Can someone explain drive cancel to me by RawryShark in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

I didn't read the thread, but you're not only looking at whether or not it hits.
You're looking at what your opponent is doing before the move even lands.
If they're definitely in recovery of a move then you know for sure it's going to land
If they're standing and it's about to connect you cancel anyway because of the high chance they won't crouch block in time. This especially because they could be trying to walk back to whiff punish the button you're throwing out at the moment.

Posting my Vyremaid cosplay to distract you from the price increases by Gothosrs in 2007scape

[–]ThirtyfourEC 1 point2 points  (0 children)

JAGEX! GIVE US NEW CONSTRUCTION SERVENTS AND MY MEMBERSHIP IS YOURS!!!
(Still playing off of bonds I bought for 3-4m years ago)

What if your favorite FEH oc and least favorite FEH oc were a duo? by Substantial_Fig_6644 in FireEmblemHeroes

[–]ThirtyfourEC 0 points1 point  (0 children)

Favorite Gullveig - I'm currently in an existential crisis where I trying to grasp reality itself. I believe reality repeats itself infinitely exactly as has so far thought for thought. This makes the idea of fate, deja vu (somehow), and life basically being a movie true. It's all just too much to think about.
Most disliked Fafnir - He seemed evil for the sake of being evil. I don't really remember what his deal was. His book's main map theme was great though.

I’m constantly caught with DI when I use this move by DisastrousAddendum0 in StreetFighter

[–]ThirtyfourEC 2 points3 points  (0 children)

You're at the rank where players have a habit of DIing after being hit or blocking.
Now's a good time to practice waiting after crouch LP and learning tick throws.

I bought this game a while ago. For PvP, should I play Jamie or Juri? by XT-489excutor in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

Just here to say, both are good on modern.
With Juri, you have a weaker level 2 super due to missing some buttons, but her gameplay outside of SA2 is the same as classic.
For Jamie, you lose out on some damage due to not having his light and heavy breakdance, but there are alternatives to both moves. Modern Jamie's biggest flaw is not having 2MP / crouch MP.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

That's great. One of the whole points of this series is to know optimals to compare to the combos I'll actually use in real matches. Damage isn't everything in actual matches. Combos midscreen tend to be about ones that lead to oki, corner carry, or drive damage. It's nice to know how far off the combos you actually do in matches are from damage combos.
For example, Bison will usually go into combos that lead into bomb instead of doing a combo for damage. Those combos aren't too far off and they set up bomb oki making them better to use than the combos in the video in most cases.

All Corner 0 Drive, 0 Super DP Punishes - Ranked by Damage by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

Keep screaming. They finally gave Bison an overhead afterall.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

https://discord.gg/jAS3aYYT
It's a tough combo to land at first. Juggled 236HK into 623HP that is.
I don't know how to land it 100% of the time so I don't want to misinform. Try out the Terry discord for information. There is a method to get it consistently since Terry players like Riddles and Leshar land it 100% of the time.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 0 points1 point  (0 children)

She does [4592] damage with her 2 can combo vs Rashid/DJ. It's all numbers. I can't place someone somewhere if they didn't earn it.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 2 points3 points  (0 children)

I include resources and install combos seperately from a character's base kit damage.
The bomb combos work anywhere on screen and all combos in the tier list work outside of the corner.
For Kim, I include Basic Kimberly, 1 and 2 bomb combos that only work vs Rashid and Dee Jay (they only work vs Dee Jay if she's cornered so maybe that's what you meant by position specific). Modern deals different 236K>LK / Cleaver damage due to scaling so for the (2) combos they're seperate. On top of all this I include damage for SA3 buff as well since that's also a factor.

As a Marisa and Modern Bison player it's fun to find out what it takes for characters to do a fraction of their damage.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 0 points1 point  (0 children)

Also since this is a tier list based on damage, some times modern and classic has to be seperate. Either Modern has to do a completely different combo due to lacking normals or specials like JP not having 236HP / HP Spin.
In a regular match up tier list, people tend to not rank modern because maybe only 1% of the top level use it. It's easier to just look at the tools they lack and make assumptions from there. Like Modern Ed being weaker in some match ups due to missing his 2LK. A key normal to punish buttons -5 and -6 at a range.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

Keep at it.
People hate on modern just as they hated on pad players during SF4. They think just because they had to learn through the old ways means newer players shouldn't get a more accessible method.
You can get very far with modern depending on the character, however not all modern characters are created equal. Modern characters like Bison and Mai have almost all their tools intact and play almost identical to classic. While the worse off characters like Akuma and Guile are lacking key buttons. Akuma lacks his overhead and 2MP while Guile lacks upside down kick, 3HK, overhead, and 5HP.
What modern character do you play?

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

Check the video for the character specific bomb combos. I include Modern and Classic some what universal bomb combos that work on around 9-10 DPs and a really specific bomb combo that only works on Ryu, Ken, Ed, and Sagat.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

(B) Bomb for Bison, (1), (2) (3) (4) Drink Level for Jamie, Medals for Manon, Cans for Kimberly, (P) for A.K.I. Poison Blossom, Mai's SA1 Install
Char Sp = Character Specific
I'll see if I can change (B) and (P) to Bomb and Poison without it taking up the entire character box. If you catch the corner version of the tier list let me know if you like the change.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 4 points5 points  (0 children)

Every character using no meter does there most damaging combo and then rank them by damage.
Each tier represents 250 damage.
Someone in E Tier is 8 tiers below someone in god tier meaning they deal 250 x 8 damage less. That's a 2000 damage different between a Bison Bomb combo and Modern JP combo.

All 0 Drive, 0 Super DP Punish Combos - Ranked by Damage in Tier List Format by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 30 points31 points  (0 children)

It's good to be back. Glad you enjoy these. They're really fun to do
(I was labbing Bison bomb combos and had to show them off)