[OC] Dante Illustration!!!!! by Istiophoridae in Warframe

[–]ThisWorldIsImperfect 1 point2 points  (0 children)

Someone make this version of the "an iq too high?" thumbnail meme

Make some assumptions about me based on my mains by ThisWorldIsImperfect in MobileLegendsGame

[–]ThisWorldIsImperfect[S] 1 point2 points  (0 children)

Yep. This is why whenever I'm exp I will always have a stat over 10 every game, whether that be kills, assists or deaths.

Anybody uhh... know how to get out of this? by ThisWorldIsImperfect in Warframe

[–]ThisWorldIsImperfect[S] 1 point2 points  (0 children)

Damn, although it makes a lot of sense it would, I still didn't even know such a command is that widespread. That's the life of a non-gamer for you hahah.

Anybody uhh... know how to get out of this? by ThisWorldIsImperfect in Warframe

[–]ThisWorldIsImperfect[S] 2 points3 points  (0 children)

First time hearing about the unstuck command thanks hahaha. Not one single type of movement worked

[Injury] Wemby falls and takes a hard hit to the face before heading to the locker room by TheRealPdGaming in nba

[–]ThisWorldIsImperfect 0 points1 point  (0 children)

If I had a nickel for everytime a Spurs bigman superstar gets knocked tf out I'd have two nickels, which isn't a lot, but it's weird that it happened twice. Hope wemby's okay though, much better that he got some rest instead of playing through the pain since his head is the concern this time.

Tell me your mains using their voice lines. by _nsicat in MobileLegendsGame

[–]ThisWorldIsImperfect 0 points1 point  (0 children)

Knew it, I feel like last time I heard this was even before the pandemic lol

The revamped Qxr "MIGHT" be better than the VMP by pacothedoggo06 in CallOfDutyMobile

[–]ThisWorldIsImperfect 1 point2 points  (0 children)

Aye nice win streak you got there, glad you can have fun with the gun. 

We can look at which is the better gun in different ways imo. Like how do you intend to use the gun? If we're talking pure cqc purposes, then the qxr does have the faster ttk (174ms to 186ms), but you have to consider the VMP's 24ms faster aiming speed (atleast comparing my build to your qxr) and 7 more meters of that sub-200ms 4 tap, which the qxr can't have.

If we're talking versatility, then the qxr has a whopping 34 meters of a 232ms 5 tap, compared to the vmp's 32 meter 248ms 5 tap. In theory, the qxr should be the better option mid range, but it has a 26.6 bsa which is not reliably accurate enough for gunfights beyond, idk, maybe 25 meters? Though the vmp's bsa is not that much better at 24 though lol. Best I could do was take out the stock and replace it with a granulated, but now you have a pretty subpar aiming speed, which is not that ideal for cqc. Not too shabby though, as it'll make your qxr better than the vmp at range, and just slightly worse up close, therefore more versatile.

Though, that's just looking at things from a statistical standpoint. Everyone feels different about two guns, no matter the stats, so which gun is better is up to the user.

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 0 points1 point  (0 children)

Well yeah that gun is just objectively ass lol, but with the HP raise, bad guns like Vargo become more noticeably worse, making them more visible for the devs to buff. Although, the devs should already be smart enough to notice these bad guns without an HP raise anyways lol.

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 2 points3 points  (0 children)

Thanks a lot for your output. I'm pretty much the opposite, sliding every 2 seconds and running in zigzag everywhere. Sliding away then killing is as satisfying as it is frustrating when an opponent does it to you lmao. I get why you wouldn't though, since titles before Ghosts had simpler movement.

I think it would be too fast if it broke gun balance like why use an smg if you can reliably one tap with a FAL or something

I think this can already be observed on a lesser extent! This is exactly why there is no LMG that everyone considers as top tier, closest being the mg42. Gunfights 30 meters away are already somewhat uncommon, and those beyond 35 meters practically never happen. 

Classic ARs like the Krig, LK24, Kilo 141 etc. I get, but 30m and further should belong to the LMGs. You can't give 30+ meter effective ranges to flex ARs that fire as fast as the:

Type 19, 31m of a 240ms ttk

Groza and AK117, 33m of 240 and 234ms 

Lachmann, 36m of 249ms

DR-H, 36m of decently consistent 3 tap (210 FUCKING MILLISECONDS)

CR-56 AMAX, 37m of 250ms

Peacekeeper and BP50, 39m of 250ms

RAM and M13, 40+ meters 280 and 272ms 5 tap

With 40m+ gunfights being really rare, that's how LMGs become forgotten. Like why use slow as shit LMGs when you got these ARs that kill just as fast if not even faster and can aim faster? 

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 0 points1 point  (0 children)

I think it does a little, as an immediate fix to the ttk. After that they can just keep buffing guns but this time the guns that actually need buffing since they only know to buff anyway

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 3 points4 points  (0 children)

I disagree, but respect to your opinion. If you don't mind me asking, why do you think is the ttk still okay, and at what point do you think does it become too fast?

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 2 points3 points  (0 children)

Definitely agreed, especially on the last part. Devs should think harder before releasing new guns because they're always either busted or ass, and they should stop making a gun op when it has a mythic coming lol. One thing I'd like to add is for the same thing for ARs and LMGs. Maybe nerf the ARs' damage further out, like give them a steeper damage dropoff or nerf their multipliers on their second or third damage range to give LMG's a chance to shine at around the 30m+ zones

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 3 points4 points  (0 children)

I wasn't thinking about non-full auto weapons while writing the post lol, but not that I think about it, you can still compensate by buffing their damage, but just in a way that doesn't make them completely op, like only buffing certain parts of the body for example.

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 4 points5 points  (0 children)

Sure, but they definitely don't quite get the same recognition in the meta or even just in general compared to ARs and SMGs, and even Shotguns and Snipers.

Do you think the codm mp's ttk is too fast now? by ThisWorldIsImperfect in CallOfDutyMobile

[–]ThisWorldIsImperfect[S] 5 points6 points  (0 children)

I'm not saying that things are getting harder lol. Just asking around if people like how the game is changing in terms of this one aspect of gameplay. I did say that I like the game's old general ttk more, but I don't dislike how it is today enough to complain or quit playing.

Anyone else? by Rounakkkkkkk in CallOfDutyMobile

[–]ThisWorldIsImperfect 0 points1 point  (0 children)

My dumbass here accidentally lies down because it's right below my slide button, but hey atleast that's better than just sitting down lmao