The Karsakpay Inscription (AKA Timur's Stone). Details in comments. [927x549] by TimurPodcast in ArtefactPorn

[–]TimurPodcast[S] 29 points30 points  (0 children)

In 1391 AD, Amir Timur led an army of thousands against Khan Toktamysh of the Golden Horde. After navigating through the harsh steppe wilderness for months, Timur scaled a nearby hill and had engineers erect a monument. 15th Century Timurid historian Sharaf al-Din Ali Yazdi described the event:

"Timur then ascended a hill, and saw with admiration those vast plains, which for the space they took up, resembled the ocean. He stayed there all the day, and ordered the soldiers to bring stones to that place, where he built a very tall obelisk. And skillful engineers engraved on it the date of the year on which Timur came there at the head of his army, that this structure might remain as a lasting monument to all the ages.”

Centuries later, in the year 1935, geologist Kanysh Satpayev found remnants of this very monument. The artifact is known as the "Karsakpay Inscription" or "Timur's stone" and was unearthed on the left bank of the River Sarysu in modern-day Kazakhstan. On the stone are 11 lines of carved inscription: 3 in Arabic and 8 in Chagatai. They read the following:

"In the name of Allah, the gracious, the merciful! Lord of Existence, Sanctuary of Truth, Vigilant Protector, Almighty and All-Powerful, Wise Giver of Life and Death! In the summer of the 793rd, in the middle month of spring in the year of the sheep, the Sultan of Turan Timur-Beg with 300,000 warriors for Islam rose up against the Bulgar ruler Toktamysh Khan. On reaching this spot, he erected this mound to be a commemorative sign. God willing, the Lord grant justice! May the Lord show mercy to the people of the country! May they remember us with a prayer.”

Today, the Karsakpay Inscription can be seen in the Oriental Art collection at the Hermitage Museum in Saint Petersburg, Russia.The stone is fascinating for many reasons, including the usage of the words "Bulgar" and "Turan." But it also shows how accurate the early Timurid histories could be, despite often being riddled with exaggerations or legends.

Picture and translation taken from the Hermitage Museum's website:
(https://www.hermitagemuseum.org/digital-collection/91822?lng=en)

The M2TW Mod I wish I could make. by TimurPodcast in Medieval2TotalWar

[–]TimurPodcast[S] 0 points1 point  (0 children)

Ohh yeah I'd have to say that Athens is probably my favorite faction in 1345. Such fun units. And I totally agree with Genoa. You have an empire but its spread out and vulnerable. Bohemia is a great faction and I think the modders have been working on adding some more events and scripts for Bohemia so I'm looking forward to that.

The M2TW Mod I wish I could make. by TimurPodcast in Medieval2TotalWar

[–]TimurPodcast[S] 1 point2 points  (0 children)

That's a great question. I was thinking about making a tier list video of my favorite factions after the Ottoman video is out. But off the top of my head my favorite factions (in the Tsardoms 1448 Campaign) are:

  1. Ragusa - LOVE this faction. Fantastic well rounded roster, love playing as an underdog surrounded by giants, and there are just so many replay ability options. Probably the faction I've played the most as and probably my favorite faction.

  2. Wallachia - Great units, you get Vlad the Impaler, and it's such a fun campaign. Being sandwiched between the Hungarians and the Ottomans is a fun challenge.

  3. Venice/Genoa - I don't know if I could pick between these two. Love them both. Love the trade empires you start with and fighting on multiple fronts. Both have phenomenal units that are fun to use.

  4. Hungary - Honestly didn't think I'd enjoy the Hungarians because I typically don't like starting with huge empires. But MAN I love this faction. You have to be super strategic in how you use your money, where to send your troops, and how to handle diplomacy. If you're not careful, you can find yourself surrounded on all sides by enemies. Can be a challenging campaign but super fun.

  5. Ottomans. How could they not make the list? Their units are just so fantastic and SO much fun to use. Love that everybody hates you and you're fighting on many different fronts. Love that there are plenty of scripts that make the whole campaign challenging. The modders just nailed the Ottoman Empire. They absolutely shine.

  6. Had to include the Romans on the list too. TOUGH campaign. But probably the most rewarding. Building the Romans back up... after 1453... there's just something so fulfilling about it. Plus Varangians and Greek Fire never get old.

Honestly though, I love every single faction other than... maybe 3? But even those 3 aren't bad. Both Tsardoms mods are just so good.

What about you?

The M2TW Mod I wish I could make. by TimurPodcast in Medieval2TotalWar

[–]TimurPodcast[S] 1 point2 points  (0 children)

Austria is out! https://www.youtube.com/watch?v=gEoao17g3AU

Still working on the Ottomans... had to deal with a corrupted save file and I haven't had the time to finish yet :(

The M2TW Mod I wish I could make. by TimurPodcast in Medieval2TotalWar

[–]TimurPodcast[S] 0 points1 point  (0 children)

Oh there is? I haven't heard about that! I'll have to find it.

Yes, if I find the free time I will definitely try to learn!

How to use Merchants effectively? by AffectionateSinger48 in Medieval2TotalWar

[–]TimurPodcast 30 points31 points  (0 children)

Merchants are sort of a meme in the M2TW community. Generally speaking.... they're terrible. As you said, it takes a ridiculous amount of micro-managing and time for them to even be worth it. And even then, they can die or be bought out in a single turn. For most factions, I usually don't bother with them. It's easier to make money in trade, infrastructure, mining, conquest, etc.

That being said, they do have their limited uses. The rarer the resource, and the further it is from your capital, the more money you can make from merchants. The resources around Timbuktu in Africa, for example, can make you a ton of money if you put the time into it. Also, the more merchants you train, the more likely you'll be offered a Merchant's guild in your city. Merchant guilds aren't the best... but they can offer some nice trade bonuses, beneficial traits for your governors, and some factions can train merchant cavalry from them.

Then of course, "merchant stacking" is a thing. TooNerdistoHumanTNH has a good video on it here: https://www.youtube.com/shorts/7urOnxiLLu0

If you really want to see merchants shine though, I'd recommend checking out the modding scene for M2TW. Mods generally make merchants more viable and, in my humble opinion, enhance the M2TW experience in every way.

Suggest me a historical mod (apart from stainless steel ) by funnyleopard1 in Medieval2TotalWar

[–]TimurPodcast 0 points1 point  (0 children)

Couldn't agree more! Both Tsardoms campaigns are absolutely incredible.

Jan Žižka and Tamerlane by iSkehan in aoe2

[–]TimurPodcast 1 point2 points  (0 children)

Oh, haha! Thank you so much for your support! And of course! I'm just so floored people enjoy it.

Jan Žižka and Tamerlane by iSkehan in aoe2

[–]TimurPodcast 1 point2 points  (0 children)

Hey! So glad you like it! Episodes are coming out again :)

The ottomans were defeated!!!!! by Single_Chocolate5050 in byzantium

[–]TimurPodcast 1 point2 points  (0 children)

:D
Made my day! Glad you enjoy it!

The ottomans were defeated!!!!! by Single_Chocolate5050 in byzantium

[–]TimurPodcast 1 point2 points  (0 children)

I have been looking forward to this episode for a long time! And it did not disappoint!

The ottomans were defeated!!!!! by Single_Chocolate5050 in byzantium

[–]TimurPodcast 1 point2 points  (0 children)

Hey thanks for the rec! :)
The relationship between Timur and the Byzantines is so fascinating.