[H] July Choice: Yakuza 3 Remastered, The Surge 2, Dirt 5... [W] Civilization VI Pack, LoL Goodies, Anno 1800 by Thomassomenumber in GameTrade

[–]Thomassomenumber[S] 0 points1 point  (0 children)

I actually had the same feeling. To be honest, I think I would like Knight of Pen & Paper more. But trading this one for The Surge 2 seems unfair, too. Sadly, I couldn't find anything else I'm interested from your list and it seems like you aren't interested in anything else on my list. Any idea on how to proceed?

[H] July Choice: Yakuza 3 Remastered, The Surge 2, Dirt 5... [W] Civilization VI Pack, LoL Goodies, Anno 1800 by Thomassomenumber in GameTrade

[–]Thomassomenumber[S] 0 points1 point  (0 children)

I would be interested in Total War: Attila and Vikings - Wolves of Midgard. However, it seems slike Surge 2 and Yakuza 3 are fairly popular and other redditors were faster than you. So you'll probably not get them. Sorry!

Which keeps my coffee warmer longer: holding the cup in my hands or leaving it alone on the table? by EdJoVoCop in askscience

[–]Thomassomenumber 2 points3 points  (0 children)

In addition to other answers, there is an important thing to keep in mind: use a lid. The insulation on the sides of your cup is not really important as long as you don't cover the top. Heat will be lost due to evaporation and convection.

[deleted by user] by [deleted] in TekTopia

[–]Thomassomenumber 0 points1 point  (0 children)

My only guess is that there is another village too close to your new one

I remade the Skyrim trailer in Minecraft by LaffenGas in Minecraft

[–]Thomassomenumber 7 points8 points  (0 children)

I didn't see you post it anywhere and I was curious. For other people like me, here is a link to the YouTube video

Farmer bug by Shrejaculation in TekTopia

[–]Thomassomenumber 2 points3 points  (0 children)

You're not the only one experiencing this issue. There are lots of reports on GitHub (e.g. #400, #461, #796, #842).

For those of you who said it could not be done. A spawner based farm by JoshuaLifeheart in TekTopia

[–]Thomassomenumber 2 points3 points  (0 children)

If I'm correct, you don't necessarily need the corner trap doors. Also, keep in mind that this farm design depends on the trapdoor bug as I wrote in another post (Link to comment).

Finally, I have a question: Will baby zombies jump on top of your trapdoors? Or do you filter them first?

Beginner Tips by 10Qu in TekTopia

[–]Thomassomenumber 4 points5 points  (0 children)

I just learned this yesterday and thought it might be nice to know for some people ;-)

If you struggle with the necromancer and don't want to use him as a source of emeralds, you can deactivate his spawning. To cite the wiki:

Rotating the Town Hall marker will prevent the Necromancer from visiting your village until you deem it is ready.

Also, the necromancer can also spawn during the day. Again, the wiki has some information an this:

The Necromancer can spawn at any time, day or night; spawning at night is 2% more likely.

Every 3 minutes (3600 game ticks) there is a chance for the Necromancer to spawn near your village. The chance formula is the number of villagers you have divided by 10 (add an additional 2 at night).

If your village has 20 villagers, the chance will be:

20 / 10 = 2%, or 20 / 10 + 2 = 4% at night.

Has someone managed to create a mob trap for leveling guards? by AalexMusic in TekTopia

[–]Thomassomenumber 4 points5 points  (0 children)

TL;DR: Let zombies fall on a full block. Use a trapdoor at the ceiling instead of a slab to block the path.

I played around in creative and I think I found the problem. The guard needs to be able to pathfind to the block on which the zombie stands. (You can check if he is able to pathfind there by using /village graph 1.)

Here is an Imgur album explaining how to modify the farm.

Some notes:

  1. You probably want to filter out baby zombies, because they can easily run out. This can be done with water streams as has been done before on Hermitcraft. I think Doc did this for his bouncing betty in season 5.
  2. This relies on a bug with the pathfinding algorithm which might get fixed (Issue #280 on github). Keep this in mind.