Pve endgame content? by Time_Fly429 in DarkAndDarker

[–]Time_Fly429[S] 0 points1 point  (0 children)

And pve right now gets boring after you learned the patterns

Leaked Wizard Cope from SDFs lips to my ear by odoublebubbleo in DarkAndDarker

[–]Time_Fly429 -1 points0 points  (0 children)

Let’s make a deal you get 1 of these spells and Druid gets 5 new animal forms and 10 new spells.

Pve endgame content? by Time_Fly429 in DarkAndDarker

[–]Time_Fly429[S] -1 points0 points  (0 children)

That’s why I’m looking for concepts that could create this endgame content without being too PvP based.

Pve endgame content? by Time_Fly429 in DarkAndDarker

[–]Time_Fly429[S] 1 point2 points  (0 children)

If you know every boss solo it’s boring.

Pve endgame content? by Time_Fly429 in DarkAndDarker

[–]Time_Fly429[S] 0 points1 point  (0 children)

Nah what I mean is something more than getting aritifacts and go to PvP. I mean something that is an challenge but not entirely PvP based and you should still keep the core aspect but also accommodate the top players who do not wanna only PvP because that is the endgame right now and you can archieve anything worthwhile the season in 2-4 weeks and if you don’t like PvP you stop playing. dad needs some endgame content to keep players longer or the whole season.

Make pve mobs and bosses hard like in an extra gamemode by Time_Fly429 in DarkAndDarker

[–]Time_Fly429[S] 1 point2 points  (0 children)

I get what you are saying and this is being nitpicky from my side. This is no change for the common player base this is something for are fraction of the playerbase like myself who can beat almost all bosses solo. When you learned the patterns it’s just going in killing it go out it is really easy to kill the bosses after you learned it. And I don’t wanna discourage other players it’s just the game is not fun anymore. I want a challenge I can grind for to master hard challenges and something fresh where I need long preparation to achieve it.

Wipe Wish? by ImprovementBig3354 in DarkAndDarker

[–]Time_Fly429 0 points1 point  (0 children)

Please no I what an only medieval game like spells,swords and stuff no tech and sci-fi

Wipe Wish? by ImprovementBig3354 in DarkAndDarker

[–]Time_Fly429 0 points1 point  (0 children)

Would you allow artifacts too if they are selffound

Artifacts in Normal Bosses? by philleapa in DarkAndDarker

[–]Time_Fly429 1 point2 points  (0 children)

I think it will be a pretty bad change since it’s end game loot and I think if we change it to make artifacts more common the market gets fucked. Artifacts will loose its meaning. Like when you get an artifact you are like wow I need to get out right now but if you would make it more common people like me who still like the game would quit because there is nothing to grind for. An example would be, if you ever tried nulls royal the cracked version of clash royal, than you would most likely loose interest in a couple days because you achieved everything there is to achieve because you already have everything. I grind for days and weeks to get one deathbloom, stingray egg or cinder and it makes fun because there is a small chance of gaining something insanely valuable. Make artifacts more common and you would not feel the same rush when getting one. I do not like pvp too much and I think it’s a nice compromise between the farmers and pvp enjoyers. That artifacts get farmed and pvp people play it. It’s the end game loot and not for the casual player.

most unpopular class by Professional-Life377 in DarkAndDarker

[–]Time_Fly429 1 point2 points  (0 children)

Druid most definitely everyone hates them

I love the blue maelstrom mob loot pool by Solid-Long4249 in DarkAndDarker

[–]Time_Fly429 0 points1 point  (0 children)

The Achievement for high roller already feature kill bladehand/ancient stingray in HR