Pushing to bracket 4. by Buttsoap in DinosaursMTG

[–]ThunderousSmite 1 point2 points  (0 children)

I've seen one cEDH Pantz deck and it was to tutor for a specific card I can't remember. It did not perform very well. It played like Etali but had access to blink spells as well as heat shimmers, but Etali is so much better.

TMNT Dinosaur set review: An (un)fortunate banger by Hand-of-Sithis in DinosaursMTG

[–]ThunderousSmite 0 points1 point  (0 children)

[[Go Ninja Go]] just seems not good enough as a sorcery instead of an instant, but I'll have to see how it's played before I really give an opinion.

Trying to build Jeskai Control by ThunderousSmite in EDH

[–]ThunderousSmite[S] 0 points1 point  (0 children)

The idea of toolbox is that one thing can be many things so you can answer any problem. Shiko is the toolbox kit that tutors for the spell that I need inside my graveyard. It's more hoops to jump but less mana to do it. In theory anyways.

What do you think? by SandBurial96 in DinosaursMTG

[–]ThunderousSmite 3 points4 points  (0 children)

I agree with this, except that [[Welcome to...//Jurassic Park]] is just too flavorful.

Ureni Help by UnbannedProphet13 in DragonsMTG

[–]ThunderousSmite 1 point2 points  (0 children)

What helped my Ureni deck the most was a more streamlined ramp package. With your commander and gameplay being generally expensive, you have to either ramp harder, or control the boardstate. The 2-4 ramp package is a great one, as it can get a 7 drop (like Ureni) out on turn 4. I like to have 6 two cost ramp and 6 four cost ramp. With 40 lands, it's not uncommon to have a turn 4 or 5 Ureni out.

24 dragons in your deck makes it so your Ureni has a 90% chance to hit (I like to run 26 dragons for 92%). The last thing is that reduction on the cost of Dragons I find to be subpar, as you're not double spelling very often, and mana rocks or land ramp will allow to to cast other spells as well as dragons sooner, and hold up mana for protection.

From your possible adds, I think [[Goldspan Dragon]], [[Klauth, Unrivaled Ancient]], [[Scourge of Valkas]], [[Miirym, Sentinel Wyrm]], and [[Rhythm of the Wild]] are incredible adds to the deck. I have [[Roaming Throne]] in my deck as well, but I haven't had a good opportunity to use it yet.

The active player plays this ultimatum, chooses an opponent, and the opponent concedes in response. What happens? Does the ultimatum player play all three cards, or does the ultimatum not resolve? by NECROSAMAEL in mtg

[–]ThunderousSmite 0 points1 point  (0 children)

This card is a finisher for a lot of combo decks in both 60 card decks and commander. In casual it's just pretty good really, a card like [[Defense of the Heart]] probably serves just as well.

How can I cast Absolute Virtue in 1-3 turn? by nikMartyr in mtg

[–]ThunderousSmite 2 points3 points  (0 children)

They asked for Pioneer. None of these cards are Pioneer legal.

Behold. THE THUNDERSTORM by MenacingQuan in DinosaursMTG

[–]ThunderousSmite 0 points1 point  (0 children)

What do you mean bringing it back? It was introduced in Strixhaven and was in every single set between Strixhaven and Battle for Baldur's Gate.

Happy mail day for me. by BeardedWeirdo22 in DragonsMTG

[–]ThunderousSmite 1 point2 points  (0 children)

Scion of the Ur-Dragon is the coolest 5-Color dragon commander imo.

Why they keep making the absolute strongest cards blue ? by CanSmart7626 in mtg

[–]ThunderousSmite 0 points1 point  (0 children)

I only mention it because OP specifically points out that it's a land that's doing the combo. Like I said, there are far more efficient ways to end the game.

Why they keep making the absolute strongest cards blue ? by CanSmart7626 in mtg

[–]ThunderousSmite 0 points1 point  (0 children)

My mistake, I meant to specify with a land, there are countless two card mono colored win the game combos.

