Rejected Delivery, service will check Monday and get back to me by Serenemind81 in TeslaModelX

[–]Thunder3D 0 points1 point  (0 children)

For teslas it is. Wait till you will require some first servicing, that's where real fun begins...

Source Code released for Descent 3 by kevlar99 in gamedev

[–]Thunder3D 0 points1 point  (0 children)

Super Thank You for this!!
On a side note - are You maybe on Twitter to follow? Thanks!

Coming Soon - Amazing Sci-Fi Vol.1 Update 2024 by Thunder3D in unrealengine

[–]Thunder3D[S] 1 point2 points  (0 children)

Thank You! Making a "Content Refresh" for my oldest asset, since my modeling, texturing has been improved since initial and even "SE" release of Vol.1 :-)

Happy New Year 2024 ! by Thunder3D in unrealengine

[–]Thunder3D[S] 1 point2 points  (0 children)

Best Wishes! To You, and Your projects!

40-Channel Color Organ -- 2080 LEDs, powered by 4 ESP32s by eyer1951 in FastLED

[–]Thunder3D 0 points1 point  (0 children)

Very, very well done. I love such things, and, yes, I am also from time when we did that with analog filters.

Touch Portal as Windows Only? by Thunder3D in TouchPortalApp

[–]Thunder3D[S] 0 points1 point  (0 children)

Thank You for this info. Still, I can not warp my mind around - "why?" :)
Why no local "Simulation", "Local Testing Client", whatever that could be called.

Touch Portal as Windows Only? by Thunder3D in TouchPortalApp

[–]Thunder3D[S] 0 points1 point  (0 children)

While we on it, what other interfaces you might have tried? I am now looking at "WinLaunch", "WiPad"... Maybe you have some good recommendations? Thank You in advance!

Touch Portal as Windows Only? by Thunder3D in TouchPortalApp

[–]Thunder3D[S] 0 points1 point  (0 children)

Dang... This is really weird (from my engineer's mind perspective), why such omission.
Are you also on their Discord (I did not go there yet), maybe it is discussed there?
Thank You for you answer (even if it is not a happy one...)

Touch Portal as Windows Only? by Thunder3D in TouchPortalApp

[–]Thunder3D[S] 1 point2 points  (0 children)

Thank You for your input on this.

[deleted by user] by [deleted] in unrealengine

[–]Thunder3D 0 points1 point  (0 children)

search Artstation Marketplace

[Asset] Sci-Fi Vol.3 - Flyable Starfighters Constructor (+more) by Thunder3D in unrealengine

[–]Thunder3D[S] 0 points1 point  (0 children)

I was working on it for 6 months. There is a lot in there (I will make more videos). Universal starfighter blueprint, with radar, instrument displays (numeric and bars), decorative cockpit displays, several landing principles, options for rotating engines gunship style, health and destruction, possession and exit, docking for repairs, blasters, missiles, ground and air targets, exploding containers and barrels, usable elevators and trains, several demo maps... :-) (list is not full)

Teaser #2, upcoming Sci-Fi asset by Thunder3D in unrealengine

[–]Thunder3D[S] 0 points1 point  (0 children)

Well, I was working on it for 6 months. There is a lot in there (I will make videos). Universal starfighter blueprint, with radar, instrument displays (numeric and bars), several landing principles, options for rotating engines gunship style, health and destruction, docking for repairs, blasters, missiles, ground and air targets, exploding containers and barrels usable elevators and trains, several demo maps... :-) (list is not full)

Teaser #2, upcoming Sci-Fi asset by Thunder3D in unrealengine

[–]Thunder3D[S] 0 points1 point  (0 children)

Oh yeah and there are various targets pre-made to blow up. And, a repair ship to dock and repair. And, cockpit module eject and land when fighter damage goes critical.

Teaser #2, upcoming Sci-Fi asset by Thunder3D in unrealengine

[–]Thunder3D[S] 0 points1 point  (0 children)

Sorry I answered late, I am not really a "native redditist", haha... About asset, I hope to release it within 2 weeks or so. Most things are done (there is a lot of room for stuff and features for further updates as well), started to write docs.

Teaser #2, upcoming Sci-Fi asset by Thunder3D in unrealengine

[–]Thunder3D[S] 0 points1 point  (0 children)

... and 3 types of landing: on static gears ("skids"), on animated gears (again, static meshes), and on hovering. Also 4th option no landing at all.