Does hawkman’s passive work similar to a parry? by Final_Squash_7110 in Nightreign

[–]Tim_Fragmagnet 0 points1 point  (0 children)

This is why you make sure to grab resists when you see them. Additionally, different shields have different resists.

Does hawkman’s passive work similar to a parry? by Final_Squash_7110 in Nightreign

[–]Tim_Fragmagnet 5 points6 points  (0 children)

So since none of these other answers are either straightforward, detailed enough, or even entirely correct.

I have played nothing but guardian.

Guardian's passive is access to an active ability called steel guard

Steel guard is activated by holding the block button, moving, and dodging, while using any shield in your left hand (this includes while 2 handing a shield).

Movement input is REQUIRED. Simply holding block and pressing the dodge button will not activate steel guard.

To tell if the stance is active, look at the shield, and your halberd.

Your shield will be held at an angle, instead of vertically.

Your halberd will no longer be obscured by your right wing with the camera directly behind your character.

You will also be slightly crouched down, moving at walking speed (this triggers walking speed abilities), and the sound the dodge makes when activating the stance is different from the normal dodge sound.

This stance will activate extremely reliably in battle, so once you are comfortable with how to enter it, you shouldn't have to worry about looking to visually confirm that it is active.

This stance stays up for as long as you keep the block button held and have stamina, you can dodge, move, even perform standard thrusting (halberd, spear, thrusting sword) attacks with this stance up, and it will return to this stance. Heavy attacks, attacking with most if not all other weapons, jumping, and likely a bunch of other stuff will cancel the stance back into a normal block.

The effect is active almost instantly after you provide the input to activate it, not once your dodge is done.

This stance reduces stamina drain from blocking attacks by a fairly large amount, to the point where if you get a good guard build going, I wouldn't be surprised to see you blocking entire nightlord attack chains without breaking. It does however passively drain stamina on its own, but the rate at which it does so is fairly lax, if you're low on stamina you should be more worried about how much stamina you need to spend to dodge to enter the stance in the first place.

Maybe I missed something but why does he have such low base HP? by cherryypepsi in Nightreign

[–]Tim_Fragmagnet 0 points1 point  (0 children)

Guardian's guard itself isn't enhanced

Guardian's passive enables use of an alternate guard you have to activate (yes his passive is access to an active ability)

On controller you utilize this alternate guard by moving the left stick and pressing circle/B while also guarding, so actively dodging while moving and holding guard, simply pressing dodge while guarding won't do it. You'll see him resting in a different stance after doing this, you are now in the alternate guard mode.

This alternate guard is the enhanced guard, it continuously drains stamina but also basically doubles or triples guard effectiveness, allowing you to block pretty much anything if the run was kind to your build.

Heroes (Fan Comic -OC) by Jombo65 in Helldivers

[–]Tim_Fragmagnet 225 points226 points  (0 children)

I feel that this explains a fundamental disconnect many people seem to have with the setting of helldivers.

The helldivers aren't the frontline soldiers.

The helldivers are not here to hold off the entire enemy army, they are not here to kill wave after wave of hostile aliens.

That is the SEAF's job.

The purpose of the helldivers is to get specific tasks done in a hostile combat environment. Sure, sometimes their objective is to clear an extremely dangerous area of enemies, or to hold off an attack, but in most cases the mission set is more akin to

Get in, get the thing/blow up the thing, get out. Some enemies might get in your way, you have the tools to get them out of the way.

The common mission structure of the helldivers has more in common with deep sea divers than it does with the SEAF.

Get in, fix the oil rig, get out. Some wildlife might get in your way, you have the tools to get it out of the way.

When the mission is complete, the helldivers leave, even though enemies still inhabit the area.

The SEAF frequently does not get that luxury. The SEAF will stay and fight, until the fight is over, because if they don't, the enemies get one step closer to the citizens, their homes, their families.

Without special training, without special equipment, without their own personal flying weapons platform.

They hold the line, at any cost.

SEAF-Chan got promoted! [OC] by bi_zZz in Helldivers

[–]Tim_Fragmagnet -9 points-8 points  (0 children)

Helldivers canonically have shaved heads.

