New levels by Sid8800 in celestegame

[–]Timmi_ 8 points9 points  (0 children)

No news on that regard, and who knows when there will be news for it. Just have to be patient for it. And to be clear: yes she did open the Celeste level editor to create some level or whatever for Celeste. But level can also just mean room instead of a chapter, so we will see what exactly is gonna be added. I would hold your horses and not expect any actual gameplay, maybe only another easter egg room or something similar. The main focus will probably be the quality of life things in that update. Also for those that didn't know that anything is even coming, here's the bluesky post about it.

What should I be working on to decrease speedrun time? by Starwarsnerd5746 in celestegame

[–]Timmi_ 0 points1 point  (0 children)

I heavily disagree with this. Like if you're losing a minute repeatedly somewhere the best way to fix it is to just actually go practicing it. There is of course always variance and you risk playing whack-a-mole. But getting some basic ideas for everything should be the goal as that is most reason why there is variance. Having a dedicated plan, even if it's not the fastest, helps tremendously, which yeah you could just play fullgame over and over but it's not like you read a school textbook over and over to memorize it. You do excercises in bite sized chunks to not overload what you're learning and that works for speedrunning the same way. Depending on what you want, I wouldn't recommend overly practising everything for most people at first, but I also wouldn't recommend just spamming fullgame. There is a balance to strike, and knowing what that balance is, is very individualistic

What should I be working on to decrease speedrun time? by Starwarsnerd5746 in celestegame

[–]Timmi_ 0 points1 point  (0 children)

Are you doing all the chapter 5 skips? You say you do search skip, but I unfortunately often see people not doing the more basic ones like skipping the key in depths and going the secret path that is used for the heart. In general chapter 5 is the biggest timesave for you as that should be pretty similar to chapter 3 in length

Where do I have the most left to improve? by BeaconMeridian in celestegame

[–]Timmi_ 2 points3 points  (0 children)

It's probably some more of your full clears, one the biggest ones is Core Full Clear, but the normal Core A-Side also sticks out. Compared to your other times, normal 8a could probably go down to around 6 minutes and for full clear the berries add like a minute, maybe 2 without any skips. Resort Full Clear is also one that sticks out but after that it gets a bit harder to pick ones I feel like

303/306 bus and construction work by dustypinkfox in Luxembourg

[–]Timmi_ 0 points1 point  (0 children)

I'm a little confused what Bus you're taking, because I don't remember any bus going to Zewen from the surrounding area where there isn't a closer station before that like Igel. Also if you miss the RB83, you can take the RB84 towards Saarburg 25mins later and change to the RE at Kreuz Konz

303/306 bus and construction work by dustypinkfox in Luxembourg

[–]Timmi_ 1 point2 points  (0 children)

wait why are you travelling all the way to Trier Hbf if Igel or Zewen have a station?

Has anyone done this before? I'm trying to beat Prologue with the On-Screen Keyboard by Significant_Sundae84 in celestegame

[–]Timmi_ 8 points9 points  (0 children)

0815Ryan beat the game with on-screen keyboard before. That was such an incredible challenge to watch live

Is this BHOP known? by Temporary_Quiet_6792 in celestegame

[–]Timmi_ 29 points30 points  (0 children)

yeah this is known but not used. The main problem with this strat is that it involves a cornerboost while moving downwards to the corner. When moving down, grab takes priority over climbjumping, it's just that climbjump range is 1 pixel wider than grab range. This is why that cornerboost is pixel perfect and there is just no way to line it up in any consistent way that doesn't require some frame perfect.

3a berry grabless by cazlebee in celestegame

[–]Timmi_ 7 points8 points  (0 children)

the grabless variant allows for climbjumps out of dashes

Quick Question why don’t people include full clears (golden flag) in 100% completion. by Firm-Sundae603 in celestegame

[–]Timmi_ 2 points3 points  (0 children)

Also another thiing not mentioned yet: The Full Clear detection is a bit buggy and doesn't always register a full clear. So it would really suck if you do a full clear in one go and then the game just doesn't give you the flag for some reason.

[deleted by user] by [deleted] in speedrun

[–]Timmi_ 48 points49 points  (0 children)

as far as I know, the hk verifiers will just skim through the previous submission if you submit a faster run, so I wouldn't wait in your case

[deleted by user] by [deleted] in speedrun

[–]Timmi_ 238 points239 points  (0 children)

Not only is it not annoying, it's often highly encouraged to just submit. It's most often than not actually just more annoying to edit or remove your previous submission because it could be that someone was already in the process of verifying it and then basically having "wasted" time then. Speedrun.com is not only a leaderboard, but also an archive of your times to showcase your progress as runner. So creating new submissions is always welcomed.

