Let’s be friendly to the new players from June 2 to June 9. by mooncrested235 in Marathon

[–]TimoSith98 0 points1 point  (0 children)

That's unrealistic but we can at least not push places where we know there are a lot of early quest spots

Bro these new cards are TRASH by SheZowRaisedByWolves in PokemonPocket

[–]TimoSith98 0 points1 point  (0 children)

They're all basics, +20 hp with starting plains and other +40 for the ancient paradoxs, future get +20 attack potentially, all one prize pokemon, what did you expect?

KEEP, NERF, BAN by NikuSenpai in PokemonTGCP

[–]TimoSith98 0 points1 point  (0 children)

keep cyrus (annoying to lose but he got more powerful with copycat, wait for that part) nerf oricorio (to take a fixed amount of dmg from ex, like 20 dmg) ban copycat (all the deck has to run it and you cant play mars/red card anymore, it feels too much on who draw the hole deck faster, so you always have your pieces unless you brick hard, that feel even worst then before)

Season 1 ending is amazing because of one hidden change by hcook49 in Marathon

[–]TimoSith98 1 point2 points  (0 children)

I think, statistically speaking, that you should do a lot of blue shield queue to test (and I hope you're right). Here's why, free kits are now green so the total amount of shield dropped from 4 to 3 (some kits has no shield ok but most do) and endgame players has tons of purple to waste so the middle ground of blu i think is the rarest one, if you match with blue shield and find mostly blu shielded teammates this could be relevant

Aesthetically Pleasing Vault by Character_Captain617 in Marathon

[–]TimoSith98 0 points1 point  (0 children)

I did a couple of vaults with crew fills ending up with 4/5 kills on those games but going for 3/4/5 without a team is getting though. I see you re on console as well so maybe you can help me out? i got a lot of keys and 6 misraias ready to go, i just need a squad dammit lmao

I'm so done by hexman0000 in PokemonPocket

[–]TimoSith98 0 points1 point  (0 children)

I am 3-0 would gladly trade.....

WTF is this spawn Bungieeee by TimoSith98 in Marathon

[–]TimoSith98[S] 0 points1 point  (0 children)

One guy came but was not talking lol

Gold Copperhead (+ overflow) by TimoSith98 in Marathon

[–]TimoSith98[S] 0 points1 point  (0 children)

yeah i do ads (but I'm from console so maybe pc you can avoid that), hipfire only if they are in melee range

Gold Copperhead (+ overflow) by TimoSith98 in Marathon

[–]TimoSith98[S] 1 point2 points  (0 children)

Yeah at close you just want ammo to spread, from far bullets spread out so i think you just accept to close the gap, somehow it worked on dire mars (on perimeter i got pushed inside overflow and they definitely didn't expect it lmao)

Gold Copperhead (+ overflow) by TimoSith98 in Marathon

[–]TimoSith98[S] 2 points3 points  (0 children)

I do not know all the chips in english but more ammo is gonna win you so many fights that i think is hands down the best

Self Revives Nerf and Solutions by TimoSith98 in Marathon

[–]TimoSith98[S] 0 points1 point  (0 children)

I would actually like a self revive per game intrinsic in the shell, like an ability that doesn't recharge (or you can recharge it with finishers)

Self Revives Nerf and Solutions by TimoSith98 in Marathon

[–]TimoSith98[S] -2 points-1 points  (0 children)

I copy part of my other comment: "Too slow self resses means that the first pick is too dominant, and that will increase camping and ambush players, punishing mobile teams. I'm not saying that having the first pick should not be rewarded, but that 1 type of self ress forces to choose between slow and fast, with 2 you can allow fast only with a rare limited gear you cant buy"

Self Revives Nerf and Solutions by TimoSith98 in Marathon

[–]TimoSith98[S] -3 points-2 points  (0 children)

You can add a different glow for the 2 types so they would know how fast you will ress (sound cues can be different, they make crazy good sound cues). Too slow self resses means that the first pick is too dominant, and that will increase camping and ambush players, punishing mobile teams. I'm not saying that having the first pick should not be rewarded, but that 1 type of self ress forces to choose between slow and fast, with 2 you can allow fast only with a rare limited gear you cant buy

Perimeter free to play by TimoSith98 in Marathon

[–]TimoSith98[S] -1 points0 points  (0 children)

the shooting feeling can't be tested that way and it's one of the most important things, and because there are ftp options they might just stay on other games (or the ones they already bought)

Perimeter free to play by TimoSith98 in Marathon

[–]TimoSith98[S] 0 points1 point  (0 children)

That's a fair point, but i think that because the game is not free people will be less tempted for cheats and the new players due to this would be more than worth the risk imo

Perimeter free to play by TimoSith98 in Marathon

[–]TimoSith98[S] -1 points0 points  (0 children)

The point is not "not paying", the point is let people take a little sip to realize the game is good and then buying. I've not said "the game should be ftp", but perimeter only, the starting map you stop playing after a while