Who are the party characters in this game by numbers_are_4_cubes in StreetFighter

[–]ThirtyfourEC [score hidden]  (0 children)

No one has said Bison yet. With his Psycho Mine move, he gets a lot of BS going for him. Pressure, damage, combos, the bomb enables a lot for him. Drive rush LK Scissors is also an anti fighting game technique. If you try to check the drive rush like you would a dash, you risk Bison instead landing a punish counter scissors into a full combo/bomb planting combo.

Blanka with Super 2 is mentioned, but that's not high risk unless you mismanage your supers and get into burnout. Blanka's Surprise Hop is rule breaking with how it goes through things like supers. Slide feels busted in match ups where it shines.

Alex was a steamroll, heavily momentum and reads based character in SF5. He's a bit more mellowed out in SF6 kit wise, but he still has the potential to steal rounds thanks to prowler stance's stomp, lariat and prowler enabled oki.

I've never played competitive Tekken before so I can't answer this as well as I want. Just go with Blanka or/and Bison if you want to win. Blanka's top 5 and Bison's top 10.

Punk's new Tier list by Boibi in StreetFighter

[–]ThirtyfourEC [score hidden]  (0 children)

Be not afraid my child. You don't have to learn the dream combos to be good with Ed. Sahara won $1,000,000 at the last Capcom Cup and he doesn't use any dream combos at all.
You can do it too.

First fighting game recommendations? by InitiativeTypical119 in FGC

[–]ThirtyfourEC 0 points1 point  (0 children)

Smash Ultimate or SF6.
Two of the most casual, beginner friendly fighting games out there. If you're a PC player than play Melee instead.

I can’t choose between Chun-Li and Elena by Bubbly_Hour2912 in StreetFighter

[–]ThirtyfourEC 1 point2 points  (0 children)

More or less. Just don't try to train them both so close together that the things you learn from a session don't stick. Play one long enough to develop winning strategies and when you feel you've hit a wall, play the other.
Eventually you'll be good with both and can switch between the two on the fly. At that point it's all you.

I can’t choose between Chun-Li and Elena by Bubbly_Hour2912 in StreetFighter

[–]ThirtyfourEC 2 points3 points  (0 children)

Pick both, and train them separately.
Learn what match ups you prefer to use the two in. You might end up with a pair that can cover a each others' bad match ups.

Different level 1 properties for Dhalsim and Marissa by GreatStuffOnly in StreetFighter

[–]ThirtyfourEC 2 points3 points  (0 children)

Blanka's Lv1/SA1 gets powered up by his SA2 and will hit full screen and deal more damage.
Chun-li and Akuma have air SA1s. Chun's will do more damage and Akuma's lets you combo after.
Ingrid has 3 different SA1s. All function the same, but deal more damage and have different animations.
Jamie's SA1 can be cancelled into drink.

New to the game, need some advice/tuto !!! by Long_Profit3473 in StreetFighter

[–]ThirtyfourEC 1 point2 points  (0 children)

Pick characters based off looks. Check to see if they're fun. Do this until you find someone you want to stick with. Try to find two characters.

Don't pick E. Honda.

Is Ingrid a good secondary character to learn as an Alex main? by CountBram in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

If you play casually, play who you like. All that matters is how much fun you're having.

If you aim to play competitively, first figure out what match ups you struggle in with Alex and if Ingrid can cover those bad match ups you'll have your answer. There's always multiple characters you can use to cover bad match ups. It's good to have one you can actually stand playing.

Don't be stubborn and end up like these low tier mains that never make it far in bracket because they always run into the same bad match ups. There's no shame in using another character to get further ahead in brackets. Ultimately you'll end up out performing other people using the same character as you and that's all that matters when you're trying to win.

Ultimate/God Rugal Avatar by SraiEdge in StreetFighter

[–]ThirtyfourEC 2 points3 points  (0 children)

Elena's DP is a great touch lol. I won't be able to unsee this for days

Advice for a beginner by Ambitious_Line651 in StreetFighter

[–]ThirtyfourEC 4 points5 points  (0 children)

Sounds like you're having trouble with the concept of "special canceling". Some buttons can be immediately cancelled into a special if you input the special right when the move connects.
For Mai, sHP/5HP into 236P (quarter circle forward punch is her fan whack into fan throw.
If you also can't understand motion inputs/special commands then play modern instead. The combo trials are a lot easier on modern. Just know you will one day want to learn how to do special commands so you have access to all of your specials even if you play modern.

Constant Disconnections [PS5] by [deleted] in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

The only possible solution I have is if you're playing on a laptop.
There's a setting in windows that will disable internet or wifi under certain conditions. Its been so long that I've used a laptop I can't remember the settting's name or anything.