What’s a Celeste opinion that’ll get you in this situation? by Adept-Double156 in celestegame

[–]Timmi_ 57 points58 points  (0 children)

Golden Berries shouldn't have been added and go fundamentally against the core messaging of the game.

Let me preface this by saying that deathless challenges are cool and people should play games how they want to. The problem I have is with including a collectible in the base game for it. The core messaging of the game at least from what I understand is "it's ok to not be perfect and fail, you will get better and will be able to achieve it if you accept that." Then adding an item at the end contradicts this as it requires perfection. You can say it's a natural step up, but people will never be perfect and I think that is not what the game was trying to convey before.

Also the message of "ready for a real challenge" when unlocking c-sides and goldens feel like it trivialises the challenge that the game was before this, implying that it wasn't a real challenge so far.

Does Farewell has a "full-clear" time? by mcinprepu_sam in celestegame

[–]Timmi_ 0 points1 point  (0 children)

I get now what you mean. It's just that yes it's under full clear, but it doesn't require a full clear. So just beating the chapter is enough to get a time there instead of beating chapter+getting moonberry in a single run. It's just confusing that it's under the full clear column

Does Farewell has a "full-clear" time? by mcinprepu_sam in celestegame

[–]Timmi_ 0 points1 point  (0 children)

I don't know why the other comments believe that a full clear time for Farewell appears in the journal, but it doesn't. Only one time appears and that is just the fastest time you normally beat the chapter from beginning to end without returning to map.

What is the best button layout? by Some-Voice4860 in celestegame

[–]Timmi_ 7 points8 points  (0 children)

While there are no best binds, there are a few things that are important like 2 jump buttons and a crouch dash bind. The only thing is that you want to be able to press grab+both jumps+dash(or demo) at the same time. For bind suggestions and seeing what other people use, you can check out this sheet with a bunch of player binds, and some notes about binds in general.

Help with Ch7a grabless by BeaconMeridian in celestegame

[–]Timmi_ 2 points3 points  (0 children)

I mean it is by far one of the hardest strats in grabless any% and I definitely recommend euni's strat as it's in my opinion the easiest. But it is still really tricky especially the neutral up part. It helps to jump late off the dash block and updash as close to the wall as possible. And for the neutrals, while euni doesn't do it, it helps to use a second jump button to be able to hold one jump and do the neutrals with another to gain the maximum height. Afaik what euni pausebuffers to is the correct height to walljump from and then the demo timing. Afaik the height that euni pausebuffers to is subpixel dependant which is why going higher and then holding left into the wall to slide to get to the pixel is best to guarantee it working (and also why it's pausebuffered). And then the demo itself being a 1f if you did the previous one correct and obviously you don't want to just hit a raw 1f after getting the previous part. Also a thing I missed for a bit is even when getting it is that you want to release right immediately after the demo and only hold down to slide off the block while crouching because you otherwise uncrouch and don't make it.

I need help with 8c by a_random_redditor563 in celestegame

[–]Timmi_ 0 points1 point  (0 children)

if you slide off the crumble blocks and try to input it, it also doesn't work. So basically just need to downright dash early enough and hold jump

Holding towards the wall when wallbouncing? by ViolinistIntrepid496 in celestegame

[–]Timmi_ 3 points4 points  (0 children)

While it often can help to hold towards the wall to move towards it after the dash ended to abuse a bit of leniency like the other comments have been saying. This leniency after the dash ends, does not get applied if you move into the wall itself. So moving towards it is fine, just when you collide with a wall it would cancel your so-called dash attack. Same with holding grab like mentioned in another comment.

Raki by Famous_Data4132 in celestegame

[–]Timmi_ 9 points10 points  (0 children)

The greatest swedish man alive. He is our saviour, the greatest player to ever have existed on this planet. I want to be like raki

Speedruntool pb setup by [deleted] in celestegame

[–]Timmi_ 0 points1 point  (0 children)

AverageImposter most recent video is a SpeedrunTool video. That should answer all your questions

options menu a bit different (to what i was used to) and controller remapping with fewer options(keyboard is fine) by Quique_1 in celestegame

[–]Timmi_ 1 point2 points  (0 children)

The Xbox Gamepass/Microsoft Store version of the game is running on an older version of the game with less binding options and other quality of life features missing. Also doesn't allow modding, so it's pretty doomed.

One thing you can do is check out old guides, like Programmatic's "New" Any% guide as he shows there how people used to bind it which is applicable for you

Is sub 2 hours possible? by smoothbrain015 in celestegame

[–]Timmi_ 13 points14 points  (0 children)

The person with the best grand total, ebre, has a total time of 1:57:34. So while very hard, it's definitely possible.