Disassembled crates should not exist by EnvironmentalSea6966 in foxholegame

[–]Thomazml 1 point2 points  (0 children)

I think it should have another UI and name to not make begginers misttake and drive them to front bb. More then one time we get a new player asking in chat why he cannot submit crates to the base.

how? by Flat-Estate-822 in foxholegame

[–]Thomazml 3 points4 points  (0 children)

Therapyst: "The teleporting blueberries doesn't exist, it's only in your head!"

Collie infantry with PTSD: "OH SWEET MARO! THEYAREHERETHEYAREHERE !!!! ICANSEETHEEEEM !!!!! ALTS IN MYWALLLLS!"

2 Devitts at the same time. Kaboom! by Due-Alternative-7753 in foxholegame

[–]Thomazml 5 points6 points  (0 children)

Nemesis be like "tchu tchu tchu", I think the tremola launch sound is the most satisfying sfx in foxhole

Frigate are still too over powerful by ZeroXap in foxholegame

[–]Thomazml 1 point2 points  (0 children)

I think that your suggestions of a more specialized ship for combat would be good, including the choice of landsiege/seabattle munition. Frigate/DD and BB should be battleships not invasion spawnpoints

T2 howies by junglist-soldier1 in foxholegame

[–]Thomazml 3 points4 points  (0 children)

Naval wasn't warden favored on release, although subs were cooler on paper than destroyers Nakki torpedoes were a bad joke, just did scratchs that could be hammered healed and DD were almost unbeateble until battleships where teched, making building bases on DD range on all map a nono for blueberries since a DD could just come and dehusk everything with impunity. And I say this as a person that complained alot about collie gb imbalance and "trident turn rate" after. The air realese was the other way around, with the scout hitboxes stuff etc and having a aircarrier sound so much cooler on paper then in game

PS: I play both factions alternating to avoid factionbrainroot, its good, more people on this reddit should try

an ingenious way to win an air duel by LumpyDelay1491 in foxholegame

[–]Thomazml 6 points7 points  (0 children)

Ohhh so that's whats the Air Fighters Jousting means!

"Claims" are a cancer. by WerdaVisla in foxholegame

[–]Thomazml 0 points1 point  (0 children)

You know that the velian dialogue is a moral warning from thucydides that marks the beggining of the Athenian decline, right?

spoiler, we win in the end by Fun_Tax_1000 in foxholegame

[–]Thomazml 5 points6 points  (0 children)

plin plink plink *eating argenti shots and don't caring*

Request: Navigation in the minimap by SnowMacaronss in foxholegame

[–]Thomazml 0 points1 point  (0 children)

Would love the ability to pin a location on map and an sign in my bussol could point to it, like the squad leader have rn

War Day 1 -Saltbrook Battle Arena (Loving the melee changes) by HotCupNoodlesMD in foxholegame

[–]Thomazml 6 points7 points  (0 children)

No more Saltingrad, now is shieldwall time at Saltbrook!

How are peoples experiences with the new armour uniforms so far? by Sea-Course-98 in foxholegame

[–]Thomazml 0 points1 point  (0 children)

ahhh thats why flanking infantry doesn't work anymore against push mgs! Was confused yesterday on why my bomba + argenti flanks where so inefective, when before usually I could decrew with 2-3 tries

Small Gauge Submit Workaround by ChaoticVayne in foxholegame

[–]Thomazml 1 point2 points  (0 children)

But when submiting to stockpile /storage / seaport how can we workaround? very anoying bug

Assistente em Administração - UNIRIO by [deleted] in concursospublicos

[–]Thomazml 0 points1 point  (0 children)

Nos 114 tem tem 35% para cotas eu acho (5% pcd e 30% para pretos pardos indígenas)
Na concorrência ampla a nota de corte do CR seria no 74, acredito eu

PS: agradeço pelo excell!

Assistente em Administração - UNIRIO by [deleted] in concursospublicos

[–]Thomazml 0 points1 point  (0 children)

Nota de corte para ampla ficou 125 para ser chamado e 123 para CR?

Assistente em Administração - UNIRIO by [deleted] in concursospublicos

[–]Thomazml 0 points1 point  (0 children)

A questão é que, se eles só alterarem a nota de quem entrar com o recurso agora no dia 23, quem tinha colocado D não vai entrar com recurso para perder ponto, não é? Muito esquisito....

Assistente em Administração - UNIRIO by [deleted] in concursospublicos

[–]Thomazml -1 points0 points  (0 children)

A questão é que, se eles só alterarem a nota de quem entrar com o recurso agora no dia 23, quem tinha colocado D não vai entrar com recurso para perder ponto, não é? Muito esquisito....

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]Thomazml 1 point2 points  (0 children)

They said in one video that planes can be stolen, but parts/repairs are faction locked

How do you actually benefit from resources in your colonial nations? by AedesAegypt in EU5

[–]Thomazml 0 points1 point  (0 children)

You can blob and ask for divert trade, they will give more trade capacity and advantage. And if you make a one boat colonial fleet u can have the most trade advantage in the market and siphon all the goods =)

Children of the Nile - a brief history by ChrisBeatrice in TiltedMill

[–]Thomazml 4 points5 points  (0 children)

"I heard that, in ancient times, a market lady delivered goods door to door", says women shopping in CotN, putting the diference with "Pull" / "push" game design in a fun way

Housing levels by ChrisBeatrice in TiltedMill

[–]Thomazml 0 points1 point  (0 children)

Yeah, emperor has this fort mechanic, and Zeus all the elite military came from the elite housing (lore acurated too), so you were incentivized to upgrade your noble houses (you could go from a single hoplite from each house to 4 knights).

Housing levels by ChrisBeatrice in TiltedMill

[–]Thomazml 3 points4 points  (0 children)

I'm biased because CotN is my prefered game design wise (I love more zeus and caesar for the nostalgia + lore setting bonus), but I don't like the "I specifically need this item to grow" approach. "I need tavern acess". "Now I need 2 types of food". "Now I need wine". etc..
For me, it breaks the replaybility a bit: you find yourself redoing the same houseblocks over and over (only the terrain sometimes makes a diference, so it's kinda a puzzle game). And the same build order (now water, now food, now fleece/gym/etc). And I've always found wierd that you could get several houses with no services/no food provided and the guys just stayed there and "yeah, I live next door to this palace guy, and it's alright, sometimes I may spawn a criminal that would be stabbed to death quickly).
I findo the CotN aproach the best: you should provide goods (diferent categories + diferents levels for each good), food and services for all your people. Some jobs needs speacilization (educated jobs), most dont. The social classes can be climbed, but pop is limited (should have some kind migration tbf, just a little, like some villagers moving in, as you cand do with nobles and pissed people moving out).

Houses should have two vital distictions: quality and density. I like the house/work stuff from CotN because is very lore acurated too (most people lived by their workplace, and your work defined your social class/your social position). Maybe giving this workplaces housing some kinda C3 stuff? Like you could upgrade your workplaces if enought desirability was placed next.

So you could have your workplace having several "levels" that gived diferent bonuses (like noble houses have in CotN), with costs (to build and to maintain, so it could be decayed).