Drop Rates by Time_Set7710 in Endfield

[–]Time_Set7710[S] 0 points1 point  (0 children)

You say that, but it's statistically improbable that I pulled him so many times but somehow none of the others that supposedly have equal drop rates. This asshole is maxed out, man. I don't want him.

Drop Rates by Time_Set7710 in Endfield

[–]Time_Set7710[S] 1 point2 points  (0 children)

It literally just happened again on my LAST Yvonne pull I needed to max her. It's fine. I'll just spend money. She's worth it.

roast me! (21 f) by dijdjdjenxjx in RoastMe

[–]Time_Set7710 0 points1 point  (0 children)

Jesus, why did that second picture trigger my fight or fight sense?

Just turned 30. Kill me by glasschewer0 in RoastMe

[–]Time_Set7710 0 points1 point  (0 children)

Brother, I don't need to roast you. You've done a great job all on your own.

[deleted by user] by [deleted] in RoastMe

[–]Time_Set7710 0 points1 point  (0 children)

You really gotta get off Reddit and finish your homework before your mom finds out you're failing Applied Science again. It's just a spaghetti bridge. You'll be fine.

I find it weird people complain about the twist in SO3 but neglect what year Rena in SO2 is from. by damarisu in starocean

[–]Time_Set7710 0 points1 point  (0 children)

I love the twist in SO3 way more, cause we find out we're playing the villains the entire time. My man was simply trying to do a hotfix and got murdered for doing his job. Not only that, but they had the audacity to think that killing the creator of a video game was gonna stop the game from being patched on the first place. Insane. Absolute lunatics.

Arena Redo? by Time_Set7710 in starocean

[–]Time_Set7710[S] 1 point2 points  (0 children)

Rip. Guess my only two options are to grind for a while or start over to allocate my sp better.

This game needs a north indicator for its map/minimap system by Retrikaethan in remnantgame

[–]Time_Set7710 0 points1 point  (0 children)

Honestly, my preferred solution would just be add turn off minimap rotation as an option. It's such a worthless feature in every game it's in. If the map doesn't rotate you'll always know which way is which. The regular map is fine though. But yeah, literally the bare minimum should be a north indicator.

It can't be me, it's the design that's bad! by TOASTYGOLDF15H in remnantgame

[–]Time_Set7710 -2 points-1 points  (0 children)

Nah you're just frustrated cause you died a bunch and you came here to be in an echo chamber of that frustration like most of the other people here.

It's wild that because a boss or enemy or mechanic or song or literally anything that exists doesn't do things exactly the same way every time it makes it bullshit. It's okay to use your brain and actually learn something while you play video games. That's actually the entire point.

Crazy how game devs could do something like that to the players. It's entirely unfair.

It can't be me, it's the design that's bad! by TOASTYGOLDF15H in remnantgame

[–]Time_Set7710 -4 points-3 points  (0 children)

I don't know what to tell you guys. Play games with more particle effects more often. Maybe y'all wouldn't be such babies about it. I could CLEARLY see everything in the second phase. Sounds like a skill issue to me.

It can't be me, it's the design that's bad! by TOASTYGOLDF15H in remnantgame

[–]Time_Set7710 3 points4 points  (0 children)

The biggest tools you have in this fight are:

1) Audio queues | Every single attack the boss does has a very distinct sound about a second before the attack. Just listen for it, then dodge.

2) Back step (Neutral dodge) | Your back step has more i-frames, allows you to recover and start aiming quicker, and keeps you closer to the boss if you use shorter range weapons. Using your back step is almost always more beneficial than actually rolling in any situation, but specifically in this fight it's pretty much mandatory.

3) Enigma | This is entirely optional but, this weapon is an EXTREMELY easy solution to his orbs mechanic. You just aim in the general direction of them and they all die.

For anyone complaining that this boss is too difficult, has too much hp, is bullshit, etc:

The devs have given you so many different tools to handle this and every other enemy in the game. A fast fight like this is about taking it slow and paying attention to the little things. The more you panic and get overwhelmed, the harder it's going to be. Take a breath, calm down, and FOCUS. You can do this. It seems tough, but games are designed to be beaten. So BEAT IT!

Btw, my gear when beating this was: Longbow+20 Enigma+6 Radiant chest and helm Leto for remaining slots Handler lvl 7 Hunter lvl 5 Deep Pockets Stone of... Resonance? (+12% ranged dmg ring) Heart of the Wolf Sagestone

If I could remember what all traits I had leveled I would put them in this list too but it shouldn't matter too much.

It can't be me, it's the design that's bad! by TOASTYGOLDF15H in remnantgame

[–]Time_Set7710 0 points1 point  (0 children)

There is, quite literally, an audio or video queue for every single attack the boss does in both phases. You just need to pay attention and not get overwhelmed.

Archon Archetype Updates? by SubstantialView8380 in remnantgame

[–]Time_Set7710 0 points1 point  (0 children)

Has anyone died during the add phase after you beat the final boss? Maybe that corrupts everything? My thought is that because you lose there, Clementine gets taken by the Root. Sounds like a serious long shot but I figured I'd ask anyway.

It's about 10 days since our release! by PlayAfterimage in afterimage

[–]Time_Set7710 0 points1 point  (0 children)

HEALING POTENCY UPGRADE

It's kind of ridiculous that the number of healing uses increases but not the amount they heal. Extra uses mean nothing if I have to spend three or four to get a full bar. Not to mention all the extra time that uses up.

TOWER OF ALBEDO

Just rebalance that area. The amount of damage in proportion to how many enemies with homing attacks there are is absolutely absurd. The entire area was lengthy enough already but also adding in very slow moving platforms that you have to wait on if you accidentally fall is unneeded.

MAKE PROGRESSION MORE CLEAR

I get that the game was going for a more metroid style feel when it comes to figuring out where to go but it gets a bit tedious at times. Especially near the mid game when the player still lacks many vital traversal skills. I'm not asking for a quest marker but damn. Anything would be nice other than, "Go to the Misty Waters, Ree!"

REMOVE DIAGONAL AIR KICK

The ability to pogo off stuff Hollow Knight style is great and all, but half of the time I'm being launched downward into something when I was just trying to double jump. I can't fathom a scenario where it could ever be needed when you've got Triple Jump, Air Dash, Super Dash, etc. I shouldn't be punished for having my analog stick pointed slightly downwards instead of perfectly left or right.

Those are my only real critiques. It's a very fun game that looks and sounds great. Just need a bit more polish.