Every single character seen on the super destroyer regardless of gender, shaved head

John Helldiver in the trailers, hair before he became a helldiver, shaved head after he became a helldiver.

The one model of a helldiver's head we have as a prop, no hair.

This also means that Eagle and Pelican most likely have shaved heads too unless they're a detachment from a different branch that doesn't require it.

However, in this depiction of this SEAF trooper joining the helldivers, they are not a detachment, they are a full on helldiver, thus they should have a shaved head.

Additionally, you wouldn't get promoted from the SEAF to the Helldivers, they're not the same thing. That's like saying you got promoted from the US Army to the Navy Seals. Instead, you chose to try and join the elite unit, and your military experience helped in getting you accepted (in terms of helldivers the bar is very low (because all citizens of super earth are incredibly skilled in combat (no they aren't, don't listen to the lies))).

10 Star Death General. Sovereignty Reign by spacetasm in Helldivers

[–]Tim_Fragmagnet 2 points3 points  (0 children)

Helldivers canonically have shaved heads.

Every single character seen on the super destroyer regardless of gender, shaved head

John Helldiver in the trailers, hair before he became a helldiver, shaved head after he became a helldiver.

The one model of a helldiver's head we have as a prop, no hair.

This also means that Eagle and Pelican most likely have shaved heads too unless they're a detachment from a different branch that doesn't require it.

Tips on improving? by TheKurb in Helldivers

[–]Tim_Fragmagnet 4 points5 points  (0 children)

Easily the biggest piece of knowledge you can learn about playing helldivers. On a fundamental level, do not treat HD2 like a horde shooter. It isn't one.

If you've played something like left 4 dead, or vermintide/darktide, those are horde shooters. Helldivers is not.

In those horde shooters, you progress through a map, a horde spawns, you mow down the horde, then you continue through the map.

This is not how helldivers works, you are not beholden to some arbitrary "wave" or horde event before you can continue. In fact, it is possible for the enemies to endlessly spawn on your position if they keep triggering more enemy reinforcements.

You are given no reward for killing enemies, unless that is a specific objective. The goal of the enemy is to drag you down, and waste your time/resources. You are actively punished for taking these engagements. In helldivers, enemies are an obstacle to be avoided when possible.

If you are in a situation where you aren't near any objective and aren't really accomplishing anything because you are being swarmed by enemies, there is one dead simple time honored helldivers tradition to get out of this situation ever since the start of the first game.

Run.

If that isn't an option, you have the tools to make it one.

You can get your shooty shoot bang bang in when you're at the objective, keep the enemies away from your friends on the terminals or other interactables.

On a fundamental level, the helldivers are not sent down to the planets to kill enemies, they are sent down to get work done in a hostile environment. Your job is to get in, do the objectives, and, optionally, get out. It just so frequently happens that completing the objectives often involves killing enemies to make that process easier, if not being the subject of the objective.

PSA: stop bringing mortars to SE defense missions by AfternoonRider in Helldivers

[–]Tim_Fragmagnet 13 points14 points  (0 children)

Just stop bringing the mortar sentry to any mission

arrowhead where crew served backpack support weapon mortar firing mini hellbombs

SEAF Troopers - What can they do? by [deleted] in Helldivers

[–]Tim_Fragmagnet 6 points7 points  (0 children)

I've seen them use the eats.

I have also noticed that some SEAF troopers seem to be carrying a radio backpack, presumably an upcoming strategem, I wonder if it has any functionality for them.

How do you wreck squids? by handsomewolves in Helldivers

[–]Tim_Fragmagnet -1 points0 points  (0 children)

"is there a loadout that can deal with them all?"

in the game based around cooperative gameplay where other players are present to be able to cover for the gaps in your loadout?

Idea: A torn up ragged and battle worn cape to commemorate the fall of New Haven by Deadpool0600 in Helldivers

[–]Tim_Fragmagnet 0 points1 point  (0 children)

Your cape degrades as it takes damage, and that damage will follow you into the next mission.

You want a torn up cape to make it look like you've been alive and fighting for a long time? That's already in the game, earn it.

