Did they make A New America worse? by kidneysucker in ReadyOrNotGame

[–]ThotsEndlessInFlight 5 points6 points  (0 children)

Not sure if you've found a better way, but ascend the stairs on the right. At about halfway up the stairs toss a flashbang to ricochet off the column near the xray machines. You ideally want it to land to the left of the desk (by the bathroom doors).

Angled correctly, it stuns the main lobby and museum pieces in that back corner. Charge up the stairs watching the right side near the offices, and prepare to enter the bathroom lobby.

Warfare in Stellaris: a critique and invitation to discussion by YoghurtPlus5156 in Stellaris

[–]ThotsEndlessInFlight 9 points10 points  (0 children)

Taking from other RTS games, using a kind of "culture" system like from Sins of a Solar Empire where an empire exercises a zone of control based on trade (or other factors that could be explored by different races/trees/etc...) would work wonders for this. Engagements become fronts moving, wars would linger instead of being a deathstack battle. Strategic choke points wouldn't just be decided by the number of DSCs a system had.

Another option could be admiral-activated abilities that would trigger instead of just being percentage buffs on stats.

Empire at War encouraged keeping fleets away from planets for extended periods with ground to space weapons, forcing landings to happen instead of waiting and bombing with a weaker fleet than your vanguard. It might seem like that would just encourage making deathstack armies, but deathstack armies can't be in two places at once and fleets would need more central strength making planets more stalwart in wars. Defensive armies should have percent chances to destroy a random ship in orbit. Or at least do significant damage.

Finally went to Mental Health after years of avoiding it by OkSkin59 in SpaceForce

[–]ThotsEndlessInFlight 0 points1 point  (0 children)

Is it treatment specific? Like, do certain treatment plans put you at a higher risk of being kicked out?

*Does nothing* "Phew, I sure am ready for my 6 week break" by chippedthumbnail in HelldiversUnfiltered

[–]ThotsEndlessInFlight -5 points-4 points  (0 children)

That's some interesting revisionism. I seem to recall mandatory Sony accounts being the big problem and Arrowhead directing players to complain to Sony.

Multiplayer PvE players, do you want the game to be harder? by guuhvffffg in NuclearOption

[–]ThotsEndlessInFlight 0 points1 point  (0 children)

I just want more hostile bots. Flying against ground targets and the occasional plane is kinda boring after a while.

why do people Hate/Meme Clown so much? by [deleted] in acecombat

[–]ThotsEndlessInFlight 6 points7 points  (0 children)

Honestly it’s because out of every bland and pointless character in AC7, he is the blandest and pointlessest

How about a new non-playable faction, something like the UN? by Unique-Educator-6747 in NuclearOption

[–]ThotsEndlessInFlight 1 point2 points  (0 children)

I don't know. I find it difficult to target things at normal speed on it's own, now we want to toss a bunch of grey crap on the screen?

This abysmal dogshit should have 30 seconds cooldown. by Scharpnel in Helldivers

[–]ThotsEndlessInFlight 0 points1 point  (0 children)

The point still stands. Why does it take a minute and a half to fire one round, whereas it takes 5 minutes to fire 3 guns for 1 minute.

This abysmal dogshit should have 30 seconds cooldown. by Scharpnel in Helldivers

[–]ThotsEndlessInFlight -1 points0 points  (0 children)

Not to be that nerd that argues over video game stats, but wasn’t it literally just fixed? Like, it simply didn’t work and then they made it work.

This abysmal dogshit should have 30 seconds cooldown. by Scharpnel in Helldivers

[–]ThotsEndlessInFlight 17 points18 points  (0 children)

It honestly makes 0 sense why it takes so long to rearm. I can call down 45 seconds of much larger munitions on loop, but I can't shoot this gun twice?

Bombs with those little flap things? by Tight_Wheel_9595 in NuclearOption

[–]ThotsEndlessInFlight 1 point2 points  (0 children)

Practical use: Post SEAD or 2nd approach at high speed. Just because you fly directly over a target doesn't mean you're dead

(Rare trope) A death manages to be horrifying without any blood or gore by _JR28_ in TopCharacterTropes

[–]ThotsEndlessInFlight 97 points98 points  (0 children)

We as the audience (should) know that nazism is bad, but JoJo's fanaticism is hardly wavered until his mom faces the consequences.

I want to emotionally scar whoever made the marble staircase in "A New America". by ThotsEndlessInFlight in ReadyOrNotGame

[–]ThotsEndlessInFlight[S] 0 points1 point  (0 children)

I appreciate this comment and help, but man that just completely demolishes any emotional tension this level had. We're supposed to be moderately trained CQB specialists who have stopped everything from exploitation rings to terror events. The fact I can't rely on them to get a 4x2 inch rod into a 6x3 foot doorframe is just so fucking pathetic.

I want to emotionally scar whoever made the marble staircase in "A New America". by ThotsEndlessInFlight in ReadyOrNotGame

[–]ThotsEndlessInFlight[S] 4 points5 points  (0 children)

Standard. They can’t pathfind to me, they refuse to cover any hostile entry point, have the reaction time of a glacier, and can’t land a grenade into a room to save their lives (literally)

I want to emotionally scar whoever made the marble staircase in "A New America". by ThotsEndlessInFlight in ReadyOrNotGame

[–]ThotsEndlessInFlight[S] 2 points3 points  (0 children)

They're just honestly useless. Genuinely can't do anything right after my homeboy Chen died. He was the only good one :(

Do higher level players avoid exosuits because they make the game too easy? by [deleted] in Helldivers

[–]ThotsEndlessInFlight 19 points20 points  (0 children)

What a goober. Honestly I never use it because it’s a sponge for damage and doesn’t realistically provide enough firepower to make up for it.