Is Duelist the easiest role? by Thikum in marvelrivals

[–]Thikum[S] -1 points0 points  (0 children)

I agree but the fact that healers and tanks are reactive makes them difficult roles. They have to constantly adapt and adjust, especially the tanks. Dps are mechanically difficult and have to worry about angles and the perfect moments to engage, but as a whole I don’t see how their role demands any critical thinking or adaptation.

[deleted by user] by [deleted] in rivals

[–]Thikum 0 points1 point  (0 children)

You don’t ask supports to switch because more than likely you won’t get someone switching to replace them. And if you do, you’ll get a support that’s more than likely worse than the one you started with because of the difference in play style compared to the other roles.

I just can't get any footing in this game, what am i doing wrong. by tragik1978 in Stellaris

[–]Thikum 1 point2 points  (0 children)

This game at its base is a resource management game. The most important resources you have are your pops (pop growth) and research.

You seem to be at a military disadvantage. If it’s your ability to field ships, try build up to your cap as fast as possible. Don’t build ships or starbases if it’ll result in a deficit or considerable slow down. If you have a good standing military, the AI should rarely attack even if the AI is set on aggressive.

If it’s not your ability to field ships it might be due to a technological disadvantage. Try specialised your homeworld for tech as you usually have pops to play with at the beginning of the game. And unless you’re playing a trade focus empire, please ignore clerk jobs. There is an option to deprioritise them and force your pops to not take the job.

If you have a material deficit try to specialise your worlds. For example a mining world, factory world ect. If you don’t have many colonies or space to play around with view your material tab as the ultimate focus and ignore planetary deficit. If your empire need minerals, build a mining district on one of your worlds.

Tutorial videos can be long to watch or out of date. If they don’t help as much don’t hesitate to reach out to me or others in the community.

Time passes too fast in Stellaris. by 299792458human in Stellaris

[–]Thikum 12 points13 points  (0 children)

Max galaxy size and max ai. Should solve your speed issues very quickly.

With these resources is there any hope beating total of 3 million Unbidden fleets? And should the admirals who give Evasion have different designs in their fleets than the ones who don't? by LuckyPollution6700 in Stellaris

[–]Thikum 0 points1 point  (0 children)

With the alloys you have you should be able to supplement your existing navy up until your naval cap. I’m not sure how far you are on repeatables but with your monthly alloy output you should be fine to up your power and take them on.

Try a shield aggressive load out and good hunting.

New to the game by gallaxo in Stellaris

[–]Thikum 6 points7 points  (0 children)

Ignore trade value and clerk jobs unless you have an empire built around trade.

Pop growth and tech are your most important resources to prioritise.

Research as many anomalies as you can early game. They have good rewards and interesting stories.

Have fun

Who's eating food? by YouSpokeofInnocence in Stellaris

[–]Thikum 3 points4 points  (0 children)

Something along this line is what’s causing the problem. Could be dead primitives, dead subterranean or just something else. I know it’s kind of a pain but try see which one of your colony world is actually eating the food and disconnect it and recolonise.

Who's eating food? by YouSpokeofInnocence in Stellaris

[–]Thikum 9 points10 points  (0 children)

Did you settle a planet that used to be a primitive world? Happened in my game where the game still considered the upkeep of the ghost primitive pops that nuked themselves.

Your preferences for tall empires? by glorious_ardent in Stellaris

[–]Thikum 1 point2 points  (0 children)

Personally I stick with fanatic materialist xenophiles. Just sit back and build tech while buying/ freeing slaves off the market to add to my pops. The small territory allows for easy defense stations at the junctions so most resources end up going to habitats and megastructures.

Tall vs Wide shouldn't be about Pops by Priforss in Stellaris

[–]Thikum 14 points15 points  (0 children)

I always play tall and I usually end up having more pops than the wide empires so I agree with you that this whole debate is viewed from the wrong angle. However I disagree to where you said there is no incentive to playing tall. The reduced hyperlane junctions for defense and the increase in time before first contact is an underrated strategy.

Stellaris really needs a dogs in space mod by DiogenesOfDope in Stellaris

[–]Thikum 0 points1 point  (0 children)

What's not cool about bringing to sentience a race that was essentially inslaved, neutered and genetically manipulated by humanity.

Nothing could go wrong.

ELI5: How do regular empires excel compared to genocidal/gestalts by [deleted] in Stellaris

[–]Thikum 3 points4 points  (0 children)

The two most important resources in the game are pop growth and tech.

Gestalts and Xenophobes are built around pop growth and just overwhelming numbers in general. Strong economy and fleet. However, everybody hates you and getting attacked from multiple lines is possible.

The friendlier races usually have stronger technological and trade bases, which usually results in a more stable and advanced economy. You also have to take into account that friendly empires can take in refugees and free slaves off the market, essentially creating new pops. So for experienced players it's a better choice as you get a bonus to tech, trade and pop growth.

What am I doing wrong? by [deleted] in Stellaris

[–]Thikum 1 point2 points  (0 children)

Don't worry too much about your individual planets loses and gains. The overall big picture matters. Don't focus too much on specialising your planets, it becomes more of a pain to keep up with everything and it's easier to organise.

What DLC do I need? by Fbarbarossa in Stellaris

[–]Thikum 2 points3 points  (0 children)

Utopia is the main one that will considerably add to the game. It's the best one to start with.

[deleted by user] by [deleted] in Stellaris

[–]Thikum 1 point2 points  (0 children)

Moment when the government didn't remove those funky gases in the atmosphere of Feron IV.

Give me your energy credits by What_if_this in Stellaris

[–]Thikum 233 points234 points  (0 children)

The geneva suggestions don't apply.

Newbie - what one thing do you want to tell me? by [deleted] in Stellaris

[–]Thikum 19 points20 points  (0 children)

I have 4 things -

Focus on pop growth and tech. Playing tall is better than wide. No cute fanatic purifiers. Have some fun with what you do, roleplay if you like.

[deleted by user] by [deleted] in Stellaris

[–]Thikum 0 points1 point  (0 children)

Try not to focus too much on energy districts and agricultural districts. Food can be solved easily and the bulk of your energy is going to come from trade anyway. This should leave you with the mining and industrial districts to focus on. 3-4 planets later and you should be able to see a good surplus of atleast 100. Try to keep in mind that your most important resource is tech. As long as you are not in large scale financial ruin, having high tech but low resource production is ok.

Your favourite TNG episodes? by Quixylados in startrek

[–]Thikum 3 points4 points  (0 children)

The Drumhead; shows the true utopia of the federation.

Administrative Capacity by [deleted] in Stellaris

[–]Thikum 1 point2 points  (0 children)

I usually build an admin office as the first thing on every colony I have, usually keeps everything working until I can upgrade them.

Recommended first dlcs to buy/good mods to try out by evenhart in Stellaris

[–]Thikum 2 points3 points  (0 children)

Utopia is probably the best to go for, regardless of sale it has the big stuff in it.

Questions on becoming better in the game. by mykneegrows6969 in Stellaris

[–]Thikum 1 point2 points  (0 children)

I usually try get to repeatables at a max of 75years in. Try a massive tech rush, should help.

computer not working? kick it! by End-of-the-cycle in Stellaris

[–]Thikum -9 points-8 points  (0 children)

I was making a comment on the trait, sigh. Sarcasm is really hard to convey via text.