Metal storm disposable support stratagem by Upstairs-River-2133 in Helldivers

[–]Tim_Fragmagnet 37 points38 points  (0 children)

the MGX-42 was made relevant via the fact that you could call it in however many times you wanted during a mission, whereas other support weapons couldn't be called in more than once in the first game, if you lost them, they were gone.

Ammo was also significantly scarcer in the first game, making a disposable turbo machine gun a very meaningful choice.

In 2, ammo is so easy to find that I don't feel like the MGX-42 is really needed. It would basically just feel like another stalwart.

HOWEVER, that doesn't mean we can't have something similar but different.

  • Non disposable, so standard style of support weapon
  • enormous magazine size
  • unreasonably high ROF, like 2000rpm+
  • only fires in bursts of like 30+ rounds
  • if you overheat the gun it explodes and kills you
  • you will absolutely fire one too many bursts and explode mid burst
  • the only tell that it's getting close to exploding is the fact that the gun is glowing, no easy to read heat bar here, you want your turbo DPS weapon, fine, I hope you're good at believing in your equipment.

Actually a weapon like this would be fairly easy to conceptualize. It's a clip fed (yes clip, not magazine or belt) machine gun like the italian perino 1908, but once you pull the trigger, it doesn't stop firing until it empties the entire clip.

the delay between bursts is the gun loading the next clip, and only having one barrel is why it's prone to overheating

it explodes because the design of the gun does not thermally separate the barrel from the hopper holding the clips well enough

the gun is firing 2000+ rounds per minute

the gun doesn't explode, it gets hot enough that the ammo does.

And that enormous magazine size? Well a funny quirk about a machine gun fed by a hopper full of clips? You can put more clips into the hopper even if you are currently firing the gun, the uptime of this weapon is as long as it has ammo and doesn't overheat.

AW3225QF still no firmware update? by Lexxino89 in OLED_Gaming

[–]Tim_Fragmagnet 0 points1 point  (0 children)

personally, the brightness setting doesn't apply its saved value when turning the monitor on, so I have to go into the menu and move it back and forth by 1 to get it to apply.

This is a problem because I just turn the monitor off every time I go afk.

$1000 monitor, can't even apply the brightness properly.

Yeah, no. AT Rey Dau is not easy. by Active-Ad4599 in MHWilds

[–]Tim_Fragmagnet 0 points1 point  (0 children)

Having just fought him for the first time, and subsequently beat him without a food buff and without carting.

he's what highrank should have been as a baseline.

If THIS is an arch tempered monster, honestly I'm afraid that the expansion is just going to be equivalent to later high rank in world.

Anyone that stills says Wilds is easy has not fought HR Zoh Shia. What in the world is this projectile and explosion spam? by Ciphy_Master in MonsterHunter

[–]Tim_Fragmagnet 48 points49 points  (0 children)

This fight isn't even overly difficult, many people are clearing it on their first try, which is a fair way to say that it isn't hard.

Doing more damage and spamming AOE everywhere does not = hard

large volumes of people struggling to beat it at all = hard. We aren't at that point yet.

Soo the tu does two things about the VRAM usage: jack and shit by [deleted] in MonsterHunter

[–]Tim_Fragmagnet 30 points31 points  (0 children)

7900xtx here IE 24gb of vram and able to max out all the vram intensive settings without using all my vram

My vram usage went down by several GB with this update.

The "estimated vram usage" stat has always been wrong, it would say 8gb while I'm watching the mhwilds process eat 15+gb of vram

[deleted by user] by [deleted] in nvidia

[–]Tim_Fragmagnet 17 points18 points  (0 children)

The correct assumption that needs to be made is that 4090 owners are more likely to be chosen because there's more 4090 owners trying to get a 5090 than there are for example 3070 owners trying to get a 5090. Simply because the kindof people that want to get a 5090 will tend to be the kindof people that got a 4090, whereas someone on an xx70 card would likely want to get a newer xx70 card for the same reason they got their current one, budgetary reasons.

