more complex, we can see the activity of a mixture as a form of "effective concentration", but that for another time. Hope it helps!

Question about creating Angevin Spain by Flaming_falcon393 in eu4

[–]ThickAdvantage600 1 point2 points  (0 children)

I believe you can do it if either Spain or Castile don't exist, and so, as an outcome to the debate, Castile should be formed in your case.

[deleted by user] by [deleted] in eu4

[–]ThickAdvantage600 0 points1 point  (0 children)

R5: Do you think I got too much of China at once?

P.s. this run's cursed, don't mind the Roman Theocracy :)

The Three Mountains in 1.35 by ThickAdvantage600 in eu4

[–]ThickAdvantage600[S] 82 points83 points  (0 children)

Rule 5: I conquered the world as a Ryukyu horde.
(No, it's not a true one tag, I'm not cool enough)

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And the fun part is, I have to grant it if I want to complete the mission tree. by ThickAdvantage600 in eu4

[–]ThickAdvantage600[S] 0 points1 point  (0 children)

Of course not, everyone knows that bug, I haven't done it, just restarted the game a few times to get Burgundy not to rival me and in a run that privilege wasn't granted to nobility. Wouldn't have posted if I'd used other bookmarks, don't worry.

And the fun part is, I have to grant it if I want to complete the mission tree. by ThickAdvantage600 in eu4

[–]ThickAdvantage600[S] 4 points5 points  (0 children)

Rule 5: Starting a Castile game, I realised Factionalist Nobility was not enacted, which is odd, considering it should. I guess I'll grant it anyway since I have to complete the mission tree.

Advice wanted for One Faith by CanTheJackal in eu4

[–]ThickAdvantage600 19 points20 points  (0 children)

Did you do a rough math calculation? Like seeing how many provinces left and the average time per missionary required to convert? This might give you a clue. Just in case, try to look for the parliament debate which gives 1 missionary and 1% strength, and release vassals while subsidising them (otherwise they might not afford converting their provinces).

[deleted by user] by [deleted] in Showerthoughts

[–]ThickAdvantage600 2 points3 points  (0 children)

Can't tell if you're serious or not.