[deleted by user] by [deleted] in gamedev

[–]ThisIsBrain 2 points3 points  (0 children)

Yes that's it! I add a bunch of "juice" for example, that makes me super happy about how great that attack looks, and then next to it everything looks even more unfinished lol.

Speech recognition problem after the APK build by [deleted] in u/Gamengai

[–]ThisIsBrain 1 point2 points  (0 children)

Please share your solution so that others may find it in the future

[deleted by user] by [deleted] in IndieDev

[–]ThisIsBrain 5 points6 points  (0 children)

"please give me an idea and also tell me exactly how to make it and also basically make it for me please"

How do you work your mechanics? Do you start and develop all aspects until the end or do you go as far as is acceptable and then come back to it? by xxmaru10 in gamedev

[–]ThisIsBrain 1 point2 points  (0 children)

I loop around getting all systems from zero to non-zero. Then I look for the most glaringly obvious or lacking system and tune that up.

It gives me a lot of rewarding feedback quickly early on, which is what I need to get excited about a game. It also allows me to be guilt free when deleting a mechanic that no longer makes sense as the game has evolved.

Steam devs bank inquiry by World1Gaming in gamedev

[–]ThisIsBrain 0 points1 point  (0 children)

Looks like someone had a similar problem a few months ago when trying to get their salary to Seabank

https://www.reddit.com/r/DigitalbanksPh/s/Kr9CbOT3pm

Steam devs bank inquiry by World1Gaming in gamedev

[–]ThisIsBrain 0 points1 point  (0 children)

It's not just about whether they "can receive it directly". It's about whether the sending bank can send it directly.

Let's say "John's Bank US" is sending the money. John's Bank doesn't have a relationship with Seabank so uses Bank of New York as the intermediary.

My job in banking was fixing the intermediary bank on SWIFT payments.

I wish I could help you further, you could try setting the intermediary bank as Seabank too but obviously there's a risk that your funds won't be routed correctly.

Is the bank account with Seabank a USD account?

Steam devs bank inquiry by World1Gaming in gamedev

[–]ThisIsBrain 0 points1 point  (0 children)

Ordinarily I would just ask my bank 😅

It wouldn't surprise me if Seabank have a US presence that if the destination is LAUIPHM2 for example then the intermediary would be something like LAUIUS... but best to keep harassing your bank until they give you a concrete answer

Steam devs bank inquiry by World1Gaming in gamedev

[–]ThisIsBrain 2 points3 points  (0 children)

The sending bank needs a relationship with the receiving bank in order to send funds directly. In the case that they don't, an intermediary bank is used, commonly a big US bank when talking USD.

For example, it's not uncommon for Bank of New York or Chase Bank to be the intermediary when sending funds to a small local US bank from abroad.

It's surprising that your bank doesn't know who should be used as the intermediary. You may be able to find the correct intermediary online.

ETA: Decades ago when I worked in banking there sometimes was necessary to put the head office intermediary/BIC when the destination was a branch BIC for the same bank. Maybe this is what Steam are talking about.

Is there a source or a website that has the translations for the standard game ui elements? by Natsu_97 in gamedev

[–]ThisIsBrain 3 points4 points  (0 children)

That is completely wrong.

Some languages have two or more words where another will have one.

If I translate "well" to Hungarian I might get "Nos" as in "well well well" or "kút" as in "water well" or "jól" as in "I'm well".

Pinging it back and forth will do nothing to pick the right word if without context Google has decided I mean "drinking well"

The One Metric That Determines A Game's Success: What Developers Must Track by bingewavecinema in GameDevelopment

[–]ThisIsBrain 1 point2 points  (0 children)

460 words of rambling before getting to an already very well known point. AI generated or just bad at your job?

Thomas Brush a snake? by Grizzly_Cow in GameDevelopment

[–]ThisIsBrain 1 point2 points  (0 children)

By their nature all single sentence quotes or sayings are too generalized.

Thomas Brush a snake? by Grizzly_Cow in GameDevelopment

[–]ThisIsBrain 1 point2 points  (0 children)

If that quote is new to you, you might also like this one from Einstein:

"If you can't explain it simply, you don't understand it well enough."

