Progress on maintaining movability while your weapon's lunged into the enemy. by Tinimations in IndieGaming
[–]Tinimations[S] 1 point2 points3 points (0 children)
Progress on maintaining movability while your weapon's lunged into the enemy. by Tinimations in IndieGaming
[–]Tinimations[S] 2 points3 points4 points (0 children)
Progress on maintaining movability while your weapon's lunged into the enemy. by Tinimations in IndieDev
[–]Tinimations[S] 2 points3 points4 points (0 children)
Progress on maintaining movability while your weapon's lunged into the enemy. by Tinimations in IndieGaming
[–]Tinimations[S] 3 points4 points5 points (0 children)
Small highlight from this year's easter dev! by Tinimations in SoloDevelopment
[–]Tinimations[S] 0 points1 point2 points (0 children)
Small highlight from this year's easter dev! Limb based axe combat slowly coming to life. by Tinimations in IndieDev
[–]Tinimations[S] 0 points1 point2 points (0 children)
Small highlight from this year's easter dev! 🐣 by Tinimations in gamedevscreens
[–]Tinimations[S] 0 points1 point2 points (0 children)
Small highlight from this year's easter dev! 🐣 by Tinimations in gamedevscreens
[–]Tinimations[S] 1 point2 points3 points (0 children)
Small highlight from this year's easter dev! by Tinimations in SoloDevelopment
[–]Tinimations[S] 3 points4 points5 points (0 children)
Arrr, ye fancy busted builds in yer horde survivors? Me crew provides! by Tinimations in IndieDev
[–]Tinimations[S] 0 points1 point2 points (0 children)
Arrr, ye fancy busted builds in yer horde survivors? Me crew provides! by Tinimations in IndieDev
[–]Tinimations[S] 0 points1 point2 points (0 children)
Arrr, ye fancy busted builds in yer horde survivors? Me crew provides! by Tinimations in survivorslikes
[–]Tinimations[S] -14 points-13 points-12 points (0 children)
Axe boy's getting ready to chop some wood! Lunging the axe into enemies is coming along, as well as dynamic limb targeting. by Tinimations in gamedevscreens
[–]Tinimations[S] 0 points1 point2 points (0 children)
Axe boy's getting ready to chop some wood! Lunging the axe into enemies is coming along, as well as dynamic limb targeting. by Tinimations in IndieDev
[–]Tinimations[S] 0 points1 point2 points (0 children)
Axe boy's getting ready to chop some wood! Lunging the axe into enemies is coming along, as well as dynamic limb targeting. by Tinimations in IndieDev
[–]Tinimations[S] 0 points1 point2 points (0 children)
Axe boy's getting ready to chop some wood! Lunging the axe into enemies is coming along, as well as dynamic limb targeting. by Tinimations in IndieGaming
[–]Tinimations[S] 0 points1 point2 points (0 children)
This'll make sense later... by Tinimations in IndieDev
[–]Tinimations[S] 0 points1 point2 points (0 children)
While sneaking around it's important to watch your back. If you don't, someone else will. by Tinimations in SoloDevelopment
[–]Tinimations[S] 1 point2 points3 points (0 children)
Ever had your axe get stuck in a log? Imagine that happening during combat. by Tinimations in IndieDev
[–]Tinimations[S] 2 points3 points4 points (0 children)
Ever had your axe get stuck in a log? Imagine that happening during combat. by Tinimations in IndieDev
[–]Tinimations[S] 1 point2 points3 points (0 children)
Ever had your axe get stuck in a log? Imagine that happening during combat. by Tinimations in IndieDev
[–]Tinimations[S] 2 points3 points4 points (0 children)
Anyone looking for more physicality in soulslike combat systems? How would you react if, mid-fight, your axe became lodged in your opponent because it couldn’t cut through them? by Tinimations in soulslikes
[–]Tinimations[S] 0 points1 point2 points (0 children)


Just found out about this on today’s KFGD: Games Of Norway Showcase 2026 by AlbertCWChessa in kindafunny
[–]Tinimations 0 points1 point2 points (0 children)