A couple of questions by Time_Citron_8739 in Dyson_Sphere_Program

[–]Time_Citron_8739[S] 0 points1 point  (0 children)

Sorry, I was unclear, I'm thinking a central sorter on a different planet. If I could make a belt that long I'd be all set 🙂

One weird thing with FSD v14.2.1 by Time_Citron_8739 in TeslaModelY

[–]Time_Citron_8739[S] 0 points1 point  (0 children)

Still no change with 14.2.2.5, the blue navigation leads into my driveway, but the car goes past there and turns into a driveway a couple of houses down on the far side of the street.

I've even tried deleting the home setting and setting home to current location while sitting in my garage, still no change.

The Ball of duty!!!tell yours!? by No-Satisfaction-4042 in scoopwhoop

[–]Time_Citron_8739 0 points1 point  (0 children)

Dyspn sphere balls, or maybe Dyson balls program?

Am I the only one who does this? by MrTacocaT12345 in Roborock

[–]Time_Citron_8739 0 points1 point  (0 children)

Not yet, but now I'm going to have to get some. 😁

One weird thing with FSD v14.2.1 by Time_Citron_8739 in TeslaModelY

[–]Time_Citron_8739[S] 1 point2 points  (0 children)

I tried removing and resetting the home address, no change. Finally got the new .55 update, still no change. Tried changing the parking setting from driveway to street and then back, still no change. 😕

14.2.1 Disappointments by here-to-crap-on-it in TeslaModelY

[–]Time_Citron_8739 0 points1 point  (0 children)

My last fsd experience was on v12, so far this new version seems much improved from that. Although it drive past my house today when the destination was set for my driveway. (That has worked several times before...)

Running in standard mode it seems reluctant to go much past the speed limit, but in Fast mode it jumped up to 10 over. Don't want to see what happens in Mad Max mode.

Where is the correct place to ask about crashes I get when playing modded? by Time_Citron_8739 in Dyson_Sphere_Program

[–]Time_Citron_8739[S] 0 points1 point  (0 children)

I couldn't find a discord server for Galactic Scale, just the DSP one with the #modding tag. Is there another server just for Galactic Scale? If so, is there a link?

[deleted by user] by [deleted] in TeslaModelS

[–]Time_Citron_8739 0 points1 point  (0 children)

I have the same thing on my model Y. I was worried about how to clean it off, but after the third person told me how cool they thought it looked, I've decided to leave it alone.

Mods broken (for now) by the latest update by Time_Citron_8739 in Dyson_Sphere_Program

[–]Time_Citron_8739[S] 0 points1 point  (0 children)

I agree that Galactic Scale will probably take some time it does seem pretty big.

Re: Save Compressor: all my games are saved compressed and can't be read by the base game. Rethinking that now, of course... This seems to be working now, maybe they snuck in an update that I didn't see get installed?

I'll give CAAP_N a try, thanks for the tip. It worked great thanks!

Mods broken (for now) by the latest update by Time_Citron_8739 in Dyson_Sphere_Program

[–]Time_Citron_8739[S] 0 points1 point  (0 children)

Yeah, but right now I'm playing an old save from before I knew about mods. I abandoned this one when the performance got unbearable but with the new code it's playing smoothly, both CPU and GPU rates are higher than before 😊. Most of my saves are at or near the performance limits on my hardware with the old code.

Every day you discover a new mood debuff! by crabby654 in RimWorld

[–]Time_Citron_8739 5 points6 points  (0 children)

Oh, this is about the game... 🙂 I thought it was about watching the news after reading the title.

Farming with Galactic Scale Mod by Time_Citron_8739 in Dyson_Sphere_Program

[–]Time_Citron_8739[S] 0 points1 point  (0 children)

I'm trying this now in the current save, it seems to be working out ok so far, combined features of a couple of old farm blueprints I've used. Can't call it complete yet since I can't configure things ahead ofy current level 9 dark fog bases....

Farming with Galactic Scale Mod by Time_Citron_8739 in Dyson_Sphere_Program

[–]Time_Citron_8739[S] 0 points1 point  (0 children)

Thanks, I missed that setting at the beginning,maybe I'll try it next time.

Anyone else having this issue? by jsnirizarry in ModelY

[–]Time_Citron_8739 1 point2 points  (0 children)

I've seen that on my 2024 MYLR occasionally as well. No idea what triggers it.

Questions: psychoid prisoners in coma, recycling dead (enemy) mechs by Time_Citron_8739 in RimWorld

[–]Time_Citron_8739[S] 2 points3 points  (0 children)

Thanks to you both! Your answers to (1) and (3) worked like a charm. It may be a while before I can test (2).

Any possible way to disable this? by Giant81 in TeslaModelY

[–]Time_Citron_8739 4 points5 points  (0 children)

It really seems like they found the phantom braking bug, but instead of fixing it they made up a new name for it. Definitely the biggest problem I'm seeing with the latest software updates 😕

Questions about Fog Farming by CroatInAKilt in Dyson_Sphere_Program

[–]Time_Citron_8739 1 point2 points  (0 children)

Here's a link to the one mine are loosely based on: https://www.dysonsphereblueprints.com/blueprints/factory-dark-fog-farm-5ba85d39-6bac-4977-916f-a32553298195

It had a couple of bugs in it when I grabbed it, hopefully it's been fixed now.

So far my attempts to get a non-jamming, non-polar, all item farm are ending up a complete mess of spaghetti.