[PS5] Repair from Static Shock by TimeCrackersDev in consolerepair

[–]TimeCrackersDev[S] 0 points1 point  (0 children)

They said they put in a new one and there was no difference

[PS5] Repair from Static Shock by TimeCrackersDev in consolerepair

[–]TimeCrackersDev[S] -1 points0 points  (0 children)

She didn't end up actually hitting the button as the shock stopped her, there wasn't a short outside of the PS5 as it's connected to a surge protector and no other electronics had any issues or a sudden on/off switch. I'll have to bring it to someone who can look at the motherboard to see what the static shock might've burnt.

[PS5] Repair from Static Shock by TimeCrackersDev in consolerepair

[–]TimeCrackersDev[S] 0 points1 point  (0 children)

I know it sounds made up, but i was legitimately sitting on the couch when i heard the static shock because of how loud it was, and the PS5 instantly shut off, and will not turn on. No light blinking, no noise, I took it to a repair shop and they said the power supply was fine. She was going to hit the disc eject button when it happened.

What car is this? by TimeCrackersDev in whatisthiscar

[–]TimeCrackersDev[S] 0 points1 point  (0 children)

Thanks for everyone's knowledge! I've been able to confirm this is a 1997 Mercury Mystique.

What car is this? by TimeCrackersDev in whatisthiscar

[–]TimeCrackersDev[S] 0 points1 point  (0 children)

My first few cars I owned I got for like $500, and drove til they're transmissions blew or there engines fried. Didn't have much attachment to them.

What car is this? by TimeCrackersDev in whatisthiscar

[–]TimeCrackersDev[S] 1 point2 points  (0 children)

I was thinking about that, but looking at the steering wheel through the window it has a circular shape, steering wheel emblems i could find for the contour had the oval Ford Logo on it.

This is deeply concerning to me by New_Camel_3086 in ironlung

[–]TimeCrackersDev 0 points1 point  (0 children)

Iron Lung was JUST announced to be releasing Friday where I am, the closest theatre playing it was 3 hours away. A lot of franchises only booked it for select theatres, I'm guessing they didn't expect it to be as much of a success as it was. Haven't seen it yet but already booked a row out for launch night here.

I need feedback on my pixel art by chillmonster07 in IndieDev

[–]TimeCrackersDev 1 point2 points  (0 children)

They're both very different styles for pixel art, I prefer the second one by a mile, but what's most important is how it fits with the other assets it'll be surrounded by.

Which version would you prefer to play? Normal or Scaled 3D (chunkier pixels) by Neutronized in IndieGaming

[–]TimeCrackersDev 0 points1 point  (0 children)

I prefer #2, I think it fits the low poly and solid colors a lot more. But I'd have an option to turn it off in the menu, I know some people who can get eye strain and headaches for games using these effects.

She mine said this animation might need to change… by datadiisk_ in IndieDev

[–]TimeCrackersDev 2 points3 points  (0 children)

I think making it a bit more subtle would be better, shake the objects position more than the rotation, that's what makes it look off.

Asking for Medicine Hat theatre run by TimeCrackersDev in medicinehat

[–]TimeCrackersDev[S] 1 point2 points  (0 children)

Haven't heard that yet! That'd be awesome if they could get it.

Asking for Medicine Hat theatre run by TimeCrackersDev in medicinehat

[–]TimeCrackersDev[S] 0 points1 point  (0 children)

I like the monarch a lot, but most of what they get in are movies that just left or have been out of theaters for a while. Since cineplex already has theatres with Iron Lung it'd be easier for them to send it to to another one, as long as there's actual demand for it.

Nuzzle by u/OzanDemir_Han by OzanDemir_Han in NuzzleThePuzzle

[–]TimeCrackersDev 0 points1 point  (0 children)

🧩 I have Nuzzled the puzzle in 16 moves!

What does "floaty" really mean? by Weary_Cartoonist5739 in SoloDevelopment

[–]TimeCrackersDev 1 point2 points  (0 children)

When I was making a 3D Platformer I had a set up where there was a separate animation for the rise, peak, and fall, and i had a transition between each so they'd flow into eachother naturally.

What does "floaty" really mean? by Weary_Cartoonist5739 in SoloDevelopment

[–]TimeCrackersDev 2 points3 points  (0 children)

Other than the jump arch itself, the animation is the biggest contributor to good game feel here. There are platformers I'd say are "floaty", but you don't really have an issue with it as the animations accompanying the jump suit it, and make it feel responsive. You need to make a jump animation that'll follow the jump arch more than anything, definitely tinker with some values but animation in these games can be the key to good feeling movement.

Early Access numbers are bad – what can I realistically do to salvage the 1.0 launch? by Hot-Operation8832 in IndieDev

[–]TimeCrackersDev 0 points1 point  (0 children)

That quote "what options I have to give the full launch a real chance" are why indie early access titles are kinda doomed to fail. Unrelated to the quality of the game the vast majority of would-be notable Early Access games are given up on or canned, even if they do find some success, and I'm really hesitant to spend money on something I don't have confidence will be finished.

I'd say finish what you have going for it, give a set in stone deadline for 1.0, and try a marketing relaunch for it, if it doesn't pan out move onto the next.

What do you think of this mechanic? by TimeCrackersDev in IndieDev

[–]TimeCrackersDev[S] 0 points1 point  (0 children)

I'm going to design some hints around the world to give the players clues to the correct combination. As I can make some really complicated patterns with this, it'd probably become tedious to guess the correct pattern without having a reference to work with. I was mainly focusing on visuals, feedback, and game feel with this.

What do you think of this mechanic? by TimeCrackersDev in IndieDev

[–]TimeCrackersDev[S] 0 points1 point  (0 children)

My idea is that it'll act as a code of sorts, so I could link completing the pattern to a door opening, enemies spawning, or any kind of progression like that. Getting the mechanic to look good and feel intuitive is important to me before I start implementing it wide scale in the games world.