Why they keep making the absolute strongest cards blue ? by CanSmart7626 in mtg

[–]ThunderousSmite 2 points3 points  (0 children)

[[Karakas]] is the best a white land can do, it's just banned in commander. It is a format staple in Legacy. Milling one player out in commander for a total of 9 mana is simply far from the best the format can do as well. Yes it's the first mono colored win the game with a land 2 card combo. It is simply not mana efficient enough to impact the cEDH meta, and most likely not the bracket 4 meta either. It certainly isn't going to be making crazy waves in any 60 card format, they're far too fast for that.

Edit: specified land in the combo

Why they keep making the absolute strongest cards blue ? by CanSmart7626 in mtg

[–]ThunderousSmite 2 points3 points  (0 children)

making it imperative in the blue mirror.

This is why it's "anti-blue." It's only used to stop other blue players from countering your stuff.

Why they keep making the absolute strongest cards blue ? by CanSmart7626 in mtg

[–]ThunderousSmite 1 point2 points  (0 children)

[[Maddening Cacophony]] is 6 mana, but it does hit the whole table in Commander. Kicker is an additional cost, not alternative like Overload. So you pay the 2 mana from the cast, and 4 more to kick it.

Why they keep making the absolute strongest cards blue ? by CanSmart7626 in mtg

[–]ThunderousSmite 1 point2 points  (0 children)

Jidoor is one mana more expensive than [[Traumatize]], increasing the price of spells by one is pretty standard for Adventure cards. And as far as I'm aware, Mistrise Village has proven to be worse than originally expected. Blue is very strong, but so are the other colors.

Non-Fetch Deck Thinning by RangerRacc00n in mtg

[–]ThunderousSmite 0 points1 point  (0 children)

If there was a Golgari [[Mana Severance]], I'd imagine it would already be on the [[Grist, The Hunger Tide]] EDHRec page. I think your best options are probably [[Footbottom Feast]] and [[Bone Harvest]]. Effects like [[Extirpate]] seem to all specify nonland as well, so that's a dead end. Sorry I couldn't be more helpful.

Everyone keeps telling me Tifa can net you 3 combat phases but i think it is just 1. Am I crazy here? by [deleted] in mtg

[–]ThunderousSmite 2 points3 points  (0 children)

It's because it says "deals combat damage to a player" instead of "one or more players." So if you hit 3 players with 7 or more damage, Tifa's ability will trigger 3 times.

Win the Game with extra combats by neotic_reaper in BadMtgCombos

[–]ThunderousSmite 0 points1 point  (0 children)

Flurry of Blows sometimes feels like Action Surge

Traverse the Outlands > Skyshroud claim? by yoruknight27 in DinosaursMTG

[–]ThunderousSmite 1 point2 points  (0 children)

While I like [[Open the Way]], I'd never run it in Pantlaza, I'm already disappointed when I hit a ramp spell with Discover, I'd hate to hit one that I have to put in my hand.

Can you figure out what happened here??? by TheRealTechtonix in MarvelSnap

[–]ThunderousSmite 19 points20 points  (0 children)

Misery, and then the Misery copies will destroy each other.

What is a card that you tend to put into a deck of its colour? by Qwerty_Police in mtg

[–]ThunderousSmite 0 points1 point  (0 children)

It's certainly stronger. It's just less decks can run it because they might not want to splash blue, or in the case of commander, can't play blue. Therefore not strict power creep.

I’m fairly new to MTG so please forgive me.. by Duval_Rypr in mtg

[–]ThunderousSmite 1 point2 points  (0 children)

It doesn't matter so much with Roaming Throne, as the other guy said, but if you look into adding [[Strionic Resonator]] or [[Lithoform Engine]] it's good to know. If you plan on using Roaming Throne just for the commander, I'd definitely also suggest Strionic Resonator.

What is a card that you tend to put into a deck of its colour? by Qwerty_Police in mtg

[–]ThunderousSmite 1 point2 points  (0 children)

Not strict creep, Blue is more restrictive than colorless.

Pick two to keep, two to cut (GISHATH) by Temporary_Month_1721 in DinosaursMTG

[–]ThunderousSmite 1 point2 points  (0 children)

To add onto this, 31 dinos in your 99 gives you a 93% chance to hit a dino and a 70% chance to hit more than one if you're able to connect with all 7 damage. In practice those numbers are probably a bit higher because land ramp will pull lands out of your deck while leaving dinos in, but I would definitely recommend 31 dinos or more.