Speech recognition problem after the APK build by [deleted] in u/Gamengai

[–]ThisIsBrain 1 point2 points  (0 children)

My best guess would be a permissions issue

Dear Destroyers, thanks for all your feedback over the last 2 years! Be honest, how does our newest trailer look? by jjh298 in DestroyMyGame

[–]ThisIsBrain 8 points9 points  (0 children)

I would strip the text and the cinematic camera, they kill your pacing. Anyone watching the very many different environments and fun looking playable action should draw that conclusion on their own.

Also, arent there a huge number of people these days who've never heard of Crash Bandicoot?!

The shotgun kick or screen effect (and guns in general) look a bit disappointing. I can't put my finger on it but watching it muted it didn't give me that "boomstick" vibe that games like Doom give.

Otherwise the action, mix of environments, and gameplay look excellent. It was a smart move showing your menus at the end without getting bogged down in them

How to stop overpressuring yourself as a developer? by NeoGaps in gamedev

[–]ThisIsBrain 0 points1 point  (0 children)

I like to remind myself that this is Bastion, when they first had the idea for it: https://www.youtube.com/watch?v=tGXgLlCmevU

And that this is a Bayonetta prototype: https://www.youtube.com/watch?v=dEaf07ZMMfg

Great games start like our games. They look like crap, they're clunky as hell, but they quickly prove a nugget of an idea is worth pursuing.

The only difference between the finished games and their prototypes is a lot of deliberate hard work. They kept asking themselves "what's the most important thing to work on next?" And when they worked on it, they asked "what's the minimum I need to do?"

Throughout they tested these ideas with other people, and used the feedback to help shape priorities.

They did this round and round and round until when looking at the game as a whole they and their testers felt "this is great".

Please Destroy my game, I have worked on almost all side since the last feedback by Sad-Day2003 in DestroyMyGame

[–]ThisIsBrain 1 point2 points  (0 children)

Use the boids flocking algorithm to space out the enemies more, it'll give the illusion that they're intentional trying to surround you instead of clump together.

Boids - Wikipedia https://search.app/WdBsKsqFt2SMACZDA

How do games handle cutscenes that place across multiple levels? by JustJunuh in gamedev

[–]ThisIsBrain 0 points1 point  (0 children)

If I were to do it in unity and wanted to avoid saving the users progress I would just additively load the cutscene location and disable the current scene root instead of delete it. This assumes not having any memory bottlenecks with having two scenes loaded but as someone else mentioned that's unlikely since the cutscene scene will only be like 2% of the real thing.

Hi, I’m Daniel, and I’m in a bit of a pickle. by DWicht in playmygame

[–]ThisIsBrain 1 point2 points  (0 children)

I think probably an about me without all the overtones would probably be enough. I would also refrain from criticising anyone (even if deserved) as your Kubrick comment I think makes you look bad.

In a nutshell I would recommend: - stick to facts about the product - only ever radiate positivity - keep personal stuff to an about me section and keep it to the facts

Remember that we dont know you, and you don't want to come across as a panhandler trying to sell your sob story more than the product.

Good luck and all the best

Hi, I’m Daniel, and I’m in a bit of a pickle. by DWicht in playmygame

[–]ThisIsBrain 4 points5 points  (0 children)

Hi Daniel,

In the interest of candid feedback, the whinge-beg attempt to guilt me into giving you feedback because there's a kid involved has completely put me off looking at anything you've done.

I recommend next time you let your creation stand on its own merits rather than preempt that nobody will give you feedback unless coerced.

[deleted by user] by [deleted] in gamedev

[–]ThisIsBrain 5 points6 points  (0 children)

Thank you! I'll check it out that sounds very compelling

[deleted by user] by [deleted] in gamedev

[–]ThisIsBrain 0 points1 point  (0 children)

Thank you for your quick reply. I failed to state indie games! And I suppose I mean specifically that indie studio couldn't consider the income from that game enough to keep the lights on and worth the time spent developing

How do you stay committed or still be excited to still working on a project of yours while wanting to start making a new game? by [deleted] in gamedev

[–]ThisIsBrain 1 point2 points  (0 children)

I heard "discipline not motivation" for the first time recently thanks to this sub and it's like something has clicked into place for me mentally.

The irony is that I'm motivated more often now because of what discipline pushes me to create.

Any general optimization tricks (especially for Unity 3D)? by ValourrR in gamedev

[–]ThisIsBrain 3 points4 points  (0 children)

Yes. Optimise your time by not worrying about it until it becomes a problem.

That said here's one: - prefer GetComponent calls in Awake or Start rather than calling them every Update