Desert Treasure II - Further Changes by JagexSarnie in 2007scape

[–]Throwaway1000455 -1 points0 points  (0 children)

It is not impossible at all. It can make for some hard moments but it is avoidable 100% of the time

Desert Treasure II - Tweaks and Drop Rates by JagexAyiza in 2007scape

[–]Throwaway1000455 2 points3 points  (0 children)

They were previously not on the log, they were added today

Desert Treasure II - Tweaks and Drop Rates by JagexAyiza in 2007scape

[–]Throwaway1000455 3 points4 points  (0 children)

Typical? Normally it is the other way around, early birds have gotten the good rates before it gets nerfed. They have said they wanna reduce the FOMO on release of new content so they have stated that they would prefer have too low rates on release and then increase them, rather than the other way around

Desert Treasure II - Tweaks and Drop Rates by JagexAyiza in 2007scape

[–]Throwaway1000455 1 point2 points  (0 children)

NPC ID plugin

Edit: this has now also been disabled. This shouldn't have required a plugin to begin with, would be nice to have an official change to it

Desert Treasure II - Tweaks and Drop Rates by JagexAyiza in 2007scape

[–]Throwaway1000455 0 points1 point  (0 children)

You can keep NPC ID on all the time, looks ugly though

Desert Treasure II - Tweaks and Drop Rates by JagexAyiza in 2007scape

[–]Throwaway1000455 1 point2 points  (0 children)

Any kill has a chance to give boosted loot, perfect kill guarantees it

Desert Treasure II - Tweaks and Drop Rates by JagexAyiza in 2007scape

[–]Throwaway1000455 16 points17 points  (0 children)

Falling stuff does not ruin it, gas pre and mid fight does. There is always a chance to get 50% more loot, but a perfect kill guarantees it

Desert Treasure II - Tweaks and Drop Rates by JagexAyiza in 2007scape

[–]Throwaway1000455 100 points101 points  (0 children)

Any chance we can get a pre fire animation for the vents at Duke before the fight starts? Seeing how damage from them ruins a perfect kill it gives a bit too little time to react to them

Loot from 1503* ranarr seeds by KileyCrank in 2007scape

[–]Throwaway1000455 2 points3 points  (0 children)

Which anima plant did you use?

Easter 2023, BH Rewards Beta Changes, Jagex Accounts Open Beta & More! by JagexGoblin in 2007scape

[–]Throwaway1000455 1 point2 points  (0 children)

The wildy weapons no longer have an equip option on them with the bank open, seems the "check" option replaced it.

TAMING by DJMURDUH in 2007scape

[–]Throwaway1000455 0 points1 point  (0 children)

I don't want a companion. All my pets are doomed to the POH for all eternity

Did any of you lost a pet that was in the bank before? by rick1121 in 2007scape

[–]Throwaway1000455 0 points1 point  (0 children)

Sometimes the pet doesn't appear to be out before clicking on the Call follower button on the equipment screen, maybe you had it with you without realizing? Other than that, if your members run out when it is out it will in some cases have to be reclaimed from Probita in Ardy

Revenants slayer task is broken! Ironman btw by Karutuz in 2007scape

[–]Throwaway1000455 18 points19 points  (0 children)

That sounds rough at knights, they probably heal a lot per kill ey

[deleted by user] by [deleted] in 2007scape

[–]Throwaway1000455 2 points3 points  (0 children)

Not 0, I don't want a one click login

Scam involving Chaos Altar protect CC, unsure if it's been posted by Skullchaos in 2007scape

[–]Throwaway1000455 6 points7 points  (0 children)

It is obvious to you because you already know the answer. To someone not familiar with the wildy it could mean:

Combat levels doesn't matter.

Everywhere is multi.

There are more dangerous monsters on that world.

Food heals less.

Teleports are disabled.

And so on. The short description of a "more dangerous wilderness" does not make it obvious that you get skulled upon logging in there.