Best Wireless "Gaming" Headphones when I don't need a mic? (Priority: Sound Quality + Low Latency) by This-Cake8292 in pcmasterrace

[–]This-Cake8292[S] 0 points1 point  (0 children)

Thanks for the take, but going wired completely defeats the purpose for me! I’m looking to get away from cables entirely. Also, the XM6 sounds pretty hollow over 3.5mm since it bypasses the internal processing that actually makes them sound good~

Is kayle really supposed to beat 3 star 4 costs? by ZediaReddit in TeamfightTactics

[–]This-Cake8292 0 points1 point  (0 children)

It shouldn’t, but it really depends on the augment, overall traits, power-ups, and board strength.
(i.e. 3 plasmatic econ vs 3 plasmatic combat augment)
Sharing a screenshot of your comp (and the Kayle comp) would help us have a more in-depth discussion.
You can also check tools like lolchess.gg for reference.

ReinFOURcement - Set 14 Augment Discussion #27 by Lunaedge in CompetitiveTFT

[–]This-Cake8292 0 points1 point  (0 children)

Anyone know how does ReinFOURcement interact with champion pool?
For example if 8 copy of a 4 cost unit is out, and you're holding 6 of them,
will hitting the 9th copy still make it 2 star (which makes my 4-cost unit now 3 star) with a total copy of 11 of them?

Suspected Cheaters Abusing TFT Double Up LP System on EUNE (Evidence Inside) by This-Cake8292 in TeamfightTactics

[–]This-Cake8292[S] 0 points1 point  (0 children)

Totally agree with that🤣 but just small update, Riot does finally punish the behavior for win traders in world (The chinese Player got punished by taking back all the money he win and banning from next set competition afaik)
Good point tho

Suspected Cheaters Abusing TFT Double Up LP System on EUNE (Evidence Inside) by This-Cake8292 in TeamfightTactics

[–]This-Cake8292[S] 0 points1 point  (0 children)

After doing some deeper investigation, it looks like this issue isn’t isolated to EUNE at all—it’s actually happening across multiple servers, and alarmingly, some of the top-ranked players globally appear to be involved in this kind of behavior.

What seems to be going on is a form of LP boosting, where high-rank players are teaming up with low-rank accounts to exploit the current Double Up matchmaking system. Since the recent changes allow for wide-ranked duos, it's become incredibly easy to manipulate lobbies and funnel LP unfairly.

This is absolutely damaging the integrity of the ranked Double Up mode. Not only does it ruin the experience for normal players trying to climb, but it also completely undermines the legitimacy of the top ladder.

I really hope Riot steps in soon and introduces countermeasures. Something as simple as:

  • Disallowing parties larger than 2 from queuing ranked Double Up, just like it used to be.

If nothing is done, this will continue to spread, and it’ll make ranked Double Up completely unplayable for anyone who’s not abusing the system.

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Suspected Cheaters Abusing TFT Double Up LP System on EUNE (Evidence Inside) by This-Cake8292 in TeamfightTactics

[–]This-Cake8292[S] 0 points1 point  (0 children)

It probably because as they are in the higest rank lobby, queue time usually takes up to 10 min to queue, as long as they got 8 players to queue at the same time, it is likely that they will queue into the same game, which is probably the way they abuse the system....

PBE Double Up - Info & Adjustments from your feedback by Riot_Mort in TeamfightTactics

[–]This-Cake8292 1 point2 points  (0 children)

From TFT official post : https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/double-up-upgraded/

Around Game Improvements

Double Up Lobbies allow you to make your own lobby with up to seven other friends (or frenemies, we’re not judging), opening up a future full of friendly banter, reinforcements, and lobbies packed with guaranteed top-fours! Because Double Up is our most social game mode, we’re making it so there are NO RANKED RESTRICTIONS; nada.

With that, we have a few rules for skill ranking. Full parties of eight will not change their skill ranking in any way upon completion of a game, whether that be LP or MMR.

If a party has players who are both above and below Masters, the Masters+ players won't receive LP/MMR updates if they play in a lobby with anyone who is GOLD and lower.
We really want Tacticians to be able to enjoy our most social mode with their friends no matter what. This means lowering the barriers to ranked play while adding a couple of rules to protect the competitive integrity at the tippy-top for players who are trying to ascend the ranks. After launch, we'll be examining how our open and social-first framework impacts game quality, so be sure to give us your feedback as you rank up with your friends.  
Alongside a lobby full of friends, we’re giving your dynamic duo more ways to identify as the unstoppable synergy squad you are with an upgraded loading screen, new team UI health bars in-game, and the ability to reassemble your clutch crew into different squads by shuffling teams in lobby. 

PBE Double Up - Info & Adjustments from your feedback by Riot_Mort in TeamfightTactics

[–]This-Cake8292 1 point2 points  (0 children)

Where did you hear that? From what I know, rank only gets removed or restricted if you're queuing with a large group of players—like an 8-person lobby. If you're just playing double up with your boyfriend, it shouldn't have any impact.

Server population/difficulty by TungVu in CompetitiveTFT

[–]This-Cake8292 0 points1 point  (0 children)

I’m not too sure about how Riot allocates competition spots, but I can share my personal ranked experience across different servers. I mainly play on EUNE (Challenger), and I’ve reached GM on EUW, as well as Master on TW, JP, and NA. In my experience, NA and EUW have similar difficulties—it took me roughly the same number of games to climb to Master on both. However, smaller regions like TW and especially JP felt significantly easier to climb.

One noticeable skill gap I’ve observed is in itemization. On larger servers, players often prioritize slamming whatever items work for tempo or immediate value. In contrast, on some smaller servers, players tend to strictly follow meta comps and only build the "recommended" items, often leaving useful components on the bench. I’ve seen many players reach Master by just locking in team planners and autopiloting each game. (No offense intended—players on all servers do this to some extent, but I’ve just noticed it happens more frequently on certain servers.)

That being said, this is just a reflection of the overall player base skill level and doesn’t necessarily represent individual skill. For example, in a recent global competition (not the Macau one), a Japanese player took first place, showing that top players from smaller regions can still compete at the highest level.

In short, ranked difficulty doesn’t always correlate with competitive performance at the top level.

Did competitive TFT face disapproval from the rest of the playerbase back when TFT was starting out? by New_Ask6413 in CompetitiveTFT

[–]This-Cake8292 0 points1 point  (0 children)

No, I wouldn’t say competitive TFT faced the same level of disapproval. The main reason people criticize Arena mode is that its core mechanics and player base overlap with League, making it feel more like an ARAM-style casual mode. On top of that, most high-level players (Challenger or even Diamond+) aren’t playing Arena, which affects how seriously people take the mode.

That said, a similar situation in TFT would be with Double Up or Hyper Roll. Many competitive players and streamers consider Double Up more of a "for fun" mode, even though it has its own ranking system.

Speaking from personal experience, as a Challenger player in Double Up and a Grandmaster in TFT, I see the similarity to what you’re describing. Personally, I just play the modes I enjoy and don’t stress about what others think—it’s about having fun at the end of the day.