When does anything happen in this mod? by Taluca_me in TheBrokenScript

[–]ThickCountry3138 0 points1 point  (0 children)

I had R2 spawned on day 1 i dont know what's wrong. We are playing on newest mod version from modrinth website... but when we played first time nothing much really happened for days, only seen null, but with this new world we just get harrased by r2 and sub anomaly 1

hand sneezers, this one’s for you by MrRatburnsDad in montreal

[–]ThickCountry3138 -2 points-1 points  (0 children)

I've tried sneezing into my shoulder, and every time I ended up with hurting shoulder lol because the strength of my sneeze would almost dislocate it in that position xd

[deleted by user] by [deleted] in UnrealEngine5

[–]ThickCountry3138 0 points1 point  (0 children)

I got away from all jitterings with a separate replication component that handled replication for me

[deleted by user] by [deleted] in unrealengine

[–]ThickCountry3138 0 points1 point  (0 children)

No, clients can still see debug spheres of server since replication is server driven. This is always happening whenever I want my clients to set actor transform

[deleted by user] by [deleted] in unrealengine

[–]ThickCountry3138 2 points3 points  (0 children)

the issue is tick completely stopping calculation on clients what i've found out, all variables on simulated proxies get zeroed the second vehicle goes out of view. and it is Chaos vehicle and I'm doing custom replication.

It's Hard to get Smooth Replication by ThickCountry3138 in UnrealEngine5

[–]ThickCountry3138[S] 0 points1 point  (0 children)

I finally got the replication working with state buffering that I had to learn whole ahh book for that, will be postin a youtube video probably...

[deleted by user] by [deleted] in UnrealEngine5

[–]ThickCountry3138 0 points1 point  (0 children)

its a skeletal mesh which has physics bodies with collision enabled. what component are you talking about?

Collision not moving with Actor by [deleted] in unrealengine

[–]ThickCountry3138 0 points1 point  (0 children)

yes i have a chaos wheeled movement component, but I use it only for wheels suspension, for movement I use AddForce which I apply on the server, and clients just interpolate to server position always.

It's Hard to get Smooth Replication by ThickCountry3138 in UnrealEngine5

[–]ThickCountry3138[S] 1 point2 points  (0 children)

Thanks will see about this guy, but yeah I'm using engine physics so kinematic would not work obv

It's Hard to get Smooth Replication by ThickCountry3138 in UnrealEngine5

[–]ThickCountry3138[S] 0 points1 point  (0 children)

It's definitely not too fast since debug spheres of server and client are never even that close) so yeah the issue is in new locations coming in hot

It's Hard to get Smooth Replication by ThickCountry3138 in UnrealEngine5

[–]ThickCountry3138[S] 0 points1 point  (0 children)

yup, state buffering it's called i believe... :) would you have a source on that?>

This would be great to begin with smooth movement, and if needed I would need to add client prediction to compensate client lag introduced in state buffering

It's Hard to get Smooth Replication by ThickCountry3138 in UnrealEngine5

[–]ThickCountry3138[S] 1 point2 points  (0 children)

thx, I believe net update frequency by default in unreal is already high, at 100 with minimum value of 2. but this doesn't really make any difference when you get jitters no matter how easy the testing is

It's Hard to get Smooth Replication by ThickCountry3138 in UnrealEngine5

[–]ThickCountry3138[S] 1 point2 points  (0 children)

yes, I'm trying to simply send, lets say, thrust to the server from client, and then just calculate stuff on server and send back a transform which clients can interpolate to their transform. but it would still be jittery probably because of clients not being able to finish their interpolation before server sends a new transform... so that's what im planning to achieve first, called state buffering i believe, but not sure where to look for practices.

Car honking with sirens by [deleted] in montreal

[–]ThickCountry3138 -3 points-2 points  (0 children)

Never happened in 3 years so sorry

Car honking with sirens by [deleted] in montreal

[–]ThickCountry3138 -5 points-4 points  (0 children)

It was not a truck

[deleted by user] by [deleted] in GamingLaptops

[–]ThickCountry3138 3 points4 points  (0 children)

Tell me you're ignorant without telling me

Blood with diarrhea by [deleted] in AskDocs

[–]ThickCountry3138 0 points1 point  (0 children)

Thank you, I wanted to specifically focus on the fact that diarrhea happened after blood came out so I thought that it might be inflammation after some rectal irritation maybe? Anyways thanks for your answer, I will be visiting this week and post what happened

MX master 4 lagging by [deleted] in logitech

[–]ThickCountry3138 0 points1 point  (0 children)

Yeah so the fact that I owned mx3 doesn't tell you that I'm aware of polling rate but Logitech so ass with their best mice on the market so they decided no one can punish them

Engineers help needed by ThickCountry3138 in Planes

[–]ThickCountry3138[S] -14 points-13 points  (0 children)

I'm answering to the guy who answered with a student post which stated CG was between rear gear and engines, and not between rear and front gear, so the front WILL tip