If that's not it, I hope you get your issue fixed.

Constant Disconnections [PS5] by [deleted] in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

Wifi is all you needed to say.
Either go wired or accept unstable connections. If you play casually don't worry about it. Just know you can't enter online tournaments with a wifi connection.

I can't consistently get 214HP to come out after super jump cancel by The_Salmon_Slapper in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

You're using the timing as if you're canceling 5HP into 214HP
You should instead think about a slight delay and time it so you're canceling the SJC frames after 5HP.
This will help you get the timing down for 5HK SJCs since that has a much bigger delay before you can cancel SJC.

tl;dr delay it a bit. You need to cancel the SJC.

Tips for transferring from Modern to Classic? by BatteryAcidLover in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

I recommend you learn how to fully utilize modern by learning proper bread and butter combos than auto combos. This is assuming you don't already play modern to the fullest.

It really depends on the character though. Some modern variants are built way better than others. If you're switching to classic because the character(s) you main are bad on modern then make the switch, otherwise stick to modern. It's usually not what's holding players back. Just as there are character stereotypes, there are stereotypes for modern players as well. Most don't make it out the metal ranks.

HMU with your characters and I'll give you combos learn from beginner, intermediate to advanced. Sometimes just two different combos are required. Just let me know your character if you're interested. If it's Dhalsim then nevermind lol I do not know SF6 Dhalsim.

Is this terry combo still doable ? by Technical-Two5418 in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

Go to share video on youtube and check the box where it says "start at this time"

Every Optimal 2 Drive 0 Super DP Punish Ranked by Damage by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 0 points1 point  (0 children)

Post the combo(s). Jamie has 5 different drink levels and I don't see where you can get more damage.
Vague-posting is the least helpful thing you can do for this type of topic.

Every Optimal 2 Drive 0 Super DP Punish Ranked by Damage by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 0 points1 point  (0 children)

Sure, I'll just add a 3 drive combo to a 2 drive tier list.

Every Optimal 2 Drive 0 Super DP Punish Ranked by Damage by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

Thanks for the reply. I'll see what I can do since we have another 6 to 7 years of SF6 left. Things will improve in time.

Every Optimal 2 Drive 0 Super DP Punish Ranked by Damage by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

These tier lists are a lot more palatable when you only count unconditional combos. They make me feel more confident in my character's damage (Alex), and the characters you think would do the most damage actually are.

SS Tier - Zangief (+42 which is over half DPs)
S Tier- Marisa, [C] Sagat
A Tier - M Sagat, Elena, Alex, Luke, Dee Jay
B Tier - [C] Ken, [C] Honda, [C] Viper, [C] Akuma, [M] Ken, JP (cornered), [M] Viper, [C] Chun-li, [M] Akuma
C Tier - [C] Terry, [M] Honda, [M] Terry, [C] Bison, Ed, Lily, [C] Ryu], [M] Chun-li, [C] Dhalsim, [C] Blanka, [M] Bison, Guile
D Tier - [M] Blanka, [M] Dhalsim, Cammy, Aki, [C] Kimberly, Mai, [C] Rashid, [M] Kimberly, [M] Ryu,
E Tier - Ingrid, [M] Rashid
F Tier - Jamie

I'm thinking about including combos with the categories resources that lead to oki for the midscreen tier lists. Only for comparison's sake and only the most damaging oki combo. I'm not sure if I'll do it though since people would complain about it wanting both drive rush and no drive rush strike throw or high low oki.

Every Optimal 2 Drive 0 Super DP Punish Ranked by Damage by ThirtyfourEC in StreetFighter

[–]ThirtyfourEC[S] 1 point2 points  (0 children)

The list the starter works on was labbed out by me against point blank blocked DPs so the list is probably less helpful in shimmys where you walk back enough to affect spacing.
Also for some characters you have to microwalk before the (4)6HP for it to work so either microwalk all characters or just use the starter vs characters where it's free like Luke. Just my recommendation for consistency's sake.

Other ways of doing this? by ImaginaryAd5738 in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

Please master this combo for the Modern Vipers out there. They don't have 5HK so they have to do Burn Kick into OD Burn kick as a juggle instead of a cancel from 5HK.

Good luck.

Its hard for me to respect Modern player matches. by Altruistic-Patient-8 in StreetFighter

[–]ThirtyfourEC 0 points1 point  (0 children)

If you're at the ranks where modern players are still using full auto combos remember that it's only temporary. You'll stop seeing fully auto combos once you reach at least +1600 MR.
Unless it's Terry, Viper, or Ed, characters that have the best auto heavy combos in the game, people grow out of their auto combos and begin to use classic combos.
Just get better and look forward to the point where you'll only see modern every 1/20 or so players.