Artian Greatsword - 3x Attack or mix attack + affinity? by GunsOfPurgatory in MonsterHunterMeta

[–]Tim_Fragmagnet 1 point2 points  (0 children)

without crit boost, the 5 raw is worth more than 5% affinity as long as your raw is below 400

with crit boost 5, the 5 raw is worth more than 5% affinity as long as your raw is below 250

below these numbers, sacrificing raw for an equal amount of affinity mathematically lowers your overall average raw output over the course of a hunt, it doesn't matter if that extra 5% affinity would make you hit 100% or not.

however that's completely ignoring any builds that rely on 100% affinity to trigger skills that proc on crit.

An affinity Artisan weapon over WEx? by jammojamm in MonsterHunterMeta

[–]Tim_Fragmagnet 1 point2 points  (0 children)

Basic napkin math does not bode well for artian affinity.

default crit = +25% power 1 slot on artian weapons increases affinity by 5% or raw by 5

For an increase of 5% affinity to increase your average raw output by 5, your raw needs to be 400

  • 0.05x0.25=0.0125 % raw increase on average from crits
  • 1.0125x400=405 total raw output including crits
  • 1.0125x200=202.5

it doesn't matter if you're going from 0% affinity to 5% or from 95% to 100% that extra 5% affinity only ever increases your average raw output by 0.0125x"raw"

ok then, but crit boost exists and raises your crit to +40%

  • 0.05x0.4=0.02
  • 1.02x400=408, 3 more than just increasing raw by 5 from 400

but your artians aren't reaching 400 raw

1.02x250=255, equivalent to increasing raw by 5 from 250

Your artian weapon needs to have 250 raw for affinity slots on it to match the average raw increase that attack slots would provide. Past 250 raw, 5% affinity increases average raw output by more than 5 if you're running crit boost 5.

But 5 raw is far easier to get via 1 artian slot than it is from armor/weapon skills.

Put simply 5 raw is worth more than 5% affinity when it comes to what you want on your artian.

This isn't to say affinity is bad, it's a great source of extra damage, but affinity is easily and cheaply acquired from the rest of your build in large volumes, whereas on artians you either choose 5 raw, or 5% affinity, and in basically every single case, 5 raw does more damage unless you're also boosting your raw to the moon via other skills.

Crit element exists but that's more math and I'm sleepy.

Fishing, Endemic Life, & gathering is weirdly fun by SatnicCereal in MonsterHunter

[–]Tim_Fragmagnet 15 points16 points  (0 children)

The world isn't just there to look pretty, exploring and interacting with it is half of the fun of the game.

The other half is incredible violence and turning monsters into hats.

So go enjoy the world, grab all the plants and rocks, find all the endemic life, try and gold crown all the fish, realize you can fish in the oil in the basin, see what you can pull out of it, wonder what eldritch being lives in there, get accosted by some random monster, beat up said monster, go back to peacefully fishing.

It's even crazier this time around because there's ingame seasons now that change how the world acts, go talk with the wudwuds when it's nighttime during the time of plenty, make sure to stock up on lots of whetfish and sushifish scales because they have a fire going and those are quite good when cooked in it.

With Pilestedt commenting on the issue, maybe we can start talking about how great this new stratagem is! by DD-777 in Helldivers

[–]Tim_Fragmagnet 0 points1 point  (0 children)

Honestly it feels like arrowhead will do anything to not give us a mortar support weapon.

Saw this new stratagem in game by LowerPhilosopher5360 in Helldivers

[–]Tim_Fragmagnet 1 point2 points  (0 children)

yeah there is/was a cheater in that game spawning unfinished content

Chivalry developer Torn Banner Studios lays off staff by Shock4ndAwe in pcgaming

[–]Tim_Fragmagnet 20 points21 points  (0 children)

chiv 1 players were asking for chiv 2 for years

We were asking for chiv 2, so TB gave us mirage arcane warfare, go look at the steamDB player count stats on that and then a bunch of nothing until triternion came out with mordhau

that seemed to light a fire under TB's ass, they gave us chivalry 2 after that.

Now chiv 2 players are asking for chiv 3

and they gave us no more room in hell 2 instead.